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Five-Seventeen Attack WTO (id:#61753)
(Darkest December ID: DD # 10)   [next]   [previous]
Prior Publication: Devils in the Woods
See Also: Five-Seventeen Attack by Critical Hit
Melines, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

After a long 22-hour ride in open-topped trucks, the men of the 517th PIR arrived near Soy. Orders were immediately made for an attack towards Hotton, to jump off within the hour and to pass through the Quatre-Bras crossroads. The weary paratroopers started their march in darkness at 1750 hours. Walking through frozen open fields, Combat Teams 'A' and 'B' were greeted by what appeared to be the fire of six guns and six machine-gun nests as they began to descend to the crossroads. Combat Team 'B', to the left, was to neutralize the machine-gun nest blocking the way towards Melines. It was then to seize the nearby crossroads. Bypassing or capturing a few sentries, the soldiers infiltrating from the west soon arrived at the outskirts of a copse, near the Lisbelle stream. Sounds of tank engines warming-up were soon heard, emanating from the pastures to their front.
Attacker: American (Company 'A', 517th Parachute Infantry Regiment)
Defender: German (116th Panzer Division)  
5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:6.0 D:5.0
AFVs: A:0
AFVs: D:8
PzKpfw IVH x 2
PzKpfw VG x 4
SPW 251/21 x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules, initial NVR is 3. D: no firing until American Gunflash or LOS to Known enemy
Map Board(s):
CH: Melines Show/hide map dependencies
PublicationBoard
Devils in the WoodsCH: Melines
Overlays: NONE
Errata (source)
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hoxson1 Modified the Theatre2021-03-16 22:19:13
hoxson1 Uploaded the Board image2020-03-08 22:08:40
hoxson1 Modified the overview2019-08-19 17:10:49
hoxson1 Uploaded the Board image2019-08-19 17:04:04
hoxson1 Modified the overlays2019-08-19 17:01:36
FileDescriptionUserViews
(night usa-germ.png)Imagehoxson1942
(517 attack map.png)Map Imagehoxson1804
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3790
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Five-Seventeen Attack
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[A] German 0
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.