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Slipping Away WTO (id:#61754)
(Darkest December ID: DD # 11)   [next]   [previous]
Prior Publication: Devils in the Woods
See Also: Slipping Away by Critical Hit
Melines, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

While the paratroopers of 517th PIR were taking control of the crossroads at Melines, a battery from the 653rd Anti Tank Battalion provided overwatch protection from the heights north of the hamlet. At about 1830 hours a column of Panthers approached from the Roumiere woods, from the direction of the road leading to Wy. The Panzers were coming directly from a German repair depot and their crews were completely unaware of the fighting taking place in their proximity. American gunners responded immediately, but were unable to bring the lead Panther into their gun-sights.
Attacker: German (116th Panzer Division)
Defender: American (Company 'A', 517th Parachute Infantry Regiment)  
6.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:9.0 D:6.0
AFVs: A:9
PzKpfw IVH x 2
PzKpfw VG x 7

AFVs: D:0
Guns: A:2
5cm leGrW 36 x 2
D:4
M5 3-in AT Gun x 4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules, initial NVR is 4. D: M5 guns set up on north edge hexes at Level 3, 4 hexes beyond edge
Map Board(s):
CH: Melines Show/hide map dependencies
PublicationBoard
Devils in the WoodsCH: Melines
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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hoxson1 Modified the Theatre2021-03-16 22:20:17
hoxson1 Modified the overview2019-08-19 16:57:57
hoxson1 Updated the Victory Conditions2019-08-19 16:53:43
hoxson1 Uploaded an Image2019-08-19 16:52:43
hoxson1 Modified the Unit Elements2019-08-19 16:52:10
FileDescriptionUserViews
(night germ-usa.png)Imagehoxson1891
(melines map small.png)Map Imagehoxson1877
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3801
To-Play list count: 0
Estimated Play time: 8 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
Slipping Away
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[A] American 0
[D] German 0
All Rights Reserved. (c)2022 Dave Ramsey.