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The Marco Polo Bridge Incident CBI (id:#61769)
(Best of Friends ID: BoF01)   [next]   [previous]
Prior Publication: FrF17 Friendly Fire Pack 3
See Also: The Marco Polo Bridge Incident by Friendly Fire
Wanping, China 1937-07-08 (1 other)
FrF17: The Marco Polo Bridge Incident (Friendly Fire Pack 3)
Designer: Martin Svärd
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
48.387096774194%

Overview:

In July 1937, Beijing was surrounded by Japanese-controlled territory. Only the southern road with the ancient Marco Polo Bridge was still free of the enemy. If this last of the Beijing approaches fell into Japanese hands, the whole city would be lost. Japanese troops were stationed on the eastern side of the bridge and the Chinese on the western side. - - - - In this 5-turn scenario, Japanese infantry and tankettes slug it out with Chinese infantry and a lone armored car. The Japanese try to put themselves in the best situation possible before the inevitable negotiations begin by controlling as large a bridgehead and capturing as many prisoners as possible.
Attacker: Japanese (117th Infantry Battalion, 3rd Infantry Division and 221st Mechanized Squadron)
Defender: Chinese (219th Infantry Regiment, 37th Infantry Division)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:24.0
AFVs: A:2
Type 94 Tankette x 2

AFVs: D:1
Type 22

Guns: A:0
Type 89 Heavy Grenade-Launcher
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: no HIP, set up on ground level only, 2 Chinese prisoner sqds under Guard
Map Board(s):
8 22 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)8
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-14(A) Jon Jaramillo vs Chris Larkin Japanese win3 hrsI started the game with two banzai charges which immediately captured a couple buildings. I made slow progress for the first couple turns but once I broke his MMG stack I was able to run wild and capture the requisite number of buildings plus captured a few prisoners and keep my armor out of harms way. The last couple turns I really diced Chris to the point where I was apologizing for my rolls. I'm not an experienced Japanese player so this was a great starting point to learn the mechanics of that nationality but in an urban setting instead of jungle. Pretty fun scenario another great product from our friends from the North.
2023-08-22(A) Nate Gregg vs Chris Gregg Japanese winWe played another Scenario as the last one was so quick. I didn't get off to a very good start, but slowly made gains, and then consolidated those gains and held off the Chinese counterattack for a Japanese win!
2023-08-19(A) Nate Gregg vs Chris Gregg Japanese win

(VASL Log)
A well-executed tactical plan which was accompanied with a lot of luck allowed me to capture 2x Chinese squads and capture 5 buildings in the first 1/2 turn and only taking one striped squad in casualties. In the bottom half of the first turn, I destroyed the Chinese armored car with a MMG, which resulted in a Chinese concession. 45 minutes, probably the fastest game of ASL ever!
2023-08-17(D) Nate Gregg vs Chris Gregg Japanese win
2023-04-05(A) Jobbo Fett vs JobboFett Chinese winTurn 1 Banzai Charge netted me several buildings, but the Chinese managed to entirely kill off a pair of squads early, which played a decisive role in the eventual Japanese loss - they simply cannot deal with manpower losses. Snipers were active early on, annoyingly, and the Chinese forces kept managing to win or tie in Close Combat results, preventing the attacker from ever getting the advantage. I think this scenario would benefit from modifications to make the Chinese force weaker, or perhaps add a squad to the Japanese OOB (and allowing reinforcements in on Turn 2) No capture attempts were tried, if only because I was always facing first line squads. I did have fun overrunning a Chinese squad in a building with a tankette, eliminating the squad via falling rubble, though!
View all or balance report
ActionDate
Hutch Modified the gps location2025-01-15 09:00:57
tatumjonj Added a playing2025-01-15 06:48:33
cupcakus Added a playing2025-01-15 06:38:44
Prairial Rated the scenario2024-06-24 10:45:36
Cpl Wright Added a playing2024-06-01 01:49:41
FileDescriptionUserViews
Marco Polo Bridge (marco polo bridge2 1937.png)Imagehoxson11528
(jap-kmt.png)Imagehoxson11336
VASL Log file (ASL_Scenario_-_BoF1_-_The_Marco_Polo_Bridge_Incident_-_Take_Two_-_007.online.vlog)VASL Game LogCWO_19657
VASL Log file (ASL_Scenario_-_BoF1_-_The_Marco_Polo_Bridge_Incident_-_Take_Two_-_002.online.vlog.vsav.vlog)VASL Game LogCWO_19678
(Map ASL BoF1 The Marco Polo Bridge incident.png)Map Imageesparver732038
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Statistics:
Avg Rating: 7.07Votes: 42
Views: 6807
To-Play list count: 4
Estimated Play time: 4.6 hours
Recorded Games: 31
Archive recorded plays:
Japanese15
Chinese16
Drawn:0

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