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The Marco Polo Bridge Incident PTO (id:#60017)
(Friendly Fire Pack 3 ID: FrF17)   [next]   [previous]
See Also: The Marco Polo Bridge Incident by Multi-Man Publishing
Wanping, suburb of Beijing, China 1937-07-08 (1 other)
BoF01: The Marco Polo Bridge Incident (Best of Friends)
Designer: Martin Svärd
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
43.333333333333%

Overview:

In July 1937, Beijing was surrounded by Japanese-controlled territory. Only the southern road with the ancient Marco Polo Bridge was still free of the enemy. If this last of the Beijing approaches fell into Japanese hands, the whole city would be lost. Japanese troops were stationed on the eastern side of the bridge and the Chinese on the western side. - - - - In this 5-turn scenario, Japanese infantry and tankettes slug it out with Chinese infantry and a lone armored car. The Japanese try to put themselves in the best situation possible before the inevitable negotiations begin by controlling as large a bridgehead and capturing as many prisoners as possible.
Attacker: Japanese (117th Infantry Battalion, 3rd Infantry Division / 221st Mechanized Squadron)
Defender: Chinese (219th Infantry Regiment, 37th Infantry Division)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:24.0
AFVs: A:2
Type 94 Tankette x 2

AFVs: D:1
Type 22

Guns: A:0
Type 89 Heavy Grenade-Launcher
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: no HIP, set up on ground level only, 2 Chinese prisoner sqds under Guard
Map Board(s):
8 22 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)8
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-08-22(D) Chris Gregg vs Nate Gregg Japanese win[Imported from ROAR]
2023-08-19(D) Chris Gregg vs Nate Gregg Japanese win[Imported from ROAR]
2023-08-17(A) Chris Gregg vs Nate Gregg Japanese win[Imported from ROAR]
2023-04-05(D) Jobbo Fett vs JobboFett Chinese winTurn 1 Banzai Charge netted me several buildings, but the Chinese managed to entirely kill off a pair of squads early, which played a decisive role in the eventual Japanese loss - they simply cannot deal with manpower losses. Snipers were active early on, annoyingly, and the Chinese forces kept managing to win or tie in Close Combat results, preventing the attacker from ever getting the advantage. I think this scenario would benefit from modifications to make the Chinese force weaker, or perhaps add a squad to the Japanese OOB (and allowing reinforcements in on Turn 2) No capture attempts were tried, if only because I was always facing first line squads. I did have fun overrunning a Chinese squad in a building with a tankette, eliminating the squad via falling rubble, though!
2023-01-17(A) Charles Stampley vs Chinese winI was too conservative on the attack as the Japanese. Chinese reinforcements were able to hole up in the various victory point buildings before I could get going. This was a fun scenario that I want to try agsin.
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ActionDate
hoxson1 Modified the unit counts2024-02-27 20:22:24
hoxson1 Uploaded an Image2024-02-27 20:21:04
hoxson1 Uploaded the Board image2024-02-27 20:20:23
Jobbo_Fett Added a playing2023-04-05 02:48:20
Jude Rated the scenario2023-02-20 00:33:36
FileDescriptionUserViews
Chinese troops at Marco Polo Bridge (marco polo bridge 1937.png)Imagehoxson11221
(jap-kmt.png)Imagehoxson1340
(FRF17_Marco_Polo.png)Map Imagehoxson1369
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Chinese troops at Marco Polo Bridge
 
Statistics:
Avg Rating: 7.03Votes: 33
Views: 5510
To-Play list count: 3
Estimated Play time: 4.6 hours
Recorded Games: 30
Archive recorded plays:
Japanese13
Chinese17
Drawn:0

No Roar data foundLogin to assign.

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