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The Clearing WTO (id:#61797)
(Rivers to the Reich ID: U39)   [next]   [previous]
See Also: The Clearing by Austin ASL Club
Hürtgen Forest, Germany 1944-10-10 (13 others)
N: Soldiers of Destruction (AH:The General # 25.6)
FT 06: Macedoine Balkanique (Franc-Tireur # 2)
PE9: No Sights for Sore Eyes (Prinz Eugen Pack)
O58.1: The Fuhrer's Firemen (On All Fronts # 58)
S26: Last Ally, Last Victory (ASL Starter Kit #3)
MwT-28: The Guns of Cape Krestovyi (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
GJ120: With their Backs to the Wall (Grumble Jones)
VV61: Le Chasseur (Vae Victis # 89)
CA!17: Brickhouse (Counterattacks 2)
CHA1: Who Surrounds Whom? (Critical Hit Annual #1)
OTT 9: The Clearing (Austin Tournament Pack)
BISt #9: Turan Terror (Steel And Blood)
HFP #12: To Debrecen (Freedom's Price - Hungary 2)
Designer: Adapted by Jim Stahler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
50%

Overview:

Day after day of seemingly endless forest. Constant shelling had turned most of the trees to shattered hulks. Advances were truly measured in yards as each step forward increased the threat of yet another sniper or hidden Spandau. Then, near the road from Richelskaul to Raffelsbrand, the GIs saw treeless sky. Without any command given, the US forces surged forward to take the high ground.
Attacker: American (60th Infantry Regiment, 9th Infantry Division)
Defender: German (Infanterie-Regiment 983)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:3.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
5cm PaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Foxholes containing HIP units revealed as if Night
Map Board(s):
2 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-11(A) Dave Mareske vs Craig Renier American winThe Americans got their two MMGs set up to fire on the Pillbox and went on a ROF attack breaking and then killing everyone inside. The Germans had a chance as they rolled two 2s in the last Rally Phase creating a berserk unit, but the 9-2 was able to gun them down. A close game with lots of back and forth.
2025-02-06(A) Craig Renier vs Larry Flaherty German win
2025-01-15(D) Chris Larkin vs American win
2024-11-15(A) David Garvin vs Chip Wertenberger American winFor FNF
2024-11-13(D) Mark Thompson vs Carl Nogueira (American) German winThe Germans took a big risk in placing the AT Gun up front in J4, but it survived the American kill stack shot in the first PfPh and then wreaked havoc on the American attack in combination with an LMG placed in K5. Unfortunately, the DRs heavily skewed the game in the German's favor. Nonetheless, a lone 666 did reach a VC hex in the last American Player Turn, only to break under a 8+2 PfPh shot in the last German Player Turn. A good scenario and sound tactics on both sides marred by the dicebot.
2024-03-22(D) Jesus Pie vs Pedro d'Snafu German win
2024-03-04(A) Jack Wilson vs Ken Walsh American winAt first glance, the tiny OBs for both sides give the impression this should be a fast-playing rumble. But with the German player getting to set up HIP, with a scary 50L ATG, backed by an MMG, 2 LMGs, 2 FHs, 1 PB, and, oh yeah, 4 wire counters and 6 FP of minefields, the Americans with their 6 squads have to think very hard to find a safe path to the ridge victory hexes.

This is also one of those small scenarios in which the defender depends heavily on one or two weapons. As it turned out, Ken's ATG pinned a unit on its first T1 D1F shot and made rate. So far, so bad for the Americans, and it seemed my worst fears were about to be realized. But on its second T1 shot it malf'd, and was never repaired, eventually rolling the dreaded 6 on a repair roll. That meant that for essentially the whole game, the German ATG (which should have figured prominently in the defense) might as well have not been included in the OB at all.

Ken had a solid defense and turned the ridge into a Mt. Casino-like fortress. He put 3 of his 4 weapons, both FH, the PB, and 2.5 SE of 3.5 on the ridge surrounded by wire and mines. I wish I could claim a brilliant attack plan was the key to victory, but I think I was substantially bailed out by the dice. Besides the aforementioned malf'd ATG, he had a FS in the PB go berserk and charge to a glorious, but pointless, death.

I think a replay with the exact same setup using the exact same attack plan would end differently with kinder dice. Nevertheless, this is a fun and well-balanced scenario that can be finished in one sitting. Worth a try.
2023-12-28(D) Rich Worden vs Jim German winThree pronged American attack failed when the northern prong was ambushed moving along the road, the central prong was held up by the German sniper then (eventually, once the pillbox was manned) MMG fire, and the southern prong hit the one minefield and was unable to rally and get out of it.

Close game suddenly turned into a bit of a rout for the Germans on T5.
2022-09-04(A) Dave Mareske vs Paul Lauger American winOmaha Tournament
2022-01-09(A) John Garlic vs Mike Meyer American win[Imported from ROAR]
2021-08-22(A) Richard Jenulis vs Richard King German winAT Gun got hot on last turn.
2020-12-12(D) Kevin Sanders vs Jason Littleton German winWell this is a nice small scenario that can teach some fortification rules and how to max defense with limited squads. Americans made it up onto the hill (Victory Hex). Only 1 good order German squad left and 1 good order US. Last turn, last shot the German needs to break the US 666 holding the win. Luck favors the German got a win but could have went either way...pretty fun
2020-05-02(A) Allen Evenson vs Dennis Hess American winStarted well enough but soon found stiff resistance on the Hill - was able to tie-up and eventually take out the Gun Crew in CC that was blocking my southern assault. HIP German squad suprised Northwestern Assault making the Pincer move untenable. The AE squad was able to take P5 on final American Turn 6 Advance phase and hang on during the last German turn for the nail-biting win. Fun scenario and a good way to get used to wire/mines/pillbox/dc rules.
2019-10-23(D) davide galloni vs Raffaele Ianni German winWith manzo against Raffaele
2019-10-11(D) keith Spurlock vs Jeff Wirthlin German win[Imported from ROAR]
2018-10-07(D) Alan Krause vs Martin Kristenson German winSolid defensive plan plus a late game gun ROF/CH tear never hurts.
2017-10-11(A) Jeff B vs Scott Sherer American win2.75 hrsVery fun and fast-playing scenario with a little bit of everything. Being that all the Germans set up HIP there were only so many hexes they could be in, so the Americans approached quite safely to the south. That safety was blown however when a 4+1 shot broke the kill stack they had amassed, wounding the 9-2 in the process. This set their approach back by a turn or two as they regrouped for their assault, wary of potential spots for the 8-3-8/MMG/9-1 who had yet to show their faces. The Americans would thank the designer for the sole AE (who provided excellent smoke) and the two DCs (that provided a constant threat) that functioned as a successful tandem. The last two turns proved to be a bloodbath as both sides struggled for control of the hill. In the end the Americans survived some vicious German fire with one GO squad, just enough to fulfill the VC. Great game!
2017-10-11(D) Scott Sherer vs Jeff B American win
2016-06-24(D) Dan Best vs Matt Evans German winTexas ASL Tournament 2016. AT gun got several good hits.
2014-10-06(A) Jeff Waldon vs Darrell Wright American winASLOK '14
2014-01-11(D) Richard Jenulis vs Paul Hart German win
2013-09-27(A) Michael Rodgers vs Larry Rohlfing American winFast simple scenario.
2013-06-20(A) Will Willow vs P. Shelling American winTT
(D) Jim Thompson vs Daniel Takai German win[Imported from ROAR]
(D) Jim Thompson vs Vince Lewonski German win[Imported from ROAR]
View all or balance report
ActionDate
dmareske Added a playing2025-02-11 19:42:37
Heloanjin Added a playing2025-02-06 03:42:40
cupcakus Added a playing2025-01-15 17:39:59
Hutch Modified the gps location2024-11-15 22:33:33
Thompsonmg(MGT) Added a playing2024-11-15 20:45:24
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Statistics:
Avg Rating: 7.00Votes: 25
Views: 9078
To-Play list count: 6
Estimated Play time: 1.3 hours
Recorded Games: 24
Archive recorded plays:
American11
German13
Drawn:0

ROAR Data: (as of today)
The Clearing [Confirmed]
[A] American 24
[D] German 22
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