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The Mines of February DTO (id:#61835)
(March Madness '99 Supplemental: British Rare Vehicles Pack ID: BRV2b)   [next]   [previous]
South of Dier El Munassib, Egypt 1942-10-24 (13 others)
HS12: Chesty's Turn (HSASL 1 - Operation Watchtower)
DR 7: Devil's Garden (Desert Rats Scenario Pack)
RBF-43: Blood Factory (Recon by Fire! #4)
VotG15: Perfected in Battle (HASL 7 - Valor of the Guards)
AK 4: January Breached (Afrikakorps - AK001 El Alamein)
AK 88: Teufelgarten (Afrikakorps - AK011 Hellfire Pass and Beyond)
FT238: El Himeimat Ridge (Franc-Tireur #14)
#4: Folgore Alamo (Deir El Munassib: The Battle of El Alamein 1942)
#9: Mine Boxes (Deir El Munassib: The Battle of El Alamein 1942)
RB#35: Gully Grind (Stalingrad Baby Bounce 2)
RB#47: March Battalions (Stalingrad Baby Bounce 3)
HazMo24: Comfortably Numb (HazMo Scenario Pack 3: City of Steel)
HazMo25: The Trial (HazMo Scenario Pack 3: City of Steel)
Designer: Kinetic Energy
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishItalian
0%

Overview:

The British plan for the Alamein offensive included penetration of the vast minefields all along the front line, from the Mediterranean Sea to the Qattara Depression. The penetration of two minefields, nicknamed “January” and “February”, figured prominently in the British plans for the first night of their offensive. British infantry, supported by engineers, were to breach these minefields in the dark, creating numerous cleared lanes for the armor to pass through by dawn. Several units became disoriented in the dark, and the clearance of the first minefield, “January”, was not completed until just before dawn. With the sun threatening to rise on the incomplete British breaching operation, the Tommies – supported by mine-clearing flail tanks – moved forward for their assault on “February”.
Attacker: British (131st Infantry Brigade, 44th Infantry Division, with 42nd Battalion, Royal Tank Regiment)
Defender: Italian (187° Reggimento, Paràcadutista, Divisione Folgore, with 1a Battaglione,185° Reggimento Artigliera)  
8 turns
    Players: 2     OBA: British     Night: Yes
Unit Counts:
Squads: A:16.0 D:11.0
AFVs: A:7
Carrier 2" MTR
Carrier MMG A
Carrier A
Carrier B
Matilda II Scorpion x 3

AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 3
Boys ATR x 3
D:2
Cannone da 47/32 x 2
Fucile-cc S

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DTO (F1.), Night (E1.)
Map Board(s):
30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2016-08-06(A) Rich Weiley vs Neil MacPherson Italian winPlayed this rather unique scenario at August Bearz. Managed to gap two of the minefields successfully using sappers on the first one and the Scorpions on the second. Dawn was almost upon me when I red-carded my OBA. While I managed to breach the final minefield, with my OBA gone I had no way of subduing the Italian fire once dawn came. Neil brought his OBA down on the corridor I'd made through the final minefield which was enough to prevent me getting close to the VC. I think its tough on the British as they really lack a base of fire to neutralise the Italian defences, particulary after losing the OBA.
View all or balance report
ActionDate
Hutch Modified the misc. rules2023-06-11 23:04:20
Hutch Modified the Attacker's AFVs2023-06-11 22:58:38
Hutch Modified the unit counts2023-06-11 22:58:38
hoxson1 Modified the overview2017-05-12 17:41:44
hoxson1 Uploaded the Board image2017-05-12 17:32:01
FileDescriptionUserViews
Matilda Scorpion flail tank (matilda scorpion flail tank.png)Imagehoxson11048
(night brit-ital.png)Imagehoxson1997
(Munassib devils garden minefield.png)Imagehoxson11002
(brv2b map.png)Map Imagehoxson11078
DescriptionUploaded by
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Matilda Scorpion flail tank
 
Statistics:
Avg Rating: 6.00Votes: 1
Views: 4063
To-Play list count: 0
Estimated Play time: 12.1 hours
Recorded Games: 1
Archive recorded plays:
British0
Italian1
Drawn:0

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