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The Drive For Taierzhuang CBI (id:#61904)
(ASL 13 - Rising Sun ID: 146)   [next]   [previous]
Prior Publication: AH:ASL Annual `96
See Also: The Drive For Taierzhuang by Avalon Hill The Drive for Taierzhuang by Multi-Man Publishing
North of Taierzhuang, China 1938-03-23 (2 others)
A 101: The Drive For Taierzhuang (AH:ASL Annual `96)
146: The Drive for Taierzhuang (ASL 13 - Rising Sun (2021))
Designer: Kevin Meyer
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
14.285714285714%

Overview:

The Japanese offensive in early 1938 was designed to link their northern force from Beijing with their central force from Nanjing. The two forces were to meet west of Xuzhou, this severing the Lunghai corridor and the railroad which ran from the coast to Xian. Alert to this threat, Chinese leaders massed their forces in the Xuzhou area. In mid-march, the Japanese 10th Division launched an attack from Yihsien to take Taierzhunag in preparation for the southward drive on Xuzhou. Standing in their way, however, was the Chinese 31st Division. . .
Attacker: Japanese (10th Infantry Division)
Defender: Chinese (31st Infantry Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:20.0
AFVs: A:10
Type 89B CHI-RO x 2
Type 91 x 4
Type 92 x 2
Type 94 Tankette x 2

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:4
3.7cm PaK 35/36 x 3
37mm PP obr. 15R
Mortaio da 45 Brixia

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldgs: Wooden. D: 3 MMC HIP
Map Board(s):
19 11 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11a - Doomed Battalions (4th Edition)11
ASL 3 - Yanks19
Overlays: X11
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-01-21(D) Kevin Duval vs Dwayne Duval Chinese winJapanese tried Banzai charge to cross the open ground with murderous results. They came up short of the Exit VP needed by Turn 4.
2023-09-12(A) Jobbo Fett vs xs-bombing Chinese winA roadblock placed well enough to prevent any and all movement for the vehicles and the subsequent need to spend so much in open ground really made the pre-designated killing fields from 3-rof 37L AT guns far too powerful. All of my vehicles met with flaming ends, or were immobilized, and thus couldn't exit for the necessary amounts of EVP I needed. Tack on your regular infantry losses and it was a done deal by about the half-way point. We forgot about Guns having to be revealed when not in concealment terrain AND LOS of an enemy unit, but that aside, I don't think we misplayed anything rules-wise.
2023-07-24(A) Jeff B vs Scott Sherer Japanese win10.25 hrsJapanese armor assaulted about 1/3 of their force along the east board edge, leaving a 1/3 in reserve, while the remaining 1/3 entered to play watch dog against any repositioning Chinese. A lucky CH from a mortar knocked out one of the Chinese AT guns. Turn 2 saw the other 1/3 of the Japanese force do the same as their predecessors, with two of the slow ACs being knocked out, while the vanguard unit ran into a very surprising roadblock on the eastern hill. Thankfully for them it was unsupported by infantry, and they were luckily able to clear it before their next turn. Had there been any infantry here to delay them for even one turn I think the game result would've been different. As it was the Japanese were able to establish themselves behind the hedgerow and wait for the stragglers to catch up. Meanwhile the Chinese fiercely repositioned to make an assault on the hill. The Japs lost another two of the slow ACs, but were too firmly situated behind the hedge to be too concerned. The Chinese were able to break through a bit on Turn 5, but some overruns and some good shooting were able to deal with this problem, and when their Turn 6 repush met with disaster they had enough.
2023-07-24(D) Scott Sherer vs Jeff B Japanese win
2021-12-27(A) Dan Best vs Paul Works Chinese win
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-03-23 11:06:30
Hutch Modified the gps location2025-03-23 11:00:50
Kydder Added a playing2024-01-24 01:25:36
Kydder Rated the scenario2024-01-24 01:23:06
Jobbo_Fett Added a playing2023-09-17 02:15:54
FileDescriptionUserViews
(jap-kmt.png)Imagehoxson11157
Type 91 Heavy - The Type 91 had a Type 90 57 mm cannon as its main armament. Its two smaller auxiliary turrets were each armed with a 6.5 mm machine gun. (jap type 91 heavy.png)Imagehoxson11125
(The Drive for Taierzhuang.png)Map Imagehipsu1243
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Type 91 Heavy - The Type 91 had a Type 90 57 mm cannon as its main armament. Its two smaller auxiliary turrets were each armed with a 6.5 mm machine gun.
 
Statistics:
Avg Rating: 5.89Votes: 9
Views: 4740
To-Play list count: 0
Estimated Play time: 10.2 hours
Recorded Games: 7
Archive recorded plays:
Japanese1
Chinese6
Drawn:0

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