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A Stiff Fight CBI (id:#61905)
(ASL 13 - Rising Sun ID: 147)   [next]   [previous]
Prior Publication: ASL Journal # 1
See Also: A Stiff Fight by Multi-Man Publishing A Stiff Fight by Multi-Man Publishing
Asun, Malaya 1941-12-12 (5 others)
J09: A Stiff Fight (ASL Journal # 1)
RP 2: The Glory Road (Rout Pak I)
X 8: The Glory Road (Rout Report # 2)
Round 2: The Recalcitrants (SAGA 1994)
147: A Stiff Fight (ASL 13 - Rising Sun (2021))
Designer: Steve Petersen and Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseGurkha
34.567901234568%

Overview:

At the start of the Malayan Campaign, British forces thrust into Thailand with the intent of capturing strategic points to deny them to the Japanese. Once the Japanese landed at Kota Bharu, however, the British realized they would soon be flanked and recalled their troops. This useless movement weakened the British line at Jitra, where the Japanese finally attacked and soon overran the initial British units, forcing them to withdraw. Near dawn on the 12th, the Japanese forced a detachment of tanks and infantry down the trunk road until, on the outskirts of Asun, the lead tank was knocked out and a Gurkha position was discovered blocking the road.
Attacker: Japanese (Saeki Detachment and 3rd Tank Brigade)
Defender: Gurkha (2/1st Gurkha Rifles)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:7.0
AFVs: A:3
Type 97A CHI-HA x 3

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher
D:0
Boys ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (Exc: central paved road exists). Overcast, Wet EC. D: no more than 2 Wire in road hexes.
Map Board(s):
37 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido37
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-05(D) Juan Santacruz vs Kris Koch Gurkha win5.33 hrsMost dicey scenario. It went in the last CC, Great for fun, very bad for a tournament. Don´t waste your wire on road hexes. As Gurkha you have to know how to walk away w/o taking any shots, as a failed MC or two means that your very small force is almost broken. Don´t risk even a HS. Its a toss up in ambush rolls, and that added to that just one or two bad/good rolls can give the game. Reread ambush and CC rules (there are tanks) Look for a Q&A in "A12.33, B26.42, B26.43, B26.44, B27.55, B27.56, G9.4, G9.422, G9.46 & G9.53", WP, banzai, bog rules... I think that the Japanese has the tools to do this, and the tanks can be good enough to deny rout paths and concealment gain, just enter the Jungle. No Gurkha player can risk a long running melee with a tank, (at best you will have a 6 to immobilize) and can create a bottleneck in the jungle. Of course, a point blank twice acquired shot of a non BU tank on the road can give you sometimes a CH, and for sure will make a Gurkha sweat, but a more aggressive stance can yield big profits.
2024-06-22(D) Michal Sedlacko vs Paolo Cariolato Japanese win[Imported from ROAR]
2024-06-22(A) Paolo Cariolato vs Michal Sedlacko Japanese win
2023-04-11(A) Rob Schmitt vs Mitch Davis Gurkha winI was Japanese attacker vs Gurkha Defender. Attack purpose is to seize a road through the Jungle moving north to south. The Gurkha defense was centered/rear of play area. I was able to get my tanks and infantry into good attack positions without difficulty. My tanks removed two wire obstacles as they did their bog checks. Unfortunately, my Japanese did poorly in Hand to Hand with one stubborn Gurkha Squad who eventually took out 3 squads and infiltrated back to the north to remain out of range for an end game effective attack. One tank was immobilized by a ATR but still was in good position when immobilized. My dice was awful late in the game. I MALFed the guns on my tanks or missed badly with shots. Gurkha squads did not have to do much to win.
2022-11-06(D) Chris Gregg vs Nate Gregg Gurkha win[Imported from ROAR]
View all or balance report
ActionDate
Bongiovanni Linked the scenario to ROAR2025-02-18 16:55:32
Bongiovanni Uploaded a VASL file2025-02-01 15:13:16
Hutch Modified the gps location2024-12-12 17:14:37
Hutch Modified the gps location2024-12-12 17:08:29
Juan Santax Added a playing2024-10-06 05:49:47
FileDescriptionUserViews
ASL147 Setup File (ASL147 Setup File.vsav)VASL SetupBongiovanni52
(jap-gurk.png)Imagehoxson11205
(gurkha jungle art.png)Imagehoxson11247
ASL 147 Turn 6 (ASL 147 Turn 6.png)ImageRobert7721507
(A Stiff Fight.png)Map Imagehipsu1355
(J009 A Stiff Fight Scenario Archive.jpg)Map Imagevon Marwitz1383
DescriptionUploaded by
Japanese Invasion of MalayaTomkrny
TitleAuthorDate
DescriptionUploaded by

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ASL 147 Turn 6
 
Statistics:
Avg Rating: 6.96Votes: 25
Views: 6405
To-Play list count: 9
Estimated Play time: 3 hours
Recorded Games: 24
Archive recorded plays:
Japanese6
Gurkha17
Drawn:1

ROAR Data: (as of today)
A Stiff Fight [Confirmed]
[A] Japanese 22
[D] Gurkha 36
All Rights Reserved. (c)2022 Dave Ramsey.