homepage
  • Your recently viewed scenarios
    • Rzhev Your Engines
      grumblejones played the scenario
      Rzhev Your Engines
      Danno played the scenario
      Escape from Velikiye Luki
      Heloanjin played the scenario
      Lytle Too Much
      strategos played the scenario
      Nunshigum
      asloser played the scenario
      Gladium Pro Patria e Rege
      asloser played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Go To Town WTO (id:#62178)
(All American I: Kellam’s Bridge (2nd Ed.) ID: KB II 10)   [next]   [previous]
Prior Publication: All American I: Kellam’s Bridge
See Also: Go to Town by Critical Hit
West of Cauquigny, Normandy 1944-06-09 (36 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
20%

Overview:

hrough the afternoon, German artillery continued to pound the men of 3/325th Glider Infantry, and the menace of counter attack loomed. As afternoon gave way to evening, the storm broke over Fox Company. Fox Company survived the intensified bombardment to meet the long awaited German assault. Three Shermans appeared, briefly supporting the Company before pulling back to less exposed positions. General Gavin came forward to make his own appraisal of the situation. Finding them digging foxholes, Gavin ordered them instead to moved forward. 'How far do you want me to go?' Gavin's reply was brief: 'Go to town!'. The company commander too the general literally. By nightfall, his company had punched through the German positions to the hamlet of Lt. Motey on the Amfreville road.
Attacker: German (Elements of the 1057th Grenadier Regt)
Defender: American (Elements of 3rd Bn 325th GIR, 507th PIR and 746th Tank Bn)  
6 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:12.0 D:17.0
AFVs: A:0
3.7cm FlaK LKW

AFVs: D:3
M4 x 3

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
CH: AA: KB Show/hide map dependencies
PublicationBoard
All American I: Kellam's BridgeCH: AA: KB
All American I: Kellam’s Bridge (2nd Ed.)CH: AA: KB
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the unit counts2022-08-16 21:27:06
hoxson1 Modified the Theatre2021-02-24 00:42:19
hoxson1 Linked the scenario to ROAR2021-01-12 18:03:19
hoxson1 Modified the overlays2021-01-12 18:02:36
hoxson1 Uploaded the Board image2021-01-12 18:02:07
FileDescriptionUserViews
(germ-usa.png)Imagehoxson1995
(kellam bridge map.jpg)Map Imagehoxson1732
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 3536
To-Play list count: 0
Estimated Play time: 5.2 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
Go to Town [Confirmed]
[A] German 1
[D] American 4
All Rights Reserved. (c)2022 Dave Ramsey.