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The Mubo Decision PTO (id:#62293)
(Friendly Fire Pack 9 ID: FrF72)   [next]   [previous]
Mubo, New Guinea 1943-01-11 (0 others)
Designer: Andrew Rogers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
49.193548387097%

Overview:

In early 1943, the strategic situation in central New Guinea remained unresolved. The Japanese build-up created an expectation that the Japanese would move first. To counter these expectations, Australian commander Lt. Col. Fleay mustered 300 Australian commandos and launched a raid against the key Japanese outpost at Mubo. This village was located approximately 20 kilometers from the Japanese-held coastal village of Salamaua, the scene of an earlier successful ANZAC raid. Fleay sought to surround Mubo and then launch an attack. Australian commandos from the 2/5th and 2/7th Independent Companies were broken into five parties and after a long march through jungle and mountainous terrain sought to attack Mubo from three directions. A reinforced company of naval troops from the 2nd Maizuru SNLP protected this outpost and its neighboring airfield.
Attacker: Australian (Winning's Party | Ridley's Party | MacAdie's Party)
Defender: Japanese (2nd Maizuru Special Naval Landing Party)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.5 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:1
OML 3-in. Mortar
OML 2-in. Mortar x 2
D:1
Type 98 High-Angle Machine Cannon
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Streams dry. No Quarter in effect.
Map Board(s):
36 47 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 247
ASL 13 - Rising Sun36
ASL 13 - Rising Sun47
ASL 13 - Rising Sun (2021)36
ASL 13 - Rising Sun (2021)47
ASL 8 - Code of Bushido36
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-09-14(A) Jeff B vs Magnus Rimvall Japanese win6.5 hrsI dropped some smoke on the AA gun down in the village, but he was easily able to push it to the net hut, where my mortar reacquired it in its sight. My plan was to contest the Jap reinforcements strongly, and thus I did. Some of them braved the northern approach (albeit slowly), while the rest sought a safer but slower route through the western jungle. This left me with a rather small force to try and squeeze him in the middle until the rest of my men could reposition. CC was not an appealing prospect to me and, even though we mostly traded bodies for the first couple turns, I felt I got the raw deal. I think we may have forgotten I was stealthy due to being ANZAC, and it probably would've made a difference in the final result. By the end of Turn 2 I had captured two huts, and this would be a stalemate for the next couple turns, despite a bloody Turn 3 for the Japs (losing four squads to my two). Turn 4 saw me get the sharp end of the stick, losing three squads to his half. Turn 5 finally saw me get my requisite four huts, but I would need to hold them all. I did a nice job of holding him off for the most part, but we conducted his best CC first (a 3:2 affair) that saw him prevail. Not my favorite type of scenario by any means, as most of the game was simply who got luckiest in PB shooting and CCs.
2021-11-18(A) Paul Legg vs Steve Cook Australian winBounding Fire Blackpool 2021 - This was played with the Australian balance as we both wanted the Japanese. The Australians start concealed and kept that advantage to assault the huts through the palm trees. On the other hand the onboard japanese were unable to gain ? and were pounded by the large mortar on the hill.
2021-11-16(D) Chris Gregg vs Nate Gregg Japanese win[Imported from ROAR]
2021-11-16(A) Nate Gregg vs Chris Gregg Japanese win
2021-11-09(A) Chris Gregg vs Nate Gregg Australian win[Imported from ROAR]
View all or balance report
ActionDate
Turuk Uploaded a VASL file2024-07-09 13:42:48
CWO_19 Added a playing2024-01-17 23:15:25
CWO_19 Added a playing2024-01-17 22:43:19
buser333 Added a playing2023-09-19 23:06:02
Bongiovanni Added a playing2023-01-27 11:27:30
FileDescriptionUserViews
VASL Scenario Setup (FrF-72 The Mubo Decision v667.vsav)VASL SetupTuruk258
(jap-auss.png)Imagehoxson11268
(FrF072 The Mubo Decision Scenario Archive.jpg)Map Imagevon Marwitz1459
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Statistics:
Avg Rating: 6.89Votes: 27
Views: 4536
To-Play list count: 0
Estimated Play time: 3.4 hours
Recorded Games: 26
Archive recorded plays:
Australian15
Japanese11
Drawn:0

ROAR Data: (as of today)
The Mubo Decision [Confirmed]
[A] Australian 46
[D] Japanese 52
All Rights Reserved. (c)2022 Dave Ramsey.