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Goodbye Brother ETO (id:#62296)
(Friendly Fire Pack 9 ID: FrF75)   [next]   [previous]
Hirskallio Cape, Suursaari Island, Finland 1944-09-15 (24 others)
A 09: Midnight Massacre (AH:ASL Annual `89)
CH 38: Orange Beach 3 (Critical Hit # 3)
LN2-1: Airfield Fracas (Leatherneck 2)
LN2-5: Storming the Point (Leatherneck 2)
CDN23: Notable Achievement (The Canadians In Italy 3: D-Day Dodgers)
FrF32: The Hellenic Expedition (Friendly Fire Pack 4)
1: Spitfire Three (Peleliu: White Beach One)
2: "...Get Off the Air!" (Peleliu: White Beach One)
3: "Knock Out That Big Gun..." (Peleliu: White Beach One)
4: "Able Marines Fill the Gap..." (Peleliu: White Beach One)
5: "Here Come the Jap Tanks!" (Peleliu: White Beach One)
7: Captain Harada's Counter-Attack (Peleliu: White Beach One)
8: White Beach Blood Red (Peleliu: White Beach One)
PSASL 2: Armored Banzai (CX February 2000)
AP115: Bats Outta Hell (ASL Action Pack #12 Oktoberfest XXX)
VV98: Bain de Sang à Sosfurdo (Vae Victis # 124)
PAD 3: Earning Face (Map Pad Pack)
FT215: Ghostly Attack (From The Cellar Pack # 8)
Lun: Ghosts of Luneville Campaign (From The Cellar Pack # 8)
#6: Gresham's Inspiration (Monte Altuzzo: Gothic Line 1944)
#8: Shellfire and Resolve (Monte Altuzzo: Gothic Line 1944)
CH 38: Orange Beach 3 (Critical Hit #3 2022 Reprint)
MM102: Villa Des Verges (March Madness 2025 Tournament Pack 1)
JA 06: Rue de 442e (Internet: Jeffery T. Allen)
Designer: Mattias Rönnblom
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFinnish
50%

Overview:

In mid-1944, the Germans were well aware of the possibility of a separate peace between Finland and the Soviet Union. One step taken as such an eventuality in mind was the planning of an amphibious operation Tanne Ost, targeting Suursaari Island. Marine-Artillerie-Abteilung 531 formed the backbone of the assault force. At midnight on 14 September the Germans demanded that the island’s Finnish garrison surrender. The Finnish commander, Lieutenant Colonel Miettinen, refused. The order to attack was given.
Attacker: German (Marine-Artillerie-Abteilung 531)
Defender: Finnish (10th Coastal Company, 12th Coastal Artillery Regiment)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:7.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:2
Breda 47 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist Hindrance. No massacre or rejection of surrender
Map Board(s):
x FrFA Show/hide map dependencies
PublicationBoard
ASL Starter Kit #2x
Friendly Fire Pack 6FrFA
Overlays: OC1 OC2
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-05-14(A) Ron Garcia vs Darryl M. German winNice change of pace scenario. The Germans can decide to take an all land route, an all sea route, or a combination of both. Since amphibious landings are so rare (really, a river crossing using assault boats), unless my friend stacked the ocean border with troops, I was going all in on the ocean crossing.

Thinking I would take the land route, my friend set up for a southern assault. He placed wire in the two woods clumps in the north and the board join line, but curiously left the center clump open. I figured the hidden guns must be there or a hex back from there. Since the way was clear for my men to charge the center woods, I did exactly that.

I sent everybody except two HS (placed on the southern land route) to the ocean's edge scouting out the brush for hidden guns. Turns out the two open woods hexes did have the hidden guns, but my friend didn't count on how hard it is to hit boats in the water. I landed, killed both crews in CC and started to hunker down (the Germans win by holding 3+ woods/building on Board FrFA). The Finns came charging forward, but one of the HMG toting squads broke in the center woods clump and surrendered for FtR. The other HMG broke on an 11 and that was pretty much game. Too few troops forced to move PB vs 5-4-8 wielding LMGs and the writing was on the wall.

I think the Finns need to put all the wire in the woods hexes on the ocean to avoid an easy German toehold on the victory map. Put at least one gun under the wire and maybe even one of the HMGs. For the Germans, concentrate your forces and take what the Finnish setup gives you. If you force the Finns to come to you, you've pretty much won the game. I'd recommend this one if the Germans try for the ocean assault. Otherwise, it's a pretty standard scenario of moving across relatively open ground to take some hexes. Been there, done that way too may times.
2020-07-24(D) Jason Wert vs Cliff Welsh Finnish win
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ActionDate
Jude Added a playing2023-05-14 22:37:59
Jude Rated the scenario2023-05-14 22:04:48
jwert02 Added a playing2020-07-25 17:35:20
hoxson1 Modified the misc. rules2019-07-31 01:21:38
hoxson1 Uploaded the Board image2019-07-31 01:19:03
FileDescriptionUserViews
(germ-fin.png)Imagehoxson11137
(germ assault boat.jpg)Imagehoxson11144
(Suursaari location.png)Imagehoxson11077
(goodbye brother map.png)Map Imagehoxson1900
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Statistics:
Avg Rating: 6.75Votes: 4
Views: 4454
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 2
Archive recorded plays:
German1
Finnish1
Drawn:0

ROAR Data: (as of today)
Goodbye Brother
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[A] Finnish 4
[D] German 4
All Rights Reserved. (c)2022 Dave Ramsey.