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Tough Assignment WTO (id:#62438)
(Grumble Jones ID: GJ011)
Louvieres, France 1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

Following the landings at Omaha Beach, Cpt. Miller and C Company, 2nd Ranger Battalion were engaged in eliminating several “towed 88’s” blocking the axis of advance from the beachhead. Facing Miller’s men was an understrength company of the German 346th Infantry identified as part of Von Luck’s kampfgruppe. Lt. Col. Anderson gave Cpt. Miller the “tough assignment” to eliminate the guns and open the road for the armor and supply trucks exiting the beachhead.
Attacker: American (Co. C, 2nd Ranger Battalion)
Defender: German (346th Infantry Division)  
6 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:16.0 D:8.0
AFVs: A:1
M3 ht
2 1/2-Ton x 3
Jeep 4

D:0
SdKfz 7 x 2

Guns: A:0 D:2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: FlaK 18s may set up concealed, not HIP
Map Board(s): 1b 18 19
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentResultComments
View all
ActionDate
hoxson1 Modified the Theatre2021-02-24 21:44:22
hoxson1 Linked the scenario to ROAR2021-02-22 17:56:09
Hutch Modified the Attacker's AFVs2020-11-18 18:09:20
Hutch Modified the unit counts2020-11-18 18:09:20
hoxson1 Modified the misc. rules2018-09-12 13:04:28
FileDescriptionUserViews
(ASL - GJ011-Tough Assignment.jpg)Imagegrumblejones483
(!USA-GERM.png)Imagehoxson1237
(gj11 leaders.png)Imagehoxson1322
PDF Version of the Scenario (ASL - GJ011-Tough Assignment.pdf)Misc.grumblejones300
(tough assign map new.png)Map Imagehoxson1152
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Statistics:
Avg Rating: n/aVotes: 0
Views: 774
To-Play list count: 1
Estimated Play time: 4.3 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of Nov 2019)
Tough Assignment [Confirmed]
[A] American 0
[D] German 0
All Rights Reserved Dave Ramsey.