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Wasp Flame WTO (id:#62448)
(Grumble Jones ID: GJ019)   [next]   [previous]
Rethem, Germany 1945-04-09 (17 others)
J01: Urban Guerillas (ASL Journal # 1)
J13: The Gorge (ASL Journal # 2)
OBS1: Here Comes the "Hoss" (Ordeal Before Shuri)
OBS2: Hold the Ridge! (Ordeal Before Shuri)
OBS CG 1: That Damned Hill! (Ordeal Before Shuri)
KE 20: The Steel-Eyed Boys (March Madness `99 Pack)
TOT 15: The Steel-Eyed Boys (Time on Target # 2)
FT 17: Patrol (Franc-Tireur # 5)
TAC29: La Crete de Kakazu (Tactiques # 3)
Tac 29: Kakazu Ridge (ASL Digest # 3.07)
SP138: Lacking Coordination (Schwerpunkt #12)
ELC04: Dragoons, Parachutistes, and The Dutch Resistance (Elite Canadians II: Manitoba at War)
#3: 'Steel-eyed Boys' (Across the Aller)
BG11: Just Another Day (Covered)
301: St. Kilian's Bloody Sword (ASL 16 - Twilight of the Reich)
302: A Vast Hellish Ruin (ASL 16 - Twilight of the Reich)
FT17: Patrol (From The Cellar #13)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Disappointed that the Russians had been given the prize of Berlin, Field Marshall Bernard Montgomery pushed his forces to advance across Northern Germany as rapidly as possible. So the British kept the pressure on as they raced eastward. Standing in their way were the German defenses along the Weser-Aller riverline. A key bridge was located in Rethem. Brigadier General Wilsey assigned the taking of Rethem Bridge to the 1/5 Welsh. Opposing the Welsh were the sailors-turned-infantry of Kaptain zur See Jordan’s Marine Grenadier Regiment 5. There marines stymied the Welsh with a determined defense. The 1/5 battalion commander, Major Bowker, decided on the morning of April 9th to execute a coupe de main assault on the German sailors, utilizing his flame-spewing Wasp Carriers. Three Carriers and two Wasps assaulted via the main road, straight through the town center.
Attacker: British (1/5 Battalion Welsh Regiment)
Defender: German (Marine Grenadier Regiment 5)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:6.0
AFVs: A:5
Wasp x 2
Carrier 3" MTR x 3

AFVs: D:0
Guns: A:0
Mortier de 60 mle 35
D:1
2cm FlaKvierling 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Germans setup in foxholes Bd 13; AA gun HIP
Map Board(s):
13 3a Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country13
ASL Action Pack # 6 A Decade of War3a
Overlays: P2 P3 M3
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-04-02 17:44:33
hoxson1 Linked the scenario to ROAR2021-02-22 18:32:57
hoxson1 Modified the misc. rules2017-01-19 14:48:58
hoxson1 Uploaded an Image2017-01-19 14:47:01
hoxson1 Modified the overview2017-01-19 14:43:32
FileDescriptionUserViews
(!BRIT-GERM.png)Imagehoxson11057
(GJ19 Wasp Flame!.jpg)ImageHutch1421
Wasp laying down flames (wasp flame.png)Imagehoxson11034
PDF Version of the Scenario (ASL - GJ019- ‘Wasp Flame!'.pdf)Misc.grumblejones1388
(gj019 wasp map.png)Map Imagehoxson11110
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Wasp laying down flames
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 4910
To-Play list count: 1
Estimated Play time: 2.9 hours
Recorded Games: 0
Archive recorded plays:
British0
German0
Drawn:0

ROAR Data: (as of today)
Wasp Flame [Confirmed]
[A] German 0
[D] British 0
All Rights Reserved. (c)2022 Dave Ramsey.