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Confusion Reigns WTO (id:#62774)
(ASL 3a - Yanks (2nd Edition) ID: 12)   [next]   [previous]
See Also: Confusion Reigns by Multi-Man Publishing Confusion Reigns by Critical Hit Confusion Reigns by Multi-Man Publishing
Ste-Mére-Église, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Don Greenwood
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
85.714285714286%

Overview:

General von Schlieben was determined to retake Ste-Mére-Église and committed all forces to that end. During the night of D-Day, they succeeded in getting a foothold at the northern edge of town. The Americans were ordered to repulse them at first light. . .
Attacker: American (Company D, 2nd Battalion, 505th Parachute Airborne Regiment, 82nd Airborne Division)
Defender: German (Bataillon I, Grenadier-Regiment 1058, Luftland-Infanterie-Division 91 and 7th Army Sturm-Bataillon)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All hedges/walls are Bocage. Voluntary Break is NA. Encircled (A7.7)
Map Board(s):
1 4 24 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)1
ASL 1 - Beyond Valor (3rd Edition)4
ASL 2 - Paratrooper (2nd Edition)24
ASL 3a - Yanks (2nd Edition)24
ASL Action Pack # 3 Few Returned24
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-07(A) James Rimmer vs Kyle Weltner American win
2024-02-20(A) manzoli andrea vs Galletto American win
2022-03-29(A) David Garvin vs Loic Gourdon American winI was barely collecting CVPs, but as luck would have it, I captured 2 German squads to bring my count to a potential 12. I then ran away, forcing the Germans to close up to get more CVPs for them. A fateful shot induced a 2 KIA on the advancing US forces, sealing the victory for me.
2022-03-03(D) Jeff B vs Bronson Banhart German win5.75 hrsGermans mostly hid from the Americans, but one of those deadly mortars managed a sneaky shot to kill a HS. Turn 4 the Germans started to bleed HS as they fell trying to keep the Americans from entering the woods too quickly, but Turn 6 saw them dish a little punishment back as the Americans tested their mettle against the German MG kill stack. The next couple turns saw more of the same, with first a 1KIA killing an 8-1 and breaking two squads, then a 2KIA killing two squads and breaking another. The Americans were able to retake the lead over the last couple turns, finally hitting 12 CVP, but having lost 10 of their own prevented a victory. The limited movement and disallowance of self-breaking makes this one extremely tough for the Germans, especially if the Americans take some prisoners.
2021-03-05(A) Craig Renier vs Dave Mareske American winThe American assault started out well by breaking one squad with mortar fire and a half squad manning the German HMG. The Americans advanced slowly using the advantage of time. The Germans slowly withdrew to building 24V4/U4, unable to withdraw with the American overwatch in Building 1X2. When the American mortars broke and the 9-2 leader, HS, and MMG moved downstairs, the Germans made a dash for the board edge. However, the Americans were able to exact enough casualties that the Germans had to return or accept a loss. With enough CVPs for the win, the Americans fell back and the German conceded.
2021-03-05(D) Dave Mareske vs Craig Renier American win
2021-03-02(D) Vilis Pavulans vs Craig Renier American winIt looked as if the german victory was won at turn 4. It turned out though that the german officer had misread the B...y, f...ng SSRs and VCs. After realising that, the retreating germans har to turn back into the enemy and now everything looked bleak, especially since german officers started taking stupid risks. The american tendency to roll 4 on every IFT roll also made the german victory crumble into defeat.
2021-03-02(A) Craig Renier vs Vilis Pavulans American winThe American player made a number of significant mistakes early on which resulted in early American casualties. Struggling from behind, the American advance was able to make some gains, but the Germans began a quick withdrawal leaving a few broken squads behind. However, after a late review of the VCs, the German player realized he left too many units behind and reversed course. The Americans were able to maneuver into good position causing enough German casualties leaving the German player with little choice but to concede.
2021-03-01(A) Dave Mareske vs Craig Renier American winAfter a good couple first turns of American progress, the Americans hit a wall with some good active sniper hits and IFT results by the Germans made it a much closer game. The Germans made a break with some of their squads but they ended up broken and the squads in the building V3 finally broke and we finally called it in Turn 6. The Americans put their 9-2 and both MMGs on level 2 on board 1...a risk that paid off as they go a fair amount of ROF. Great game, ready to play again.
2021-03-01(D) Craig Renier vs Dave Mareske American winThe Germans suffered early with the American 9-2 and 2 MMGs covering the field from Building 1X2. The tide began to turn when the German sniper made good effect. The Germans tried to withdraw, but ended up in a last defense in Building 24V3. Once the last squads broke in the building, the German conceded.
2021-02-08(D) Jacob Elmqvist vs Ingemar Gardell German win
2021-01-04(A) Tripp Killin vs Sebastian Killin American winAmericans have an impressive firepower and mobility advantage, so they easily overwhelmed the Germans. It was clearly over by Turn 5 when the Germans conceded.
This seems tough on the Germans.
2020-04-07(A) Fred Schwarz vs Will Willow American win
2019-07-26(D) Dan Best vs Kermit Mullins American winPick up game St. Louis ASL Tournament 2019.
2019-02-09(D) James Lowry vs Tracey Love American win
2016-12-06(A) Jeff B vs Phil Buczkowski American winBy the middle of Turn 5 the Americans hit their VP number and there was nothing more needed for them to do but start pulling back so the Germans conceded.
2016-11-02(A) leo zhu vs Eriwin Lau American winIt's the 2nd game for me to play Yanks II.Disgraced Victory。Make many mistakes in Setup and early turns because of wrong understanding about rules of valley and bocage.Under the guidance of the “enemy”,win in the last turn by capture broken units.
2016-10-06(A) Fabian Balkwitz vs American win
2014-05-25(A) Martí Cabré vs Eloi Soler German winDuplicate of Paratrooper game
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ActionDate
A_Lost_Canadian Added a playing2025-05-07 02:47:05
Turuk Modified the gps location2024-06-05 15:51:04
manzoliandrea72 Added a playing2024-03-18 07:26:41
von Garvin Added a playing2022-03-29 15:31:16
buser333 Added a playing2022-03-03 23:05:55
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11163
Stained glass window in village chapel depicting Saint Michael and the insignia of various Allied military units that fought in or near the village. (ste mere eglise church stain glass.png)Imagehoxson11333
(confusion Batisse VASL.jpg)Map Imagehoxson11112
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Stained glass window in village chapel depicting Saint Michael and the insignia of various Allied military units that fought in or near the village.
 
Statistics:
Avg Rating: 7.10Votes: 20
Views: 5744
To-Play list count: 6
Estimated Play time: 5 hours
Recorded Games: 14
Archive recorded plays:
American12
German2
Drawn:0

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