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Shoot-N-Scoot WTO (id:#62803)
(ASL 3a - Yanks (2nd Edition) ID: 192)   [next]   [previous]
See Also: Shoot-N-Scoot by Avalon Hill
Rocherath, Belgium 1944-12-18 (20 others)
J88: Escape to Wiltz (ASL Journal # 5)
P: The Road to Wiltz (AH:The General # 26.1)
G29: Shoot-N-Scoot (AH:The General # 30.4)
G41: Jabo! (AH:The General # 31.5)
JR 1: Peiper's Prelude (Internet)
CH 60: Return to Luxembourg (Critical Hit # 3.1)
SP85: The McCown Encounter (Schwerpunkt # 8)
SP86: Bridge at Stavelot (Schwerpunkt # 8)
MP10: Tripwire (Melee Pack II)
JW 01: Deutsche Banzai (German Banzai) (Assurbanipal)
FoW 2: Un Pont Sur l’Amblève (Frog of War Magazine # 2)
FT178: Niederburg Farmhouse (From The Cellar Pack # 7)
LC-W1: Brushed Back (ASL For Fun-LCP)
FT271: The Lock of Colmar (From The Cellar Pack # 9)
DCRB 06: "Who's in Command Here?" (Red Banner 2019 Q3 Summer)
KR#5: Deathtrap For Panzers (Krinkelt-Rocherath)
KR#3: Lausdell Mad Minute (Krinkelt-Rocherath)
FT322: Last Desperate Gamble (From The Cellar Pack #12)
CH 60: Return To Luxembourg (Critical Hit #3.1 2022 Reprint)
ASLN Bonus: The Road To Erpeldange (Critical Hit #8.2)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
50%

Overview:

In the opening moves of the Ardennes offensive it would be imperative for Dietrich's 6th SS Panzer Armee to make big gains early. Unfortunately, this would mean driving the 1st SS and 12th SS Panzer Divisions and the 277 Volksgrenadiers Division through some of the roughest terrain in the Ardennes. The American 2nd and 99th Infantry Divisions, one tired and battered, the other inexperienced, would take the brunt of the German attack along the Elsenborn ridge. Elements of these two divisions entrenched in the twin villages of Rocherath-Krikelt, and in the nearby village of Wirtzfeld, would see almost constant action throughout the first week of Wacht am Rhein.
Attacker: German (SS) (SS-Panzer-Division 12 "Hitlerjugend")
Defender: American (1st Battalion, 38th Infantry Regiment, 2nd Infantry Division and 644th Tank Destroyer Battalion with 741st Tank Battalion)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:16.5
AFVs: A:13
PzKpfw VG x 6
JgdPz IV(L) x 2
SPW 251/10
SPW 251/1 x 4

AFVs: D:10
M4A3(76)W x 2
M10 GMC x 4
M8
M20
M3 ht x 2
Jeep x 2

Guns: A:0 D:1
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist LV, Stone Buildings, Water obstacles are Frigid, Bldg hex 12R7 is Marketplace
Map Board(s):
12 42 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country12
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
Overlays: X12
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-05-15(D) Andy Goldin vs Jason Burnette American winGreat scenario if, as the American defender, you can consistently roll "5" or less on your APCR checks, otherwise it's going to be very challenging.

Jason attacked across both boards. In the south, he ran into my infantry and AT mine ambushes, where, over a few turns, I knocked out all of his halftracks. In the center and north of the map, where Jason made his armor attack, my M10s got exactly one APCR round off, destroying a JgPz, while my hidden ATG got a flank shot on a Panther, knocking it out as well. This made the exit victory condition impossible, so Jason had to take the village.

The effective strategy for me was to use my OBA to destroy his infantry as they moved across the open area and woods to get to the village. By the beginning of Turn 6 I had eliminated over half his infantry (thanks to my artillerymen and effective small arms fire), at which point Jason believed he no longer had sufficient infantry to take and hold the victory buildings, so he conceded.

Even so, Americans suffered substantial losses, losing all of the M10s and the M8. The Shermans stayed alive only by moving around alot ('scooting') and a suicidal sacrifice play by the reinforcing halftrack. I thought it important to keep them alive to retain the threat of eliminating another Panther.

This scenario easily could have gone either way, as at that time he conceded, Jason had plenty of tanks remaining to shoot up and eliminate my infantry in buildings due to failure to rout. Timely and (mostly) accurate artillery fire was essential in scoring this as a 'win'.


2024-04-06(D) fabio aliprandi vs * Draw
2022-10-09(A) Jonathan Kapleau vs Duenskie, Ron American win
2022-03-08(D) John Garlic vs Patrick Palma German (SS) win[Imported from ROAR]
2022-03-05(A) Dan Best vs Kermit Mullins American win
View all or balance report
ActionDate
aokigaryou Modified the unit counts2024-11-12 22:46:16
Turuk Modified the gps location2024-06-07 12:16:42
Agoldin Uploaded an AAR2024-05-16 15:17:02
Agoldin Added a playing2024-05-16 15:11:19
Agoldin Rated the scenario2024-05-16 03:41:35
FileDescriptionUserViews
Turn6-End of Game (ShootnScoot.jpg)After Action ReportAgoldin395
(ASL192 Shoot-N-Scoot No VC No SSR No Pics v661.vsav)VASL Setupvon Marwitz1091
In the village of Rocherath, Panthers knocked out in the village heading south down the main street (rocherath.png)Imagehoxson11266
(shoot scoot Batisse VASL.jpg)Imagehoxson11207
(!ss-usa new.png)Imagehoxson1931
(ASL192_map_with_SSRs_and_overlay.png)Map Imagehoxson11181
VASL 6.4 map image (192_VASL_Map.jpg)Map Imagemtrodgers991243
(ASL192 Shoot-N-Scoot Scenario Archive v661.jpg)Map Imagevon Marwitz947
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In the village of Rocherath, Panthers knocked out in the village heading south down the main street
 
Statistics:
Avg Rating: 6.67Votes: 12
Views: 6015
To-Play list count: 2
Estimated Play time: 14 hours
Recorded Games: 11
Archive recorded plays:
German (SS)4
American6
Drawn:1

ROAR Data: (as of today)
Shoot-N-Scoot [Confirmed]
[A] German 9
[D] American 7
All Rights Reserved. (c)2022 Dave Ramsey.