homepage
  • Your recently viewed scenarios
    • Latecomers
      ubertripp played the scenario
      Let's Dance
      asloser played the scenario
      Latecomers
      Bongiovanni played the scenario
      Break for Hungary
      Dispang12 played the scenario
      Last Chance Breakthrough
      grumblejones played the scenario
      Last Chance Breakthrough
      Danno played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
De Zwarte Duivels ETO (id:#62843)
(Schwerpunkt #22 ID: SP253)   [next]   [previous]
Rotterdam, The Netherlands 1940-05-13 (63 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
AP232: Wons Enough (ASL Action Pack #21 Blitzkrieg to Paris)
AP233: Grebbeberg Heights (ASL Action Pack #21 Blitzkrieg to Paris)
Designer: Evan Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
DutchGerman
53.191489361702%

Overview:

On the 12th of May, the commander of Dutch troops in Rotterdam, Colonel Scharoo, was ordered to clear the Germans from the north shore and to destroy the Nieuwe Maas River bridge. Scharoo in turn directed the commander of the Rotterdam Marine Garrison to complete the tasks. Two batteries of 105mm howitzers and two armored cars, along with six 81mm mortars were to support the attack.
Attacker: Dutch (Korpsmariners Bataljon, Rotterdam Garrison and cars 18 & 24, 2nd Armored Car Squadron (2e E. Paw.))
Defender: German (Zug 3 "Gruppe Kerfin", Kompanie 11, Fallschirmjaeger Regiment 1, Fleigerdivision 7 and Kompanie 11, Battalion Cholitz, Infanterie Regiment 16, Luftlande Division 22)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:9.0
AFVs: A:2
Landsverk M38 AC x 2

AFVs: D:0
Guns: A:1
Brandt Medium MTR
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Swimming is NA. D: 9-1 leader is Heroic but wounds like leader
Map Board(s):
20 23 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (1st Edition) 23
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 23
ASL 1 - Beyond Valor (3rd Edition)20
ASL 1 - Beyond Valor (3rd Edition)23
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-11-03(A) Andy Bagley vs Neil Brunger Dutch win3.33 hrsBoth of us had good and bad luck here. As the Dutch, my mortar broke down on its first shot, and one of my armoured cars was set ablaze by a lucky ATR shot. On the other hand, the Germans lost their heroic leader early to an unlucky wound, and I created a hero to help battle for the large building. I also used my HMG and 9-2 leader to prevent the Germans crossing the western bridge, and the German HMG on that side of the board never really got into the action.
In the end it was Dutch weight of numbers that swung it, as I managed to cause German casualties and take enough of the building to prevent them gaining enough VP to match my total (final score was Dutch 13, Germans 11)
2024-12-25(D) Jon Jaramillo vs Justin J Dutch win3 hrsI lost this as the Germans due to several errors. I didn't take advantage of the hero well enough as I should have spread out troops into several hexes and had him participate in FGs. Second, instead of setting up the heavy south of the canal, I thought I could get those troops across the bridges. Big mistake as the heavy was left laying in the street for most of the game. A bit of bad luck, the 8-1 was killed by a sniper and the Heroic 9-1 was taken out in turn 3 with a wound dr. I played the last few turns with no way to rally. I conceded after CR my only self rally of turn 4, giving the Dutch a 14-8 lead in CVP and almost assuring that they would take two HSs prisoner in their turn 5. Always a fun time playing quick moving SP scenarios but there's no bouncing back from mistakes or bad luck.
2024-04-14(D) Dan Best vs Kermit Mullins German win
2024-04-14(A) Kermit Mullins vs Dan Best German winMy Turn 1 Prep Rolls were trash. So not able to prepare the way. Dutch lost one AC and managed to get 11 CVP vs. German 13 CVP. German win.
2024-03-01(A) Mark Thompson vs Peter Catchpole (Germans) German winGerman strategy was to defend the two large buildings north of the canal and to try to move the units from the south of the canal over the bridges, mindful of the fact that defending two buildings with only one leader is risky. The Dutch set-up featured the HMG/8-1 leader in one building covering the left bridge and the mortar with a spotter covering the right, with attack groups positioned to move on both large buildings. Fortunately for the Germans, the mortar malfed in German turn 1 - after demonstrating how effective it could have been - and never came back. The leader directed HMG got off a lot of shots but never managed to land a critical blow against the squad in the left building, which stymied the Dutch's attempts to seize it in early turns and thereafter interdict the left bridge. Some of the highlights included the armored cars moving as platoon into vehicular bypass of two hexes in the central building containing German defenders (one of them went CE to impose fire selection limits on squads on both ground and first levels). They brushed aside the ATR and Reaction Fire attacks from the infantry (one of whom pinned by failing their PAATC) which allowed the Dutch - including the 9-2 and two 458s - to close for CC. These CC probably determined the outcome of the scenario. Somewhat improbably (at least in one case), the Germans ambushed in both hexes - withdrawing from one and eliminating the Dutch in the other. If the Dutch had prevailed, this would have giving them a double victory of sorts in the form of CVP gains and fewer German units to obtain "LOS to Bridge" VPs. From there the Germans simply retreated to the upper stories of the central building (and almost slipped up by moving to a hex where the LOS to the bridges was blocked by orchards), and created too great a VP advantage for the Dutch to overcome with one turn left. 5-4-8s in +3 TEM (especially with LMGs) are tough to overcome with a little luck or negative DRM. Nice little scenario.
View all or balance report
ActionDate
Andy_Bagley Added a playing2025-11-03 14:59:26
tatumjonj Added a playing2024-12-26 06:01:07
grumblejones Added a playing2024-04-14 23:46:17
Danno Added a playing2024-04-14 23:40:19
Thompsonmg(MGT) Added a playing2024-03-02 18:22:22
FileDescriptionUserViews
(dutch-germ.png)Imagehoxson11520
(germans rotterdam.png)Imagehoxson11587
(dutch m38 AC.png)Imagehoxson11242
(SP253 De Zwarte Duivels v6.5 Scenario Archive.jpg)Map Imagevon Marwitz1225
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 6.50Votes: 14
Views: 6674
To-Play list count: 1
Estimated Play time: 2.7 hours
Recorded Games: 15
Archive recorded plays:
Dutch10
German5
Drawn:0

ROAR Data: (as of today)
De Zwarte Duivels
[Log in to Confirm or Edit]
[A] German 15
[D] Dutch 17
All Rights Reserved. (c)2022 Dave Ramsey.