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De Zwarte Duivels ETO (id:#62843)
(Schwerpunkt #22 ID: SP253)   [next]   [previous]
Rotterdam, The Netherlands 1940-05-13 (61 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
Designer: Evan Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
DutchGerman
56.818181818182%

Overview:

On the 12th of May, the commander of Dutch troops in Rotterdam, Colonel Scharoo, was ordered to clear the Germans from the north shore and to destroy the Nieuwe Maas River bridge. Scharoo in turn directed the commander of the Rotterdam Marine Garrison to complete the tasks. Two batteries of 105mm howitzers and two armored cars, along with six 81mm mortars were to support the attack.
Attacker: Dutch (Korpsmariners Bataljon, Rotterdam Garrison and cars 18 & 24, 2nd Armored Car Squadron (2e E. Paw.))
Defender: German (Zug 3 "Gruppe Kerfin", Kompanie 11, Fallschirmjaeger Regiment 1, Fleigerdivision 7 and Kompanie 11, Battalion Cholitz, Infanterie Regiment 16, Luftlande Division 22)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:9.0
AFVs: A:2
Landsverk M38 AC x 2

AFVs: D:0
Guns: A:1
81mm Brandt Medium MTR
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Swimming is NA. D: 9-1 leader is Heroic but wounds like leader
Map Board(s):
20 23 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (1st Edition) 23
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 23
ASL 1 - Beyond Valor (3rd Edition)20
ASL 1 - Beyond Valor (3rd Edition)23
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-25(D) Jon Jaramillo vs Justin J Dutch win3 hrsI lost this as the Germans due to several errors. I didn't take advantage of the hero well enough as I should have spread out troops into several hexes and had him participate in FGs. Second, instead of setting up the heavy south of the canal, I thought I could get those troops across the bridges. Big mistake as the heavy was left laying in the street for most of the game. A bit of bad luck, the 8-1 was killed by a sniper and the Heroic 9-1 was taken out in turn 3 with a wound dr. I played the last few turns with no way to rally. I conceded after CR my only self rally of turn 4, giving the Dutch a 14-8 lead in CVP and almost assuring that they would take two HSs prisoner in their turn 5. Always a fun time playing quick moving SP scenarios but there's no bouncing back from mistakes or bad luck.
2024-04-14(D) Dan Best vs Kermit Mullins German win
2024-04-14(A) Kermit Mullins vs Dan Best German winMy Turn 1 Prep Rolls were trash. So not able to prepare the way. Dutch lost one AC and managed to get 11 CVP vs. German 13 CVP. German win.
2024-03-01(A) Mark Thompson vs Peter Catchpole (Germans) German winGerman strategy was to defend the two large buildings north of the canal and to try to move the units from the south of the canal over the bridges, mindful of the fact that defending two buildings with only one leader is risky. The Dutch set-up featured the HMG/8-1 leader in one building covering the left bridge and the mortar with a spotter covering the right, with attack groups positioned to move on both large buildings. Fortunately for the Germans, the mortar malfed in German turn 1 - after demonstrating how effective it could have been - and never came back. The leader directed HMG got off a lot of shots but never managed to land a critical blow against the squad in the left building, which stymied the Dutch's attempts to seize it in early turns and thereafter interdict the left bridge. Some of the highlights included the armored cars moving as platoon into vehicular bypass of two hexes in the central building containing German defenders (one of them went CE to impose fire selection limits on squads on both ground and first levels). They brushed aside the ATR and Reaction Fire attacks from the infantry (one of whom pinned by failing their PAATC) which allowed the Dutch - including the 9-2 and two 458s - to close for CC. These CC probably determined the outcome of the scenario. Somewhat improbably (at least in one case), the Germans ambushed in both hexes - withdrawing from one and eliminating the Dutch in the other. If the Dutch had prevailed, this would have giving them a double victory of sorts in the form of CVP gains and fewer German units to obtain "LOS to Bridge" VPs. From there the Germans simply retreated to the upper stories of the central building (and almost slipped up by moving to a hex where the LOS to the bridges was blocked by orchards), and created too great a VP advantage for the Dutch to overcome with one turn left. 5-4-8s in +3 TEM (especially with LMGs) are tough to overcome with a little luck or negative DRM. Nice little scenario.
2023-10-29(A) Eric Partizan Eric vs Dutch win
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ActionDate
tatumjonj Added a playing2024-12-26 06:01:07
grumblejones Added a playing2024-04-14 23:46:17
Danno Added a playing2024-04-14 23:40:19
Thompsonmg(MGT) Added a playing2024-03-02 18:22:22
Bongiovanni Added a playing2023-10-29 10:00:23
FileDescriptionUserViews
(dutch-germ.png)Imagehoxson11163
(germans rotterdam.png)Imagehoxson11222
(dutch m38 AC.png)Imagehoxson1897
(SP253 De Zwarte Duivels v6.5 Scenario Archive.jpg)Map Imagevon Marwitz880
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Statistics:
Avg Rating: 6.46Votes: 13
Views: 5809
To-Play list count: 1
Estimated Play time: 2.7 hours
Recorded Games: 13
Archive recorded plays:
Dutch8
German5
Drawn:0

ROAR Data: (as of today)
De Zwarte Duivels
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[A] Dutch 17
[D] German 14
All Rights Reserved. (c)2022 Dave Ramsey.