The Lock of Colmar WTO (id:#63879)
Kaysersberg, France
1944-12-18 (19 others)
J88: Escape to Wiltz (ASL Journal # 5)
P: The Road to Wiltz (AH:The General # 26.1)
G29: Shoot-N-Scoot (AH:The General # 30.4)
G41: Jabo! (AH:The General # 31.5)
JR 1: Peiper's Prelude (Internet)
CH 60: Return to Luxembourg (Critical Hit # 3.1)
SP85: The McCown Encounter (Schwerpunkt # 8)
SP86: Bridge at Stavelot (Schwerpunkt # 8)
MP10: Tripwire (Melee Pack II)
JW 01: Deutsche Banzai (German Banzai) (Assurbanipal)
FoW 2: Un Pont Sur l’Amblève (Frog of War Magazine # 2)
FT178: Niederburg Farmhouse (From The Cellar Pack #7)
192: Shoot-N-Scoot (ASL 3a - Yanks (2nd Edition))
LC-W1: Brushed Back (ASL For Fun-LCP)
DCRB 06: "Who's in Command Here?" (Red Banner 2019 Q3 Summer)
KR#5: Deathtrap For Panzers (Krinkelt-Rocherath)
KR#3: Lausdell Mad Minute (Krinkelt-Rocherath)
FT322: Last Desperate Gamble (From the Cellar Pack#12)
CH 60: Return To Luxembourg (Critical Hit #3.1 2022 Reprint)
P: The Road to Wiltz (AH:The General # 26.1)
G29: Shoot-N-Scoot (AH:The General # 30.4)
G41: Jabo! (AH:The General # 31.5)
JR 1: Peiper's Prelude (Internet)
CH 60: Return to Luxembourg (Critical Hit # 3.1)
SP85: The McCown Encounter (Schwerpunkt # 8)
SP86: Bridge at Stavelot (Schwerpunkt # 8)
MP10: Tripwire (Melee Pack II)
JW 01: Deutsche Banzai (German Banzai) (Assurbanipal)
FoW 2: Un Pont Sur l’Amblève (Frog of War Magazine # 2)
FT178: Niederburg Farmhouse (From The Cellar Pack #7)
192: Shoot-N-Scoot (ASL 3a - Yanks (2nd Edition))
LC-W1: Brushed Back (ASL For Fun-LCP)
DCRB 06: "Who's in Command Here?" (Red Banner 2019 Q3 Summer)
KR#5: Deathtrap For Panzers (Krinkelt-Rocherath)
KR#3: Lausdell Mad Minute (Krinkelt-Rocherath)
FT322: Last Desperate Gamble (From the Cellar Pack#12)
CH 60: Return To Luxembourg (Critical Hit #3.1 2022 Reprint)
Designer: Lionel Colin
Starter kit scenario?: Deluxe scenario?:
Balance:
American / Free FrenchGerman
Overview:
Kaysersberg was a small town situated at the end of the Weiss Valley just before the Alsatian plain in eastern France. At the end of 1944 both sides knew that this town was essential to protect the Colmar Pocket, the last large German foothold in France. The US 36th ID had been blocked and had taken heavy loses while trying to take the town. On the 17th they nevertheless managed to take half of Kayserberg but their AFV support from the Free French 5ème Division Blindée was blocked by the river crossing the middle of the town. They requested help from the 1er Régiment de Chasseurs d’Afrique (5ème DB) and other elements of the 36th ID that have just taken Kientzheim on the northeast. With the support of 25 men from the 30th IR, several elements of the 5ème DB (2 platoons of Foreign Legion and several tanks) launched an attack from behind on the morning of the 18th.Attacker: American / Free French (Elements of 31st Infantry Regiment, 36th Infantry Division and 30th Infantry Regiment, 3rd Infantry Division and elements of Regiment de Marche de la Legion Etrangere and 1er Regiment de Chasseurs d'Afrique)
Defender: German (Reinforce elements of 18th Infanterie-Division with Local Police)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:13.5 D:10.0 |
AFVs: A:5 Sherman III(a) x 5 |
AFVs: D:2 StuG IIIG PzKpfw VG |
Guns: A:0 D:0 |
Misc Rules: | GS. Treat Brush as Vineyards. |
Map Board(s): | 71 | 81 |
Overlays: | NONE |
Errata (source)
on board 81 hexrows K-GG are in play | designer |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
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2021-03-12 | (A) Chris Anthony | vs | Dave Mareske | German win (VASL Log) | ||
2021-03-11 | (D) Dave Mareske | vs | Chris Anthony | German win | The allies had a good approach even though they lost two Shermans to Panther shots. The allied troops on the west could never get anything going and were met with stiff fire from the Germans, who set up heavy on the west side with their tanks and some infantry on the east side. A good game but when the allies started breaking and pinning during movement phases they ran out of time. | |
2021-02-19 | (A) Rob MacGinley | vs | Martin Barker | German win | Wow - just wow Got all the toys and more SO the Germans have to defend both sides of a town and an over watch position US attack one edge French the other (plus some US) and Tank on the French side but easy to skirt the town and help the other attack My Plan - that failed...... The over watch position must fall so I tasked a group from each side (encirclement was fun) and ground them down - the ldr even manned the MG for a while to stop me but I got that in the end) The French had tank support - smoke and got into that edge of town well The Panther was a threat on that side so I stalked it with two bazookas and two Sherman's after they did their job with smoke The stug seems to be not really a problem till the end game and did little The US tried to crack them with FP and with Sherman support crossed into that edge of town Problems that occurred Both sides of town had CCs that would not resolve quick or in my favour (my usual problem) The Panther got out of jail so many times from shots - It survived to be a real pain in the end game So then the Flank with US - ldr dies early from snipe - men collapsed and lost French take forever to get thru CC - attack on the centre of town a disaster since a fortified building there - very evil plan!!! for an end game by Martin I never gave up but my plan just fell apart little by little Great game with a unique attack from two side Sherman's are cool with toys Hunting a lone Cat is always FUN!! | |
2021-02-15 | (D) David Ramsey | vs | Tom Repetti | American / Free French win (VASL Log) | I didn't do enough as the Germans to prevent the Shermans from getting around the sides, and malfing the MMG on the hill on the first shot, followed by the manning squad to break on the first return fire didn't help the cause. American/British attacked cautiously and determinedly to secure the win. Nice situation although most of the German effort will be in the setup. | |
2020-11-29 | (D) Richard Jenulis | vs | Jon Kay | American / Free French win | 2020 Albany Tournament (round 3). Came down to the last CC phase. A German 5-4-8 failed to take out a 2nd Line American HS on turn 5. Had that CC gone the other way the Germans would have won. Tense scenario for both sides. |
View all or balance report
Action | Date |
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hoxson1 Linked the scenario to ROAR | 2022-01-26 22:58:39 |
von Marwitz Uploaded an Image | 2021-06-14 12:59:49 |
von Marwitz Uploaded a VASL file | 2021-06-14 12:50:41 |
von Marwitz Uploaded the Board image | 2021-06-14 12:48:56 |
hoxson1 Modified the Theatre | 2021-03-15 21:01:18 |
File | Description | User | Views |
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(FT271 The Lock Of Colmar v662 no VC no SSR no Pics.vsav) | VASL Setup | von Marwitz | 244 |
(usfreefrench-germ.png) | Image | hoxson1 | 437 |
(kayser colmar pocket.png) | Image | hoxson1 | 503 |
(Setup Tuomo.PNG) | Image | von Marwitz | 241 |
VASL Log file (colmar.vlog) | VASL Game Log | Dave | 315 |
VASL Log file (The Lock of Colmar.vlog) | VASL Game Log | Eaglewso | 387 |
(lock setup tuomo.png) | Map Image | hoxson1 | 302 |
(FT271 The Lock Of Colmar v662 Scenario Archive.jpg) | Map Image | von Marwitz | 229 |
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