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The Lock of Colmar WTO (id:#63879)
(From The Cellar Pack #9 ID: FT271)   [next]   [previous]
Kaysersberg, France 1944-12-18 (19 others)
J88: Escape to Wiltz (ASL Journal # 5)
P: The Road to Wiltz (AH:The General # 26.1)
G29: Shoot-N-Scoot (AH:The General # 30.4)
G41: Jabo! (AH:The General # 31.5)
JR 1: Peiper's Prelude (Internet)
CH 60: Return to Luxembourg (Critical Hit # 3.1)
SP85: The McCown Encounter (Schwerpunkt # 8)
SP86: Bridge at Stavelot (Schwerpunkt # 8)
MP10: Tripwire (Melee Pack II)
JW 01: Deutsche Banzai (German Banzai) (Assurbanipal)
FoW 2: Un Pont Sur l’Amblève (Frog of War Magazine # 2)
FT178: Niederburg Farmhouse (From The Cellar Pack #7)
192: Shoot-N-Scoot (ASL 3a - Yanks (2nd Edition))
LC-W1: Brushed Back (ASL For Fun-LCP)
DCRB 06: "Who's in Command Here?" (Red Banner 2019 Q3 Summer)
KR#5: Deathtrap For Panzers (Krinkelt-Rocherath)
KR#3: Lausdell Mad Minute (Krinkelt-Rocherath)
FT322: Last Desperate Gamble (From the Cellar Pack#12)
CH 60: Return To Luxembourg (Critical Hit #3.1 2022 Reprint)
Designer: Lionel Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American / Free FrenchGerman
65.384615384615%

Overview:

Kaysersberg was a small town situated at the end of the Weiss Valley just before the Alsatian plain in eastern France. At the end of 1944 both sides knew that this town was essential to protect the Colmar Pocket, the last large German foothold in France. The US 36th ID had been blocked and had taken heavy loses while trying to take the town. On the 17th they nevertheless managed to take half of Kayserberg but their AFV support from the Free French 5ème Division Blindée was blocked by the river crossing the middle of the town. They requested help from the 1er Régiment de Chasseurs d’Afrique (5ème DB) and other elements of the 36th ID that have just taken Kientzheim on the northeast. With the support of 25 men from the 30th IR, several elements of the 5ème DB (2 platoons of Foreign Legion and several tanks) launched an attack from behind on the morning of the 18th.
Attacker: American / Free French (Elements of 31st Infantry Regiment, 36th Infantry Division and 30th Infantry Regiment, 3rd Infantry Division and elements of Regiment de Marche de la Legion Etrangere and 1er Regiment de Chasseurs d'Afrique)
Defender: German (Reinforce elements of 18th Infanterie-Division with Local Police)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.5 D:10.0
AFVs: A:5
Sherman III(a) x 5

AFVs: D:2
StuG IIIG
PzKpfw VG

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. Treat Brush as Vineyards.
Map Board(s): 71 81
Overlays: NONE
Errata (source)
on board 81 hexrows K-GG are in playdesigner
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-03-12(A) Chris Anthony vs Dave Mareske German win

(VASL Log)
2021-03-11(D) Dave Mareske vs Chris Anthony German winThe allies had a good approach even though they lost two Shermans to Panther shots. The allied troops on the west could never get anything going and were met with stiff fire from the Germans, who set up heavy on the west side with their tanks and some infantry on the east side. A good game but when the allies started breaking and pinning during movement phases they ran out of time.
2021-02-19(A) Rob MacGinley vs Martin Barker German winWow - just wow
Got all the toys and more
SO the Germans have to defend both sides of a town and an over watch position
US attack one edge
French the other (plus some US)
and Tank on the French side but easy to skirt the town and help the other attack
My Plan - that failed......
The over watch position must fall so I tasked a group from each side (encirclement was fun) and ground them down - the ldr even manned the MG for a while to stop me but I got that in the end)
The French had tank support - smoke and got into that edge of town well
The Panther was a threat on that side so I stalked it with two bazookas and two Sherman's after they did their job with smoke
The stug seems to be not really a problem till the end game and did little
The US tried to crack them with FP and with Sherman support crossed into that edge of town
Problems that occurred
Both sides of town had CCs that would not resolve quick or in my favour (my usual problem)
The Panther got out of jail so many times from shots - It survived to be a real pain in the end game

So then the Flank with US - ldr dies early from snipe - men collapsed and lost
French take forever to get thru CC - attack on the centre of town a disaster since a fortified building there - very evil plan!!! for an end game by Martin
I never gave up but my plan just fell apart little by little
Great game with a unique attack from two side
Sherman's are cool with toys
Hunting a lone Cat is always FUN!!


2021-02-15(D) David Ramsey vs Tom Repetti American / Free French win

(VASL Log)
I didn't do enough as the Germans to prevent the Shermans from getting around the sides, and malfing the MMG on the hill on the first shot, followed by the manning squad to break on the first return fire didn't help the cause. American/British attacked cautiously and determinedly to secure the win. Nice situation although most of the German effort will be in the setup.
2020-11-29(D) Richard Jenulis vs Jon Kay American / Free French win2020 Albany Tournament (round 3). Came down to the last CC phase. A German 5-4-8 failed to take out a 2nd Line American HS on turn 5. Had that CC gone the other way the Germans would have won. Tense scenario for both sides.
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ActionDate
hoxson1 Linked the scenario to ROAR2022-01-26 22:58:39
von Marwitz Uploaded an Image2021-06-14 12:59:49
von Marwitz Uploaded a VASL file2021-06-14 12:50:41
von Marwitz Uploaded the Board image2021-06-14 12:48:56
hoxson1 Modified the Theatre2021-03-15 21:01:18
FileDescriptionUserViews
(FT271 The Lock Of Colmar v662 no VC no SSR no Pics.vsav)VASL Setupvon Marwitz244
(usfreefrench-germ.png)Imagehoxson1437
(kayser colmar pocket.png)Imagehoxson1503
(Setup Tuomo.PNG)Imagevon Marwitz241
VASL Log file (colmar.vlog)VASL Game LogDave315
VASL Log file (The Lock of Colmar.vlog)VASL Game LogEaglewso387
(lock setup tuomo.png)Map Imagehoxson1302
(FT271 The Lock Of Colmar v662 Scenario Archive.jpg)Map Imagevon Marwitz229
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Statistics:
Avg Rating: 7.63Votes: 8
Views: 2640
To-Play list count: 1
Estimated Play time: 4.5 hours
Recorded Games: 5
Archive recorded plays:
American / Free French3
German2
Drawn:0

ROAR Data: (as of November 2021)
The Lock of Colmar [Confirmed]
[A] American/Free French 14
[D] German 7
All Rights Reserved. (c)2022 Dave Ramsey.