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Lausdell Mad Minute WTO (id:#64471)
(Krinkelt-Rocherath ID: KR#3)   [next]   [previous]
Lausdell, Belgium 1944-12-18 (20 others)
J88: Escape to Wiltz (ASL Journal # 5)
P: The Road to Wiltz (AH:The General # 26.1)
G29: Shoot-N-Scoot (AH:The General # 30.4)
G41: Jabo! (AH:The General # 31.5)
JR 1: Peiper's Prelude (Internet)
CH 60: Return to Luxembourg (Critical Hit # 3.1)
SP85: The McCown Encounter (Schwerpunkt # 8)
SP86: Bridge at Stavelot (Schwerpunkt # 8)
MP10: Tripwire (Melee Pack II)
JW 01: Deutsche Banzai (German Banzai) (Assurbanipal)
FoW 2: Un Pont Sur l’Amblève (Frog of War Magazine # 2)
FT178: Niederburg Farmhouse (From The Cellar Pack # 7)
192: Shoot-N-Scoot (ASL 3a - Yanks (2nd Edition))
LC-W1: Brushed Back (ASL For Fun-LCP)
FT271: The Lock of Colmar (From The Cellar Pack # 9)
DCRB 06: "Who's in Command Here?" (Red Banner 2019 Q3 Summer)
KR#5: Deathtrap For Panzers (Krinkelt-Rocherath)
FT322: Last Desperate Gamble (From The Cellar Pack #12)
CH 60: Return To Luxembourg (Critical Hit #3.1 2022 Reprint)
ASLN Bonus: The Road To Erpeldange (Critical Hit #8.2)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

After an initial, pre-dawn foray to renew the attack, the main German effort to smash the resistance to their front came as the sun rose on 18 December. The morning light revealed a column of Panthers arrayed along the roads leading to Lausdell. The enemy tanks were ‘practically bumper-to-bumper, like boxcars’ and were soon the target of American artillery and Bazooka-teams. As Panthers began clearing out individual US foxhole positions, artillery began to fall on friend and foe; soon the cross roads was embroiled in a “mad-minute” of severe fighting. At 10:00 AM orders were received to withdraw, and by chance, four Shermans from Company A, 741st Tank Battalion, arrived just in time to be inserted into the fight and avoid a pell-mell retreat.
Attacker: German (SS) (25th Panzergrenadier Regiment, 12th SS Panzer Division)
Defender: American (9th Infantry Regiment, 2nd Infantry Division)  
8.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:15.5 D:10.5
AFVs: A:12
PzKpfw VG x 7
PzKpfw IVH x 5

AFVs: D:4
M4A1(76)W x 4
Jeep

Guns: A:0 D:1
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, All Roads are Plowed, Mist. AFV Wrecks represent non-Scrounged VGs
Map Board(s):
CH: Krinkelt-Rocherath Show/hide map dependencies
PublicationBoard
Krinkelt-RocherathCH: Krinkelt-Rocherath
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-03-15 20:12:00
Hutch Modified the Defender's AFVs2020-11-18 17:55:46
Hutch Modified the unit counts2020-11-18 17:55:46
hoxson1 Uploaded an Image2020-03-11 22:41:59
hoxson1 Modified the overview2020-03-11 22:00:41
FileDescriptionUserViews
(!ss-usa.png)Imagehoxson1816
(laudsell mad min battle lines.png)Imagehoxson1859
(KR lausell mad minute map.jpg)Map Imagehoxson1806
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 11.2 hours
Recorded Games: 0
Archive recorded plays:
German (SS)0
American0
Drawn:0

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