homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Fighting at World's Edge ETO (id:#64782)
(ASL 10a - Croix de Guerre ID: 239)   [next]   [previous]
Prior Publication: Turning the Tide
See Also: Fighting at World's Edge by Multi-Man Publishing
Taraldsvikfjell, Norway 1940-05-28 (24 others)
BB13: Triumph Atop Taraldsvikfjell (Backblast # 2)
J44: Audacity! (ASL Journal # 3)
J45: The Last Roadblock (ASL Journal # 3)
G46: Triumph Atop Taraldsvikfjell (AH:The General # 32.3)
FE 92: Loveluck (Blitzkrieg Pack)
O117.3: Back to the Beach (On All Fronts #117)
DB005: The Marketplace at Wormhoudt (Dispatches from the Bunker # 3)
TH AP 2: Achtung! Panzer!: With Pick and Shovel (Achtung! Panzer!)
CH 176: Touchdown! (Critical Hit # 7.3)
FrF9: The Abbeville Bridgehead (Friendly Fire Pack 2)
U20: Fighting at World's Edge (Turning the Tide)
J114: The Marketplace at Wormhoudt (ASL Journal # 8)
J126: Ugly Faces (ASL Journal # 9)
BoF03: The Abbeville Bridgehead (Best of Friends)
GJ018: "Tell Brigade I'm not going a foot back!" (Grumble Jones)
CA!6: Defiance Before Infamy (Counter-Attacks! 1)
RP 140: Warwickshire at Wormhouldt (Rally Point #14)
238: Audacity! (ASL 10a - Croix de Guerre)
240: The Last Roadblock (ASL 10a - Croix de Guerre)
241: Triumph atop Taraldsvikfjell (ASL 10a - Croix de Guerre)
Q17: Absorbing The Thrust (Quick 6 Scenario Pack III)
BF#3: French Courage (Battle for France)
VS #6: Protecting Dynamo (Vikings Of The Steppe)
NEV6: Duriez Farm (New England Volunteers Play Pack 2)
Designer: Adapted by Jim Stahler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Norwegian / FrenchGerman
54.545454545455%

Overview:

With the disastrous situation around Dunkerque entering its final stages, the Allied High Command decided that the operation around Narvik would have to be halted, though the city itself was taken in order to cover the evacuation and to ensure complete destruction of the port. The final assault would be carried out by two battalions of the French Foreign Legion supported by two tanks, and one battalion of Norwegian troops landing just north of Narvik. At the same time a Polish unit would launch an attack from the south in an effort to completely cut off the German troops in Narvik.
Attacker: Norwegian / French (1er Bataillon, 13ème Demi-Brigade de Légion Étrangère and 6th Norwegian Division with 342ème Compagnie Autonome de Chars de Combat)
Defender: German (Bataillon 2, Gebirgsjäger-Regiment 139, Gebirgsjäger-Division 3)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:8.5
AFVs: A:2
H39 x 2

AFVs: D:0
Guns: A:0
Mortier de 60 mle 35
D:1
3.7cm PaK 35/36
5cm leGrW 36
PzB 39 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain: OG, No entrenching due to frozen ground.
Map Board(s):
2 5 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 1 - Beyond Valor (3rd Edition)5
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-20(A) Jonathan Kapleau vs Kohn, Stuart Norwegian / French win
2024-04-19(D) Ben B vs French/Norwegian Norwegian / French winThis was a fun scenario, that presented some interesting challenges for the defenders. At first glance, you’d think that the highest points on the map were excellent locations for the HMG and the sole German mortar but SSR prevents entrenchment. That meant the best TEM I could get was +1 for height differences. The HMG kept ROF for a couple of attacks but not enough to keep the allies from making multiple kill stacks that could lay a substantial amount of firepower down.

The allies have twice the number of troops and 9 turns to move 18 hexes, so there was no need for them to take considerable risks during their advancement. Timing on extremely poor dice rolls did the Germans no favors (I somehow managed to roll boxcars three times in a row) and fortuitous timing on a couple of important rolls for the allies (1 in 6 chance to bring tanks on at the end of turn one followed by a 1 in 2 chance to have both tanks join) further pushed the scales in favor the French/Norwegian team.

I tried to focus on being slightly less aggressive in my defense and to allow for some elasticity in absorbing attacks and falling back to more advantageous positions. That allowed me to shift some of the defense early on but once the tanks got close enough, my chances of getting across the street were greatly diminished (as evidenced by the squad that was immediately broken trying to make the run). I did leave the ATG crew and a squad with an MMG in place but that MMG held up both tanks and 4 or 5 enemy squads for 3 turns and was the only unbroken unit I had in a position to do any damage to the enemy by the start of turn 6.

If I were to play this again, I’d establish a final protective fire line further forward and start collapsing the defense as soon as the enemy got closer. I’d also probably hold units in reserve to reman the HMG if the original get broken.
2023-04-12(A) Kevin Duval vs Dwayne Duval Norwegian / French winNorwegians on west flank took the worst mauling early and remained broken until final push was ready to jump of in Turn 6. Steady push up the hill with all available units & one AVF left to freeze enemy allowed the break-out to happen.
2021-01-04(D) Scott Sherer vs Jeff B Norwegian / French winMessed up a critical firelane which allowed a critical breakthrough for the Allies. Fun scenario but can go one way or the other fairly quickly.
2021-01-04(A) Jeff B vs Scott Sherer Norwegian / French win4 hrsInteresting situation in that the defenders move first. I was a bit surprised when Scott brought the fight to me into the woods, but since they were mostly a wall of HS and my best leaders were over here I wasn't too fearful. I just bum rushed them on my turn, and kicked them when they were down to make sure they stayed out of my way for good. The move forward into the western woods mass was a bit stronger and problematic, preventing me from sending a few exploratory HS to almost instant death. I scared him off the upper levels of the hill with my hard-to-reach mortar. By the end of Turn 2 my mixed bag of men reached the eastern edge of the woods, only to be blasted by his mortar. I did make some decent headway in the middle however. Turn 3 Scott perhaps got a bit too aggressive moving forward, leaving my eastern men a path free from his deadly 9-2 and HMG squad., and they began to climb up in to the hills. My sole tank came on and was summarily shocked, immobilized, and eventually knocked out. So much for the cavalry. In the meantime the Germans kept bleeding HS. By Turn 4 I was well-positioned in the hills, and when his 9-2 died of a fatal wound Scott called it a day. Fun scenario that, despite being smallish, would seem to have some decent replay value.
View all or balance report
ActionDate
Hutch Modified the gps location2025-02-21 12:33:15
Hutch Modified the misc. rules2025-02-21 12:20:49
igycrctl Added a playing2025-02-21 02:02:57
BenB Added a playing2024-04-20 00:24:06
Kydder Added a playing2023-04-14 15:14:02
FileDescriptionUserViews
(norwfrench-germ.png)Imagehoxson1932
(Tarald_Narvik.png)Imagehoxson1976
(fighting world map.jpg)Map Imagehoxson1981
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 7.33Votes: 9
Views: 0
To-Play list count: 2
Estimated Play time: 6.4 hours
Recorded Games: 6
Archive recorded plays:
Norwegian / French6
German0
Drawn:0

ROAR Data: (as of today)
Fighting at World's Edge [Confirmed]
[A] French/Norwegian 12
[D] German 15
All Rights Reserved. (c)2022 Dave Ramsey.