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Probing the Bridgehead ETO (id:#64998)
(ASL 10a - Croix de Guerre ID: DN08)   [next]   [previous]
Dinant, Belgium 1940-05-13 (56 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
AD 13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J 42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2)
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
DASL 19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
Designer: Dan Dolan and Ron Duenskie
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FrenchGerman
0%

Overview:

Having lost contact with the forces in and around Dinant, the French Command ordered 1ère DLC to ascertain where and in what strength the Germans were across the Meuse. A scratch force was hastily thrown together to assess the situation, and a company of cavalry with a platoon of armored cars were sent towards Dinant in the darkness.
Attacker: French (2ème Bataillon, 66ème Regiment d'Infanterie and 2ème Bataillon, 77ème Regiment d'Infanterie with 1ère Compagnie, 19ème Régiment de Dragons and 1er Peloton, 3ème Compagnie d'Autos-Mitrailleuses)
Defender: German (Schützen-Regiment 7 and Aufklärungs-Zug, Panzer-Division 7)  
10 turns
    Players: 2     OBA: Both     Night: Yes
Unit Counts:
Squads: A:26.0 D:21.0
AFVs: A:4
AMD 35 x 4

D:5
PzKpfw 38(t) A x 2
PzKpfw IIF x 3

Guns: A:1
Mortier de 81 mle 27/31
Fusil Antichar Boys x 2
D:0
7.92 PzB 39 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night Rules (E1.), Lax, Cloaking
Map Board(s): DN
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-04-21(D) Eric Topp vs Ron Fedoriw German winThis has Night and Cavalry rules so both of us were making mistakes e.g. Horses can't enter buildings even when led nor can they advance (A13.7)

My Germans attacked the J20 VC building. The French counterattacked in strength but this meant they didn't have enough units to breakthrough to the pontoon bridges so John conceded.
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ActionDate
etopp Added a playing2022-04-21 02:50:39
etopp Rated the scenario2022-04-21 02:36:57
hoxson1 Linked the scenario to ROAR2022-01-31 23:16:11
hoxson1 Uploaded the Board image2022-01-31 23:15:49
Hutch Modified the misc. rules2020-02-19 19:53:21
FileDescriptionUserViews
(night french-germ.png)Imagehoxson1282
(probing bridgehead map ALL.jpg)Map Imagehoxson155
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Statistics:
Avg Rating: 6.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 23.6 hours
Recorded Games: 1
Archive recorded plays:
French0
German1
Drawn:0

ROAR Data: (as of November 2021)
Probing the Bridgehead [Confirmed]
[A] French 0
[D] German 1
All Rights Reserved Dave Ramsey.