One Last Attempt WTO (id:#65308)
(Quick 6 Scenario Pack III ID: Q13)
Dom Bütgenbach, Belgium
1944-12-22 (31 others)
KGP 10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G 6: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
G 6: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)American
Overview:
DOM BÜTGENBACH, BELGIUM, 22 DECEMBER 1944: The reserve of the 12.SS-Panzerdivision “Hitlerjugend”, the 26.SS-Panzergrenadierregiment, finally had negotiated the poor roads and traffic jams along the German line of communications and arrived in Büllingen, ready for its first commitment in the offensive. Shortly after day broke on 22 December patrols from the 26.SS-Panzergrenadierregiment commenced to probe at the American 2d Battalion, 26th Regiment’s lines. The fresh German regiment, however, set out to vary the unsuccessful headlong tactics previously employed by striking at the flanks of the Dom Bütgenbach position. The first probing assaults, shortly before 10:00, were carried out by panzergrenadiers supported by Jagdpanzer IVs through a gap between Companies A and K, on the right of the 2d Battalion lines. The Germans were able to penetrate the lines but Jagdpanzer IVs out distanced their accompanying infantry and were soon knocked out by bazooka teams. The Americans were able to shift reserves and close the gap and by the end of the day the situation was well in handAttacker: German (SS) (No more details)
Defender: American (No more details)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:6.0 D:5.5 |
AFVs: A:1 JgdPz IV/70 D:0 |
Guns: A:0 D:0 M2 60mm Mortar x 3 |
Misc Rules: |
Map Board(s): | q |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Action | Date |
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hoxson1 Modified the Theatre | 2021-02-24 21:45:35 |
nebel Added a playing | 2021-02-15 04:08:56 |
nebel Updated the Victory Conditions | 2021-02-15 04:04:06 |
dmareske Added a playing | 2021-02-13 20:09:57 |
Indy Lagu Added a playing | 2021-02-12 14:34:07 |
File | Description | User | Views |
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(!ss-usa.png) | Image | hoxson1 | 25 |
(Q13 Pic.jpg) | Image | George Kelln | 17 |
(Q13 Map.jpg) | Map Image | George Kelln | 16 |
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