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Hill 200 - Gateway to Rzhev ETO (id:#65418)
(Nor'easter Scenario Pack II ID: YASL 17)   [next]   [previous]
Hill 200, Polunino, Russia 1942-08-04 (0 others)
Designer: Jim Povey
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
25%

Overview:

During the summer of 1942 the Soviet military leadership considered the central (Smolensk-Moscow) axis to be the main strategic area of importance and massed their forces accordingly. From the 1st to the 3rd of August, the Russians attempted to broaden the penetration to the northwest and northeast of Rzhev. On August 4th, following an air raid and artillery fire the Soviets attacked. At 1355 hours, under cover of a moving barrage, approximately 25-30 Russian tanks and a large mass of Russian infantry rushed the positions of the German 6th Division, with the main weight of the attack falling on the 58th Infantry Regiment's 1st and 9th Companies.
Attacker: Russian (30th Army)
Defender: German (6th Infanterie-Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:19.5 D:10.0
AFVs: A:6
AFVs: D:1
Guns: A:1 D:4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
58 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 5 East Front58
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-10-01(A) Eric Partizan Eric vs Russian win
2021-12-11(D) Dan Best vs Kermit Mullins German win
2021-12-11(A) Kermit Mullins vs Dan Best German winTough game for the Russians. I managed to exit three tanks for 21 points, but couldn't get the 5 infantry VP necessary for the win. Dan's dice were hot and he kept rate of fire with a few critical hits and a few more snakes just waxed my backside for a solid German victory.
2021-05-12(D) Stephen dedier vs Gene Patterson German winThis scenario offers a number of different playing possibilities so replay value should be high.
I was the defender and the terrain makes choices difficult but i chose to place wire below the victory hill hexes and switch to AT mines along my right flank. The guns were all setup along the left flank with the 88 covering as much of the road and level 1 as possible.
I was luck in that the reveal didn't force any of my 3 guns out of HIP
Gene started a slow push up the middle forming up for a HW with his KV-1's on his far right coming around to face the hill. My sniper and mortar were very hot the first turn and i managed to take out 2 Russian leaders removing the HW possibilities and forcing the conscripts into a slog through the mud.
The KVs came to into the 88 FoF and i managed to burn both of them in successive Def/Prep phases. The 88 took out one T34 before the others settled in to pound my hill positions.
I kept getting guys DM in the foxholes and having to LC back to my -1 leader (who got whacked by a sniper). But the Germans managed enough firepower to keep DMing the Russian attack enough. Without leaders the Russians became scattered (even though Gene brought back a unit on almost every self rally attempt) and just couldn't mount a solid attack.
In the end there just weren't enough Russians to take all of the hexes on the hills.
The mud and gulley's make it a real slog for the attacker in this one.
View all or balance report
ActionDate
Hutch Modified the gps location2024-09-25 18:27:28
Bongiovanni Added a playing2022-10-01 17:03:31
MoriQuessir Linked the scenario to ROAR2022-02-10 14:13:03
grumblejones Added a playing2021-12-12 02:11:11
Danno Added a playing2021-12-12 02:06:36
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Statistics:
Avg Rating: 7.60Votes: 5
Views: 0
To-Play list count: 1
Estimated Play time: 5.8 hours
Recorded Games: 3
Archive recorded plays:
Russian1
German2
Drawn:0

ROAR Data: (as of today)
Hill 200: Gateway to Rzhev [Confirmed]
[A] Russian 1
[D] German 4
All Rights Reserved. (c)2022 Dave Ramsey.