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Amba Aradam E AFR (id:#65440)
(Lion of Judah ID: LoJ4)   [next]   [previous]
Prior Publication: The Bitwoded Gamble SoN4
Amba Aradam, Ethiopia 1936-02-12 (3 others)
SoN 4: The Bitwoded Gamble (Soldiers of the Negus)
FT147: Flight of the Intruders (From The Cellar Pack # 5)
FT278: Toridasu! (Franc-Tireur #15)
Designer: Rick Thomas
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

The Bitwod Makonnen commanded the army of Wollega-Ardjo, the most modern and well-armed force in the north. Realizing the danger of an encirclement of Muluguea's army at Ambra Aradum and aching for a fight, he ignored the orders of his superiors and set out with a small picked force to halt the encircling left hook of the Italians. The Bitwod Makonnen divided his men into three parties. The objective was a group of Italian machine gun positions set up the afternoon before. Under cover of the half light before dawn, the Ethiopians crept toward the enemy.
Attacker: Ethiopian (Army of Wollega-Ardjo)
Defender: Italian/Eritrean (46th Infantry Regiment, Sahauda Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:26.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: +1 pre-dawn LV Hindrance first two turns, Ov8
Map Board(s):
26 27 30 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)30
ASL 5 - West of Alamein26
ASL 5 - West of Alamein27
ASL 7 - Hollow Legions (1st Edition)30
Overlays: H1 H5 H6 W2 W3 X2 X4 X5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-04-30(D) Jobbo Fett vs Gary Bartlett Ethiopian winIt seemed the Italians just did not have the will to fight in this one, in an attempt to break the western front of the initial on-board ethiopians, they only broke one squad and the bloody CC in return wiped them all out. The MMG barely made a name for itself, though it did keep a leader broken for the match. I have to hand it to Gary's dice rolling a 5.81 on 42 rolls, with my average of 7.1 on 41 rolls making a pitiful showing.

Not quite sure how to play the scenario any better than I did, aside from perhaps being less bloodthirsty initially. I think setting up on the upper-right hillock might not be the best idea, although I was hoping to use the stone buildings nearby as a base of fire after ridding myself of Gary's nearby Ethiopians. 26 squads to 12 Italian squads seems like a bit too much of an advantage when you have so few SWs and the initial two turns feature a +1 LV Hindrance. 8 turns is a monster for this scenario, imo. Should probably be 6.
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ActionDate
hoxson1 Modified the Theatre2023-10-09 16:24:26
Jobbo_Fett Added a playing2022-04-30 02:49:24
hoxson1 Uploaded the Board image2021-05-04 16:13:42
hoxson1 Uploaded an Image2021-05-04 16:12:21
Hutch Modified the Theatre2021-05-04 14:45:23
FileDescriptionUserViews
(ethiopia-ital.png)Imagehoxson1679
(bitwod_map.png)Map Imagehoxson1699
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Statistics:
Avg Rating: 3.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 7 hours
Recorded Games: 0
Archive recorded plays:
Ethiopian0
Italian/Eritrean0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.