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Shoestring Ridge PTO (id:#65570)
(ASL 13 - Rising Sun (2021) ID: 61)   [next]   [previous]
See Also: Shoestring Ridge by Avalon Hill Shoestring Ridge by Multi-Man Publishing
Damulaan, Leyte, The Philippines 1944-11-24 (3 others)
61: Shoestring Ridge (ASL 8 - Code of Bushido)
61: Shoestring Ridge (ASL 13 - Rising Sun)
J173: Assault on Baerendorf (ASL Journal #11)
Designer: Pat Jonke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
44.827586206897%

Overview:

Following the American invasion of Leyte, the Japanese 16th Army had fallen back into the mountains. The American X Corps was given the task of taking Ormoc, keystone of the Japanese position, with the 32nd Infantry Regiment ordered to lead the advance by seizing the coastal vilJage of Damulaan. It accomplished this with ease, but after several days began receiving reports that a large Japanese force was moving toward the town. Fearful that the regiment would be surrounded if it concentrated in one location, the commander of its parent 7th Infantry Division ordered that only one battalion supported by artillery was to hold the point of the advance-the ridge separating the Palanas and Bucan rivers. The GI's called it "Shoestring Ridge" -due not to any peculiarity of terrain but to the meager forces holding this vital piece of ground. On November 23rd the Japanese began a series of intense night assaults along the ridge, and by the evening of the 24th the defenders' situation was becoming desperate.
Attacker: Japanese (13th Independent Infantry Regiment)
Defender: American (Companies K and L, 3rd Battalion, 32nd Infantry Regiment)  
7.5 turns
    Players: 2     OBA: American     Night: Yes
Unit Counts:
Squads: A:17.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 4
D:1
M3A1 37mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO Terrain (G.1), DJ(2.2), Exc: Woods are Kunai, Hammada is OG, Crags are Palm Trees. Huts. Night.
Map Board(s):
2 25 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 7a - Hollow Legions (3rd Edition)25
ASL 5 - West of Alamein25
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-11-11(A) Simon Staniforth vs Japanese winCan’t imagine not playing this on VASL and even then a couple of hours a session was plenty enough time to play this complex Night scenario. Despite only 2 SMOKE shots in total from the 4 mortars before depleting everything out, the IJA troops were able to infiltrate through / around the wire on the West side to exit with time to spare and taking 2 captured MMG with them. US dice were not with them in this playing - moral proved fragile, the Hero managed to malf then X out his 0.5cal after only a few shots and the final insult the OBA drifts from its pre reg hex and drops the FFE right on the radio operator. Got to tick a night banzai charge off the bucket list
View all or balance report
ActionDate
Pte Parts Linked the scenario to ROAR2024-07-18 05:37:15
hoxson1 Linked the scenario to ROAR2021-11-23 23:49:41
Simonstan Added a playing2021-11-12 18:28:10
Hutch Modified the overview2021-10-26 09:46:48
hoxson1 Uploaded an Image2021-10-20 16:55:06
FileDescriptionUserViews
(night jap-usa.png)Imagehoxson1650
(shoestring map.png)Map Imagehoxson1670
DescriptionUploaded by
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Statistics:
Avg Rating: 7.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 8.5 hours
Recorded Games: 1
Archive recorded plays:
Japanese1
American0
Drawn:0

ROAR Data: (as of today)
Shoestring Ridge [Confirmed]
[A] Japanese 25
[D] American 32
All Rights Reserved. (c)2022 Dave Ramsey.