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Raff's Ruffians WTO (id:#65623)
(Quick 6 Scenario Pack IV ID: Q19)   [next]   [previous]
Diersfordt, Germany 1945-03-24 (29 others)
J27: High Tide at Heiligenbeil (ASL Journal # 2)
O: The St. Goar Assault (AH:The General # 26.1)
T12: Hunters from the Sky (AH:The General # 28.2)
AF2: Unsung Heroes (Advancing Fire # 1.1)
SL 46: Operation Varsity (Internet)
CH 77: Drop Zone A (Critical Hit # 4.1)
: Descente Perilleuse (Journal du Stratège # 67/68)
SP51: Stryker's Charge (Schwerpunkt # 5: Medal of Honor)
WG2.1: Objective Bill (Wargamer # 2.01)
WG2.2: One Lone Farmhouse (Wargamer # 2.02)
TH 12: Unsung Heroes (ASL Digest # 6.05)
: Fanatical Defense of Rees (ConTrary `89)
#12: Bridge Over the Ijssel (To Battle By Air 2)
SP189: Hell's Last Issue (Schwerpunkt #16)
DB093: Operation Varsity Series #1: Thunder From Heaven (Dispatches from the Bunker #33)
ESG82: Last of its Kind (Dezign Pak 7)
U44: Operation Varsity (Rivers to the Reich)
U45: Bridgehead on the Rhine (Rivers to the Reich)
DB109: LZ S (Dispatches from the Bunker #37 )
J177: Coup de Main at Hamminkeln (ASL Journal #11)
201: Hunters from the Sky (ASL 3a - Yanks (2nd Edition))
J193: Raff's Rules (ASL Journal #12)
DBOT1: "Things Are....A Bit Sticky" (Dispatches from the Bunker #44)
DBOT2: Snipers, Spandaus & 'Schrecks (Dispatches from the Bunker #44)
OT CGI: Hell is for Highlanders (Dispatches from the Bunker #44)
DB149: Three Little Bridges (Dispatches from the Bunker #48)
J193: Raff's Rules (ASL European Union Championship 2022)
CH 77: Drop Zone A (Critical Hit #4.1 2022 Reprint)
J214: Raff's Orders (ASL Journal #13)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
40%

Overview:

Operation VARSITY had started poorly for "Raff's Ruffians". Colonel Raff and his 507th U.S. Parachute Infantry Regiment had landed some two-miles off the table and were moving their way back to their objectives. Raff, having collected about a hundred of his men, headed south toward his rendezvous point. On his way, he came across the village of Diersfordt and its castle, their objective. The Germans had sited, amongst the buildings, a battery of anti-aircraft guns, which had been busy most of the morning engaging the armada of Allied planes that flew overhead. Colonel Raff ordered one group of paratroopers to destroy the guns, while he led a second group to storm the castle, Schloss Diersfordt.
Attacker: American (Elements of 3rd Battalion, 507th Parachute Infantry Regiment)
Defender: German (Elements of FlaK-Batterie 212, Fallschirm-Division 2)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M18 57mm Recoilless Rifle x 2
D:1
8.8cm FlaK 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Printed stairwells do not exits, treat as Two-Story House. D: AA gun sets up in AA mode
Map Board(s):
6 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country6
Overlays: O3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-01-27(A) Indy Lagu vs Michael Wendlandt American winSecond time playing, this time as the US.

I went hard on the US right. The AA Gun was on the US left.
The US firepower was overwhelming, and captured the chateau
on turn 5. The Germans did not have enough units close enough
to retake the building.

The 88L went on a rate tear in the German defensive fire phase, taking
out 1.5 squads and wounding an 8-1. It was too little, too late.
2022-01-17(A) Dan Best vs Kermit Mullins German win
2022-01-17(D) Kermit Mullins vs Dan Best German winMy Germans were able to get good breaks on the attacking Americans as they neared the chateau. By Turn 5, the Germans looked to be in charge, but then Dan's 8-1 with 2 x MMG"s went on rate of fire tear that killed the German 8-1, 4-4-7 with an LMG and the 88 Gun Crew all of whom had been concealed. On the final turn, Dan managed to break everyone in the chateau, but broken German squads in the lower level kept him gaining control, so a German win.
2022-01-17(D) Indy Lagu vs Rob Oler German winI think the key to the game is the German 88L.
It's not expendable (lost it and lose the game). So I
set mine up behind the chateau.

The Americans made good progress even though
they lost 2 HS from good German shooting. The Germans
withdrew to the chateau without so much as a broken HS.
The Cavalry arrived just in time to shore up the
chateau defense. At the end, there were too many
Germans in force in the chateau.

Well worth a playing. The most complicated rule is that the US gets two 57 RCL.
2021-11-07(A) Richard Jenulis vs George Kelln American winWest Coast Rumble 2021 (Round 4). Hard on the Americans. A malfunctioned 88 helped. Always fun to beat the designer in his own scenario.
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ActionDate
Indy Lagu Added a playing2022-01-18 14:05:50
grumblejones Added a playing2022-01-18 01:56:25
Danno Added a playing2022-01-18 01:55:21
hoxson1 Uploaded an Image2021-12-10 03:34:49
hoxson1 Uploaded the Board image2021-12-10 03:22:57
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1705
(schloss diersfordt 1900.png)Imagehoxson1712
(m18 RCL 57mm.png)Imagehoxson1764
(raffruff map.png)Map Imagehoxson1670
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Statistics:
Avg Rating: 7.60Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 1.6 hours
Recorded Games: 4
Archive recorded plays:
American2
German2
Drawn:0

ROAR Data: (as of today)
Raff's Ruffians
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[A] American 0
[D] German 1
All Rights Reserved. (c)2022 Dave Ramsey.