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Chateau of Death WTO (id:#65637)
(BFP: Operation Neptune ID: ON 10)   [next]   [previous]
Bois-Jérôme-Saint-Ouen, France 1944-08-28 (5 others)
S20: Joseph 351 (ASL Starter Kit #3)
VV91: Le Retour De La 7e Compagnie (Vae Victis # 118)
DB157: Morning Massacre (Dispatches from the Bunker #50)
ON 5: Sweeping East (BFP: Operation Neptune)
ON 6: Sweeping West (BFP: Operation Neptune)
Designer: David Lamb
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
0%

Overview:

The 129th Brigade had plunged into the dense woods with the mission to capture Bois Jérôme St. Ouen. The lead company became lost and ran into dug-in tanks supported by infantry. Meanwhile, B Company, guided by two members of the Resistance, encountered the enemy in a chateau on the outskirts of Bois Jerome, and captured it by midday.
Attacker: German (Elements of Grenadier Regiment 150, Infanterie Division 49)
Defender: British (Elements of B/4th Somerset Battalion, 129th Infantry Brigade, 43rd Wessex Division and elements of the 43rd Reconnaissance Regiment)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:6.5
AFVs: A:4
Marder III(t)M x 2
SdKfz 10/4
SPW 250/sMG

D:5
AEC II
Humber IV x 2
Carrier C
Carrier A

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Brush as Woods.
Map Board(s): 7a
Overlays: O-1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-03-17(A) Dave Mareske vs Dan Sullivan British wineASL open first round. Brits rolled lots of 2s and 3s and the British Sniper had fun picking off CE vehicles. The Germans were able to get some smoke, but eventually Malfed both guns by Turn 3. The Brits were able to hang on to one building hex.
2022-03-11(D) Glen Taylor vs Dennis British win
2022-03-11(D) Indy Lagu vs Rob Oler British winOur first foray into Operation Neptune: this scenario didn't disappoint.

We both felt as though our sides were being slowly eroded. The terrain
is a bit claustrophobic and does not allow for a lot of long shots.

Rob chose not to dismount his Carrier HS...in hindsight that might have been
a mistake. The Marders are great AT assets, but a tad vulnerable. I fired some
AP at infantry early on (to save the HE7).

Our scenario came down to the last CC phase. Rob said that if this one isn't a 10,
what is? Still, I wonder if that is a statement about the scenario, or our specific
playing...

Try it!
View all
ActionDate
Indy Lagu Added a playing2022-03-20 19:51:38
dmareske Added a playing2022-03-17 16:39:34
Dave Modified the overlays2022-03-11 22:08:47
mgtaylor Added a playing2022-03-11 21:53:15
mgtaylor Rated the scenario2022-03-11 21:52:34
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Statistics:
Avg Rating: 7.75Votes: 4
Views: 0
To-Play list count: 1
Estimated Play time: 4.4 hours
Recorded Games: 3
Archive recorded plays:
German0
British3
Drawn:0

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All Rights Reserved Dave Ramsey.