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The Beleaguered Capital SCW (id:#65649)
(HazMo Scenario Pack 2: The Un-Civil Wars ID: HazMo 11)   [next]   [previous]
Boadilla Del Monte, Spain 1936-12-16 (0 others)
Designer: Chuck Hammond
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
NationalistsRepublicans
22.222222222222%

Overview:

As part of the effort to seize Madrid, Franco aimed to cut off the municipal water supply and electricity by blocking the Corunna Road, the capital city's primary lifeline to the north. With this aim in mind, the Nationalists assembled 17,000 men, backed by 4 mobile brigades, batteries of 155mm howitzers and air support in the form of Ju-52 bombers. The first objective was the village of Boadilla del Monte, which the Nationalists pummeled with heavy artillery and air strikes prior to the assault.
Attacker: Nationalists (Legión Española)
Defender: Republicans (XI International Brigade and Boadilla Garrision)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:21.5
AFVs: A:3
PzKpfw IB(g) x 3

AFVs: D:3
T-26 M33 x 3

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: MUD is in effect, paved roads. NQ and H-t-H are in effect. w D: FB1
Map Board(s): 64
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-01-22(A) Jobbo Fett vs RootinPutinA Republicans winAn easy win for the Republicans, with the Nationalist side barely being able to pierce the defenses of but a few Green squads. There is something to be said about the amount of low rolls Rootin was able to throw down and whoop me with, but this is the first scenario from Hazardous Movement that truly has be scratching my head. The difficulty for the Nationalist side is absurd, especially after re-reading the Objective, coupled with the starting locations and the fact that all the defenders can conceal for free. There's just no way to move into the city without taking easy losses and breaks and if you're average roll is an 8 on the MC, you just won't progress. It would've been hard against just the initial forces, but by turn 4, with the vast amount of reinforcements (and their ridiculous entry area!) and merely losing 4 CVP in combat... It was a no brainer for the depleted attackers that had to start facing tanks and troops with only a faint selection of Good Order. This was further hindered by an immobilized Pz Ib, and a second with a broken MA and under Recall.

Played with the balance, with offers nothing of note.
2022-10-06(A) Simon Staniforth vs Mick Allen Republicans winAs the Nationalists I slightly misread the VC thinking I only had to protect the single road R5 - EE6. Nevertheless towards game end I held buildings around the R5 hex but a combination of Immobile tanks (which I just couldn’t take out in CC despite -1 leaders and Heroes in on the action) and infantry were able to hold me in Melee this ensuring I couldn’t fulfil the GO victory requirement. A close game, enjoyable scenario, going to the final half turn
2022-06-14(D) Jeff B vs Joe Arthur Republicans winYet another HazMo scenario that (almost) went to the very end. And yet another that's just not very fun to play. Nationalists pushed with all their might for a hold in the south, establishing a firm foothold, but not without losing 1.5 squads. This left many green Republicans scrambling to reposition in some nasty muddy terrain. On Turn 2, with the help of their unopposed armor, the N's were able to expand their hold to the northern edge of the church. By the end of Turn 3 most of the straggling R's were able to make it to the edge of the W road. Meanwhile their tanks came in from the south, unable to dispatch the elusive Panzer in the area after it kicked into motion, but staying out of sight from the many N MGs. A few infantry accompanied them, but most came on in the northwest, with a full stack of squads breaking from a lucky 2+2 shot. The two DC attempts on the other two in-motion Panzers failed miserably, but both would be dealt with via street fighting on the next turn while making their way along the meandering road. Meanwhile in the south the invading R infantry dealt with the few N's in their way, but at the cost of a squad and another HS broken never to return. The tanks moved up to the hedgerow, ready to pound the N's and risking their MG fire. On Turn 5 The last remaining N tank broke its gun, the R tanks inched up even further (while breaking two of their MAs), and the R infantry continued to push in from the north. By this time the N infantry were being squeezed into just a few safe hexes, and were forced to lose concealment due to the broken infantry overstacking on their routs. The next two turns I could feel my opponent gasping his last breaths as my anaconda-like force continued to inexorably squeeze him. His tank repaired its MA, but it was too little, too late as his last two good order MMCs broke under withering fire.
2022-03-18(A) nathan wegener vs Peter Ward Republicans winMM2022 fun premise - i rolled lots of 10's and my opponent played well and rolled lots of 4's... it was ugly
2022-03-15(A) Eric Partizan Eric vs Republicans win
View all or balance report
ActionDate
Jobbo_Fett Added a playing2023-01-22 03:38:13
Bongiovanni Added a playing2022-10-15 16:27:58
Simonstan Added a playing2022-10-15 14:19:54
buser333 Added a playing2022-06-14 19:57:21
nebel Added a playing2022-03-19 04:14:28
FileDescriptionUserViews
(spanish nat vs reb.png)Imagehoxson1164
(hazmo beleagured map.jpg)Map Imagehoxson1174
The Beleaguered Capital Map Image (Screenshot (211).png)Map ImageChuck163
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Statistics:
Avg Rating: 5.14Votes: 7
Views: 0
To-Play list count: 0
Estimated Play time: 7.1 hours
Recorded Games: 6
Archive recorded plays:
Nationalists1
Republicans5
Drawn:0

ROAR Data: (as of November 2021)
The Beleaguered Capital [Confirmed]
[A] Spain (Nationalist) 1
[D] Spain (Republican) 2
All Rights Reserved. (c)2022 Dave Ramsey.