homepage
  • Your recently viewed scenarios
    • Crossfire
      Heloanjin played the scenario
      Showdown in Syria
      grumblejones played the scenario
      Showdown in Syria
      Danno played the scenario
      Never On Time
      Rich Weiley played the scenario
      It's a Battlefield
      Rich Weiley played the scenario
      The Wells of Borgut
      Pte Parts played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Tin Men In Tianmen CCW (id:#65651)
(HazMo Scenario Pack 2: The Un-Civil Wars ID: HazMo 13)
Tianmen, China 1945-08-17 (1 other)
CH 174: Settling An Old Score (Critical Hit # 7.3)
Designer: Chuck Hammond
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CommunistsNationalists
0%

Overview:

Following the Japanese surrender, Chiang Kai Shek urges the former occupation forces – along with the Chinese warlords who had served as their lackeys – not to surrender to the Communists but to instead resist the insurgency in the interest of “maintaining order.” The People’s Liberation Army, meanwhile, remains committed to either total victory or death.
Attacker: Communists (15th Brigade, 5th Division, New Fourth Army)
Defender: Nationalists (National Revolutionary Army)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:15.0
AFVs: A:1
T-26 M33

D:2
Type 95 HA-GO x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Wooden Bldgs.
Map Board(s): 59
Overlays: NONE
Errata (source)
In SP1 add the following "Place Ford Counters in M8 and S2."HazMo Website Errata
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentResultComments
2022-05-09(D) Dan Best vs Kermit Mullins Nationalists win
2022-05-09(A) Kermit Mullins vs Dan Best Nationalists winWell...what is there to say about this scenario. If you lose the Turn 1 initiative...prepare to meet your maker. My Communists lost four squads on Turn 1 ...KIA'd. My 9-0 rolled boxcars on his first morale check. Then both my MMG's MALF'd on their first shot. We had some interesting ups and downs that made it a little bit interesting, but it was really over after Turn 1. I personally dislike setting up adjacent and I couldn't come up with a plan that kept me from doing that very thing. So if you lose the initiative, then you will probably lose the scenario. However, I believe this scenario is perfect for a Ferocity Fest Scenario.
View all
ActionDate
grumblejones Added a playing2022-05-10 00:31:49
Danno Added a playing2022-05-10 00:28:00
Hutch Added Errata2022-05-09 17:00:38
Hutch Modified the overlays2022-05-09 16:59:39
hoxson1 Modified the misc. rules2022-03-11 22:16:05
FileDescriptionUserViews
(redchina-kmt.png)Imagehoxson167
Tin Men in Tianmen Map Image (Screenshot (210).png)Map ImageChuck62
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 6.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 4.6 hours
Recorded Games: 1
Archive recorded plays:
Communists0
Nationalists1
Drawn:0

ROAR Data: (as of January 2022)
Tin Men in Tianmen
[Log in to Confirm or Edit]
[A] Japanese/Nationalist Chinese 0
[D] CCP (Partisan) 0
All Rights Reserved Dave Ramsey.