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Tin Men In Tianmen CCW (id:#65651)
(HazMo Scenario Pack 2: The Un-Civil Wars ID: HazMo13)   [next]   [previous]
Tianmen, China 1945-08-17 (1 other)
CH 174: Settling An Old Score (Critical Hit # 7.3)
Designer: Chuck Hammond
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CommunistsNationalists
10%

Overview:

Now that the war against the much-despised Japanese invader had been won. Chiang Kai-Shek knew he had to defeat the communist insurgency . With the Japanese occupation forces in China on the verge of surrender, Chiang hoped to execute a political masterstroke. He ordered the Japanese, along with the Chinese warlords who had served as their lackeys, not to surrender to the Communists but to instead retain their fighting capabilities as a means of "maintaining order." In this was, Chiang hoped to weaken the local warlords and the communist insurgency simultaneously. The Communists, meanwhile, had their own plans. Aware that time was of the essence, they launched an offensive in Tianmen against the unlikely alliance of Nationalist and Japanese forces.
Attacker: Communists (15th Brigade, 5th Division, New Fourth Army)
Defender: Nationalists (National Revolutionary Army and Japanese Garrison, Hubei Province)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:15.0
AFVs: A:1
T-26 M33

AFVs: D:2
Type 95 HA-GO x 2

Guns: A:0
PTRD-41 ATR
D:0
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Wooden Bldgs.
Map Board(s):
59 Show/hide map dependencies
PublicationBoard
Winter Offensive Bonus Pack 201059
Overlays: NONE
Errata (source)
In SP1 add the following "Place Ford Counters in M8 and S2."HazMo Website Errata
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-06-04(D) Richard Jenulis vs Tycho Granville Nationalists winQuick fun little barroom brawl that starts with a bang. My initial thoughts were that the side who moves first will have the advantage. I'm not sure that it will always be fatal. The communist moved first and I was able to survive and push his forces out of the Northwest buildings. The Nationalists did not even try for the Southeast buildings. I was able to park a tank on the bridge and another in the stream next to the bridge. The Communist took to many losses to counterattack and called it early.
2022-05-09(D) Dan Best vs Kermit Mullins Nationalists winFirst to play and post.
2022-05-09(A) Kermit Mullins vs Dan Best Nationalists winWell...what is there to say about this scenario. If you lose the Turn 1 initiative...prepare to meet your maker. My Communists lost four squads on Turn 1 ...KIA'd. My 9-0 rolled boxcars on his first morale check. Then both my MMG's MALF'd on their first shot. We had some interesting ups and downs that made it a little bit interesting, but it was really over after Turn 1. I personally dislike setting up adjacent and I couldn't come up with a plan that kept me from doing that very thing. So if you lose the initiative, then you will probably lose the scenario. However, I believe this scenario is perfect for a Ferocity Fest Scenario.
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ActionDate
Hutch Modified the misc. rules2024-12-13 15:06:58
Hutch Modified the overview2024-12-13 12:56:17
Hutch Modified the Defender's Guns2024-12-13 11:24:26
Hutch Modified the Attacker's Guns2024-12-13 11:24:26
Hutch Modified the unit counts2024-12-13 11:24:26
FileDescriptionUserViews
VASL Scenario Setup (HazMo 13 Tin Men In Tianmen v667.vsav)VASL SetupTuruk267
(redchina-kmt.png)Imagehoxson1628
Tin Men in Tianmen Map Image (Screenshot (210).png)Map ImageChuck636
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Statistics:
Avg Rating: 6.33Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 4.6 hours
Recorded Games: 2
Archive recorded plays:
Communists0
Nationalists2
Drawn:0

ROAR Data: (as of today)
Tin Men in Tianmen
[Log in to Confirm or Edit]
[A] CCP (Partisan) 1
[D] Japanese/Nationalist Chinese 7
All Rights Reserved. (c)2022 Dave Ramsey.