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Five-Oh-Sink WTO (id:#65666)
(From The Cellar Pack #11 ID: FT311)
Outskirts of Eindhoven, the Netherlands 1944-09-18 (45 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABTF 2: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABTF 3: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J 58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack #7)
BB19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun)
JAVA12: Take That Bridge! (ASL For Fun)
FT217: Cavalry Delaying Action (From The Cellar Pack #8)
FT218: Taking Luneville (From The Cellar Pack #8)
Pegasus 2: Bad Stomach (Unknown)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
Designer: Toby Pilling
Starter kit scenario?:    Deluxe scenario?:
 
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Overview:

The day after landing and their failed attempt to secure the bridge at Zon intact, Colonel Robert Sink dispatched much of his 506th Regiment (also known as the ‘Five-Oh-Sink’) south into Eindhoven to help prepare for a link up with XXX Corp. When a pair of 88s were reported in the suburbs around Kloosterdreef and Woenselschestraat, Company F of 2/506 was dispatched to take out the guns in the flank and rear.
Attacker: American (Elements of Company F, 2nd Battalion, 506th Regiment)
Defender: German (Elements of FlaK Brigade 18)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:6.5
AFVs: A:0 D:0
Guns: A:1
M1 81mm Mortar
D:2
8.8cm FlaK 18 x 2
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-05-15(D) S. Slunt vs Indy Lagu American winWas a fair close game even considering I Malf'ed my first 88 on its second shot
My last crew succumbed to a DC explosion on the Last American Advanced fire phase.
2022-04-10(A) Dan Best vs Kermit Mullins German win
2022-04-10(D) Kermit Mullins vs Dan Best German win88's are tough to face up close. The American attack was completely broken up in the north with 1-1/2 US Squads captured. The Americans took out one 88, but their final attack was broken up for a German victory.
2022-04-02(A) Jonathan Plott vs Jeff Jordan German winMy first full-rules ASL match. Had the opportunity to play this at the Where the Iron Crosses Grow tournament this past weekend. A great introduction to a number of the differences between the SK and ASL rulesets. Many thanks to all who helped me waddle through the game!
View all
ActionDate
slunts Added a playing2022-05-15 23:26:57
grumblejones Added a playing2022-04-10 22:57:56
Danno Added a playing2022-04-10 22:57:23
Jplott94 Added a playing2022-04-04 11:42:05
Indy Lagu Modified the Unit Elements2022-03-25 20:23:33
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Statistics:
Avg Rating: 5.75Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 2.1 hours
Recorded Games: 3
Archive recorded plays:
American1
German2
Drawn:0

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All Rights Reserved Dave Ramsey.