homepage
  • Your recently viewed scenarios
    • Friday the 13th
      GOUREAU played the scenario
      Polar Bear
      grumblejones played the scenario
      Sochaczew
      dmareske played the scenario
      Commando Raid at Dieppe
      Danno played the scenario
      Commando Raid at Dieppe
      grumblejones played the scenario
      My Lonely Valentine
      Kydder played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Tournaments
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
What Lurks in the Kunai? CBI (id:#65765)
(Grumble Jones ID: GJ103)   [next]   [previous]
Wesu Ga, Burma 1944-03-03 (2 others)
AP175: Hold Your Horses (ASL Action Pack #17 Oktoberfest XXXV)
AP217: Laager Time (ASL Action Pack #20 Oktoberfest XXXIX)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

At the onset of March 1944, the Allies were slowly converging on the Burmese village of Walawbum. Situated on the Kamaing Road, Walawbum could be accessed by numerous access trails and roads. Elephant grass reaching 15 ft tall in places lined the roads near Wesu Ga. The Japanese had quickly moved elements of two infantry regiments, the 55th and 56th to defend the area. The terrain near Wesu Ga was wet and muddy, which would force any Allied tanks to remain on the roads. Hidden in the high Kunai...the Japanese would spring the ambush.
Attacker: Allied (Chinese 1st Provisional Tank Group and 5037th Composite Group "Merrill's Marauders")
Defender: Japanese (55th Infantry Regiment)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:3
M3A3(a) x 3

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:2
Type 94 Rapid-Fire Gun x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), Ex. Roads are roads, Kunai +1 Bog, D: HIP x 3S, Panjis (G9), Pillbox (G1.632).
Map Board(s):
35 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun (2nd Edition)35
ASL 8 - Code of Bushido35
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Someone Linked the scenario to ROAR2026-10-09 00:05:38
Someone Modified the gps location2022-08-24 23:55:08
Someone Modified the Unit Elements2022-01-05 20:23:23
Someone Uploaded an Image2022-01-05 20:22:30
Someone Uploaded the Board image2022-01-05 20:19:56
FileDescriptionUserViews
(DZAOhytX0AAUSTr.jpg)After Action Reportgrumblejones1672
(GJ-103.jpg)Imagegrumblejones1732
(kmt usa- jap.png)Imagehoxson11682
(m3 china kmt.png)Imagehoxson11520
PDF Version of the Scenario Card (GJ-103.pdf)Misc.grumblejones1564
(lurk kunai map.png)Map Imagehoxson11551
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 0
Archive recorded plays:
Allied0
Japanese0
Drawn:0

ROAR Data: (as of today)
What Lurks in the Kunai [Confirmed]
[A] American 0
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.