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Meeting at the Elks Club PTO (id:#65861)
(HASL 11 - Sword & Fire: Manila ID: SF08)   [next]   [previous]
Manila, Luzon, Philippines 1945-02-19 (23 others)
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NEWS69: L'Amour, L'Amour, L'Amour (ASL News # 32)
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UV 7: Unfinished Business (Uncommon Valor)
X12: Nowhere to Hide (Rout Report # 2.2)
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CH 43(a): Opening Blow (Critical Hit Retro Magazine 3)
HS33: Down on the Farm (ASL Journal #11)
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CtR-14: Dangerous Descent Into Maggot Valley (Corregidor: The Rock)
CtR-15: Night of the Living Dead (Corregidor: The Rock)
YASL 25: Stein's Stinger (Nor'easter Scenario Pack II)
SF09: First, Do No Harm (HASL 11 - Sword & Fire: Manila)
CH 43 Ver. 1.2: Opening Blow (Critical Hit #4 2022 Reprint)
MM84: Mount Belvedere (March Madness 2023 10th Mountain Division Pack)
MM EN: Operation Encore Mini-Campaign (March Madness 2023 10th Mountain Division Pack)
ASLN69: L'Amour, L'Amour, L'Amour (Critical Hit #8.2)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
100%

Overview:

Situated near the shores of Manila Bay were the Elks Club, the Army/Navy Club, and the High Commissioner's Office. These large structures blocked access towards Burnham Green, the Manila Hotel, and the South Port area. The Japanese positioned their defenses so that all three buildings were mutually supporting. The troopers of the 12th Cavalry Regiment drew the assignment of taking this area. They would soon discover that even with armor support it would take heroic actions by many troopers to clear the Japanese from those three key buildings.
Attacker: American (12th Cavalry Regiment, 1st Cavalry Division and 44th Tank Battalion)
Defender: Japanese (Central Force Headquarters Battalion)  
5.5-7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.5 D:10.0
AFVs: A:5
M4A1
M4 x 2
M8 x 2

AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:2
Type 98 High-Angle Machine Cannon x 2
Type 89 Heavy Grenade-Launcher
Type 97 20mm Automatic Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bidding for American side can lower turns to 5.5....A: M4A1 (Note F)
Map Board(s):
MMP: SF3 MMP: SF5 Show/hide map dependencies
PublicationBoard
HASL 11 - Sword & Fire: ManilaMMP: SF3
HASL 11 - Sword & Fire: ManilaMMP: SF5
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-08-21(A) neal ekengren vs American winSolo with boards. USA will overrun Japs with 2 to 1 squad advantage, lots of toys, 5 tanks and one with FT. Japs didn't even try to defend the southern building. What makes this interesting is the SSR bids for USA. If somebody really really wants USA they will have to take their buildings in only 5.5 turns. I would talk the Japs in this case but never at 7.5 turns. I'd like to see more scenarios with this kind of bidding instead of the standard "TAKE IT IN 6" type victory. File showing my setup.
View all or balance report
ActionDate
Hutch Removed a map2025-02-13 12:20:00
Hutch Modified the maps2025-02-13 12:19:33
Hutch Modified the gps location2025-02-13 01:45:36
Hutch Modified the maps2025-02-13 00:58:41
nekengren Rated the scenario2023-08-21 23:07:21
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1562
Setup for SF8 solo. (SF8.jpg)Imagenekengren470
DescriptionUploaded by
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Images

Setup for SF8 solo.
 
Statistics:
Avg Rating: 5.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 5.7 hours
Recorded Games: 1
Archive recorded plays:
American1
Japanese0
Drawn:0

ROAR Data: (as of today)
Meeting at the Elk's Club
[Log in to Confirm or Edit]
[A] American 2
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.