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First, Do No Harm PTO (id:#65862)
(HASL 11 - Sword & Fire: Manila ID: SF09)   [next]   [previous]
Manila, Luzon, Philippines 1945-02-19 (23 others)
HS24: Tickling the Ivories (HSASL 2 - Operation Veritable)
HS25: Lambs Led to Slaughter (HSASL 2 - Operation Veritable)
HS26: Got Milk? (HSASL 2 - Operation Veritable)
OV CG I: Riley's Road CG Milk Factory (HSASL 2 - Operation Veritable)
NEWS69: L'Amour, L'Amour, L'Amour (ASL News # 32)
CH 43: Opening Blow (Critical Hit # 4)
EP69: L'Amour, L'Amour, L'Amour (Euro-Pack III - Late War `44-45)
UV 7: Unfinished Business (Uncommon Valor)
X12: Nowhere to Hide (Rout Report # 2.2)
JF 12: Scheer Terror (Jitter Fire IV)
FrF42: Kiss of Fury (Friendly Fire Pack 5)
GJ038: Croc Night (Grumble Jones)
CH 43(a): Opening Blow (Critical Hit Retro Magazine 3)
HS33: Down on the Farm (ASL Journal #11)
FrF99: Boy Soldiers (Friendly Fire Pack 12)
CtR-14: Dangerous Descent Into Maggot Valley (Corregidor: The Rock)
CtR-15: Night of the Living Dead (Corregidor: The Rock)
YASL 25: Stein's Stinger (Nor'easter Scenario Pack II)
SF08: Meeting at the Elks Club (HASL 11 - Sword & Fire: Manila)
CH 43 Ver. 1.2: Opening Blow (Critical Hit #4 2022 Reprint)
MM84: Mount Belvedere (March Madness 2023 10th Mountain Division Pack)
MM EN: Operation Encore Mini-Campaign (March Madness 2023 10th Mountain Division Pack)
ASLN69: L'Amour, L'Amour, L'Amour (Critical Hit #8.2)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
44.444444444444%

Overview:

From 16-18 February the 148th Infantry Regiment repeatedly assaulted the Japanese positions in the Medical School and Science Buildings and had penetrated the eastern portion of the University Hospital as well. On the morning of 19 February, the 5th Cavalry Regiment relieved the 148th Infantry from the from lines. Using Tanks, flamethrowers, and bazookas, the troopers finished clearing the Medical School and Assumption College, but the Japanese still held onto parts of the Science building. Turning their attention north towards Rizal Hall, the troopers found it fortified inside and out, with machine guns at every window.
Attacker: American (Troops B and G, 5th Cavalry Regiment, 1st Cavalry Division)
Defender: Japanese (Central Force Headquarters Battalion)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:22.0 D:20.0
AFVs: A:10
M4A1 x 4
M8
M3A1 ht x 3
M3 ht x 2
2 1/2-Ton x 2

AFVs: D:3
Type 1 HO-KI x 2
M3A1 SC(a)
Type 94 Truck x 2

Guns: A:0
M2 60mm Mortar
D:5
Type 90 Field Gun
Type 98 High-Angle Machine Cannon x 2
Type 92 70mm INF Gun x 2
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Fortified Buildings (B23.9), A: Civilian Intelligence (SF20.4), M4A1 (Note F)
Map Board(s):
MMP: SF6 Show/hide map dependencies
PublicationBoard
HASL 11 - Sword & Fire: ManilaMMP: SF6
Overlays: NONE
Errata (source)
In the VC, change “33W77” to “3W77”.MMP-Perry
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-08-19(A) Ben Jones vs SteveO American winThe Japanese defence gave nothing much away. I focussed my attack on the Science building in the south. The 9-2 and HMGs sat away in assumption college to hit the western face of the Hospital if necessary – it wasn’t and they did very little the entire game, but did keep the Japanese away from the front of the hospital. In the North west I had two crews with MMGs and a light mortar to discourage movement of units to the threatened buildings.

I was very lucky with my civilian intelligence roll, which stripped concealment from all of the defenders of the science building and unHipped a couple of half squads.

I was allowed easy entry into the science building by my opponent not filling his fortified location with enough to stop entry.

We rolled up a stop to the rain and heavy winds in, I think, turn two that made the blazes spread like crazy (after a few turns we just stopped rolling for them as they were moving away from the action, and, well, flame spread is the least attractive aspect of ASL. This did not stop me *trying* to roll for smoke a thousand times.

A half track moved to the right to unload a MMG squad a leader and eventually to allow the crew to abandon with the 50cal. This stack took up position in the second floor of the Ermita apartments and did a good job of discouraging and punishing any Japanese along Taft Avenue.

One HT recalled, one immobilised by dodgy American engineering – although the crew would abandon later to add a third 50 cal to the FLs that the Japanese would have to banzai through.

Massed US fire groups and FT in the science building pushed the defenders back through the trenches he had leading to the Hospital. My opponent had misplaced the trenches as they did not connect to any buildings. (Why the rule here is “connect to cellars” not “connect to buildings/rubble” is a small irritation).

The Japanese reinforcements came on in the centre of the North edge but moved very slowly v- they could have made a much faster advance as I had very little in the North, however there was a menacing 50 cal in the Ermita Apartments that meant and move had to be carefully examined to avoid.

My opponent made a newbie error in leaving two towed guns in tow and vulnerable to my reinforcements. This was actually a well planned pro gamer move that cost me two AFV in an AT gun ambush.

My reinforcements came on mainly in the top left save a small platoon that entered on the middle of the left edge and spent 4 turns running into action.

Turn 6 saw my reinforcements jumping off into Rizal Hall and the south of the hospital, finding that the staircases were fortified (of course). I positioned 3 MGs, a mortar and two HT to interdict his reinforcements from crossing Padre Faure Street and a tank and the 50 cal covered Taft Avenue.

After a turn of THH shenanigans and dashing most of the Japanese troops made it into the block to the east of the hospital. However in my turn I massed 3 50 cals, an MMG to FL all along Taft Avenue to block the reinforcements and had a tank ready to push a wreck out of existence to ensure sweet FFMO shots against the banzai.

In the hospital it took the work of 7 squads to encircle, smoke, breach and advance into CC to kill the entire Japanese stack guarding the Southern stairwell.

At this point my opponent conceded. Rizal Hall was mine bar mopping up, The Science Building was taken and The Hospital, now that I had access to the first floor would have fallen in the remaining time.

We enjoyed the scenario. From the attackers POV there are many options, not just to attack but how to interdict the Japanese on and off board forces.

The technical aspect of cracking Japanese in fortified stairwells is appealing, the size of the map and the surfeit of transport give a lot of options to the Americans and reinforcing Japanese.

8/10 would recommend.
2023-01-14(A) A Fifteen vs Peter Palmer Japanese win
2022-10-20(D) Jeff B vs John Fedoriw Japanese win8.5 hrsI did not put a single body in the Science Building, instead stacking the hospital and Rizal Hall with most everything I had. My opponent attacked with most of his force from the west, but strangely did not put any pressure whatsoever on Rizal Hall. He wisely stripped his three HTs of their MGs. His approach was very cautious, and by the end of Turn 2 he had assembled two monster kill stacks across from the hospital. This backed me off from the fringe, allowing him on Turn 3 to conceal most of his encroaching force. Turn 4 finally saw him make his initial assault, and I lost a HS plus an AA gun and crew to one HS for him. My reinforcements were much needed, with probably 2/3 of them making it to the hospital, 1/4 shoring up the still-untouched Rizall Hall, and the remaining 1/4 plus trucks and guns making for safe hiding in the far east. Turn 5 saw me lose my ART and another 1.5 squads, and the bleeding of bodies would only mount from thereon out. But the Americans made little actual progress as far as taken real estate, being very wary of being inside the building amongst concealed Japanese (with a FT to boot). Turn 6 saw me lose a couple crews and another squad, but I managed to kill an 8-0 and a HS. The Americans finally managed a toehold in a couple corners of the hospital. For the next couple turns the Americans continued to pound away at any Japanese troops that showed their faces at the windows, and by the end of Turn 8 the CVP count was 25-3. The five less hexes they needed to capture, combined with the nine from the Science Building and the two controlled in the hospital, meant the Americans would only have to take four more hexes. That meant I had to throw most everything I had left to the windows to try and hold them off on the last turn. Thankfully I still had a few full squads left and enough concealed units to do a fair job of standing up the the withering firepower, but the count rose to 32-5 or, in other words, a net gain of zero. This still meant four hexes needed. When my FT fried the contents of one adjacent hex, another hex was broken and pinned to the man, and miraculously one of the 9-2 and all accompanying units with him pinned, he was only in position to take three. I honestly felt I had zero chance going into this one, and despite this being as close of a finish as you could ask for, I felt this to be another disappointing scenario from SF as I thought my opponent played way too conservatively and it was an extremely boring defense.
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ActionDate
Ibncalb Added a playing2025-08-19 16:39:02
gekko_66 Linked the scenario to ROAR2025-07-24 03:38:51
aokigaryou Modified the unit counts2025-07-21 12:18:31
Hutch Removed a map2025-02-13 12:21:07
Hutch Modified the maps2025-02-13 12:20:50
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Statistics:
Avg Rating: 5.67Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 13.6 hours
Recorded Games: 3
Archive recorded plays:
American1
Japanese2
Drawn:0

ROAR Data: (as of today)
First, Do No Harm [Confirmed]
[A] American 3
[D] Japanese 3
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