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Line In The Sand WTO (id:#65899)
(Wacht Am Rhein Second Edition Volume 2 ID: WaR 10)   [next]   [previous]
See Also: A Line in the Sand by Multi-Man Publishing Line in the Sand by Lone Canuck Publishing A Line in the Sand by Multi-Man Publishing
Wardin, Belgium 1944-12-20 (38 others)
KGP01: Shadows of Death (HASL 2 - Kampfgruppe Peiper I)
KGP05: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP06: Probing the Villas (HASL 3 - Kampfgruppe Peiper II)
KGP09: Carnage in the Night (HASL 3 - Kampfgruppe Peiper II)
KGP CG II: The Bridge at Cheneux (HASL 3 - Kampfgruppe Peiper II)
KGP CG IV: Prayers in the Dark (ASL Journal # 3)
KGP CG 4: Above the Prayers (ASL News # 28)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
WO07: Hell for the Holidays (Winter Offensive Bonus Pack 2012)
BP1 #2: Down The Road (Battle of the Bulge I)
GJ048: Marvie Melee (Grumble Jones)
GJ096: A Mickey Mouse Effort (Grumble Jones)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
ASLN62: Down The Road (Critical Hit #8.1)
ASLN62: Down The Road (Critical Hit #8.2)
ASLN KGP CGIV: Above The Prayers (Critical Hit #8.2)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
0%

Overview:

After helping Oberst Heinz Kokott’s Volksgrenadier in their final assault against Holtzthum, Oberst Paul von Hauser’s Kampfgruppe 901 followed the rest of Panzer Lehr, which had already crossed the Clerf at Drauffet. The division’s reinforced Aufklärungs-Abteilung, Kampfgruppe von Fallois and the following Kampfgruppe 902 had had a brief skirmish at Eschweiler just north of Wiltz but Bayerlein left the subjugation to this thorn in the division’s flank to the following Volksgrenadiers and Fallschirmjägers. However the Bastogne defenses, which a day earlier had lain wide open were now being rapidly reinforced as the 101st Airborne Division deployed. Company I, III/501st Parachute Infantry Regiment started entering the village of Wardin from the northwest, unseen in thick morning mist. Part of Panzer Lehr’s Aufklärungs-Abteilung moved into Wardin from the northeast at the same time and the two groups inevitably collided in the middle.
Attacker: German (Kampfgruppe 901, Panzer Lehr Division)
Defender: American (Company I, 501st Parachute Infantry Regiment, 101st Airborne Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.0
AFVs: A:9
PzKpfw IVJ x 3
JgdPz IV/70 x 2
SPW 251/1 x 4

AFVs: D:0
Guns: A:0 D:1

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist, Soft Ground. D: Gammon bombs
Map Board(s):
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PublicationBoard
ASL Starter Kit Expansion Pack #1 2nd Editions
ASL Starter Kit Expansion Pack #1 1st Editions
Overlays: B2 O2 O3 OG2 Wd2 Wd3
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-20(A) Robert Wiebe vs American American win

(VASL Log)
3 hrsGermans approached the village in a column, but moved too slowly and were unable to prevent the Americans from setting up concealed in the stone buildings. This made it hard to ferret them out, and the German once again ran out of time and unable to penetrate through the village to the western board edge. 4-hex range bazookas kept the German armour at bay, and therefore the infantry (at parity with the defender) were unable to break enough Americans.
View all or balance report
ActionDate
Ahriman667 Added a playing2024-12-20 20:42:32
Ahriman667 Rated the scenario2024-12-20 20:38:37
hoxson1 Modified the misc. rules2022-08-05 17:35:26
hoxson1 Modified the overview2022-08-05 17:33:26
hoxson1 Modified the unit counts2022-08-05 17:31:22
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Statistics:
Avg Rating: 5.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 5.9 hours
Recorded Games: 1
Archive recorded plays:
German0
American1
Drawn:0

ROAR Data: (as of today)
[Confirmed]
[A] Mutineer 10
[D]  
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