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Land of the Khan CBI (id:#65979)
(Critical Hit Retro Magazine 2 ID: CH 25)   [next]   [previous]
Prior Publication: Critical Hit #2
See Also: Land of the Khan by Critical Hit Land of the Khan by Critical Hit
Lanfeng, China 1938-05-10 (2 others)
CH 25: Land of the Khan (Critical Hit # 2)
CH 25: Land of the Khan (Critical Hit #2 2022 reprint)
Designer: Pete Mudge and Mike Izzo
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
37.837837837838%

Overview:

None.
Attacker: Chinese (23rd Regiment)
Defender: Japanese (14th Division)  
8 turns
    Players: 2     OBA: Chinese     Night: No
Unit Counts:
Squads: A:23.0 D:10.0
AFVs: A:0
AFVs: D:2
Guns: A:2 D:4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
8 41 5 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)5
ASL 3a - Yanks (2nd Edition)41
ASL 10 - Croix de Guerre41
ASL 1 - Beyond Valor (3rd Edition)8
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-10-03(D) Jobbo Fett vs xs-bombing Japanese winA secret objective and plenty of fretting for a small(er) Japanese force gives both players a lot to ponder, although the vast amount of concealment counters is hard to use all that way when the INF guns can't HIP and you have to spend so many if you plan to fake a Gun and Crew. That being said, Shawn put up a wonderful fight with tons of back and forth action. One squad on the south side in foxholes next to the bridge were nearly invincible thanks to the lack of LOS against the defenders, and a concentrated defense with line of sight against the open hexes that could threaten them. Snipers were somewhat active on both sides, and the bridge offers little to the side that does not plan for movement across it in such a vulnerable state. There was a lot of back and forth for the objective in the last 4 turns, and only an unlucky Chinese CC roll at the end (boxcars) sealed the win for the Japanese who managed to eliminate the enemy squad and remain good order for the end of the game.
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ActionDate
Jobbo_Fett Added a playing2023-10-04 23:17:44
Danno Added the scenario2022-08-07 20:00:02
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Statistics:
Avg Rating: 9.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 8.2 hours
Recorded Games: 0
Archive recorded plays:
Chinese0
Japanese0
Drawn:0

ROAR Data: (as of today)
Land of the Khan
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[A] Chinese 14
[D] Japanese 23
All Rights Reserved. (c)2022 Dave Ramsey.