Zerf Stranglehold WTO (id:#65986)
Prior Publication: Critical Hit #4
Zerf, Germany
1945-02-25 (13 others)
ASLUG10: Twilight's Last Gleaming (ASLUG # 5)
CH 46: Zerf Stranglehold (Critical Hit # 4)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#5: Ours Alone (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#7: North Side, South Side (Zerf Stranglehold : The 5th Ranger Battalion at War)
CH 46: Zerf Stranglehold (Critical Hit #4 2022 Reprint)
CH 46: Zerf Stranglehold (Critical Hit # 4)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#5: Ours Alone (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#7: North Side, South Side (Zerf Stranglehold : The 5th Ranger Battalion at War)
CH 46: Zerf Stranglehold (Critical Hit #4 2022 Reprint)
Designer: Steven C. Swann
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
As XX Corps approached Zerf the German resistance stiffened again in their own homeland. The 5th Rangers were ordered to assist in a breakthrough by the U.S. 10th Armored Division by moving behind German lines during the night. After four separate skirmishes, the Rangers were amazed the German command still did not seem to know that they were now in German territory. Reaching the Zerf-Irsch road, the Rangers laid their few mines. Finally realizing the Rangers were behind them, the Germans organized a counterattack. At 1645 hours, elements of the 136th Infantry Regiment attacked the Rangers from the north and south under artillery cover.Attacker: German (2nd Gebirgsjägers Division)
Defender: American (5th Ranger Battalion)
8 turns
Players: 2 OBA: German Night: NoUnit Counts: |
Squads: A:25.5 D:14.0 |
AFVs: A:2 StuG IIIG x 2 |
AFVs: D:0 |
Guns: A:0 5cm leGrW 36 x 2 D:2 M1 81mm Mortar x 2 |
Misc Rules: | A: German must enter 10 squads on both east and south edges, D: Commandos (H1.24) |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 5 |
ASL 5a - For King and Country | 32 |
ASL 4 - Partisan! | 32 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
---|---|
Hutch Modified the Unit Elements | 2025-02-25 12:24:46 |
Hutch Modified the gps location | 2025-02-25 12:24:02 |
Hutch Modified the overlays | 2025-02-25 12:23:19 |
Hutch Modified the unit counts | 2025-02-25 12:22:51 |
Hutch Modified the Attacker's AFVs | 2025-02-25 12:22:51 |
File | Description | User | Views |
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(!germ-usa.png) | Image | hoxson1 | 420 |
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