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Zerf Stranglehold WTO (id:#56987)
Critical Hit (Critical Hit # 4 ID: CH 46)   [next]   [previous]
See Also: Zerf Stranglehold by Critical Hit Zerf Stranglehold by Critical Hit
Zerf, Germany 1945-02-25 (13 others)
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UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
CH 46(a): Zerf Stranglehold (Critical Hit Retro Magazine 3)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#5: Ours Alone (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#7: North Side, South Side (Zerf Stranglehold : The 5th Ranger Battalion at War)
CH 46: Zerf Stranglehold (Critical Hit #4 2022 Reprint)
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
0%

Overview:

As XX Corps approached Zerf the German resistance stiffened again in their own homeland. The 5th Rangers were ordered to assist in a breakthrough by the U.S. 10th Armored Division by moving behind German lines during the night. After four separate skirmishes, the Rangers were amazed the German command still did not seem to know that they were now in German territory. Reaching the Zerf-Irsch road, the Rangers laid their few mines. Finally realizing the Rangers were behind them, the Germans organized a counterattack. At 1645 hours, elements of the 136th Infantry Regiment attacked the Rangers from the north and south under artillery cover.
Attacker: German (136th Infantry Regiment, 2nd Gebirgsjäger Division)
Defender: American (Companies D, E & F, 5th Ranger Battalion)  
8 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:33.0 D:16.0
AFVs: A:2
StuG IIIG x 2

AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:2
M1 81mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: German must enter 10 squads on both east and south edges, D: Commandos (H1.24)
Map Board(s):
32 5 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)5
ASL 5a - For King and Country32
ASL 4 - Partisan!32
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2014-03-08(D) Vic Lauterbach vs MA American winVery close - US had just one GO MMC left in VP area at game end. Brittle German infantry melt away under fire, but OBA is very dangerous. Encirclement creates interesting twists: rout lanes are critical and taking prisoners requires guards who can't contribute to defensive fire.
View all or balance report
ActionDate
Hutch Modified the Unit Elements2025-02-25 12:20:04
Hutch Modified the overview2025-02-25 12:18:58
Hutch Modified the misc. rules2025-02-25 12:15:23
hoxson1 Modified the Theatre2021-03-30 17:52:20
Hutch Modified the Attacker's Guns2020-11-25 11:13:14
FileDescriptionUserViews
End of GT8 (CH46 end of GT8.JPG)Imagedieneuner251059
(!germ-usa.png)Imagehoxson1961
Route of Rangers and attacks by 136th Infantry Regiment shown (zerf operation.png)Imagehoxson11061
VASL Map Configuration (CH46 map setup.JPG)Map Imagedieneuner251070
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

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Location

Images

End of GT8
Route of Rangers and attacks by 136th Infantry Regiment shown
 
Statistics:
Avg Rating: 6.00Votes: 2
Views: 5567
To-Play list count: 0
Estimated Play time: 10.6 hours
Recorded Games: 1
Archive recorded plays:
German0
American1
Drawn:0

ROAR Data: (as of today)
Zerf Stranglehold
[Log in to Confirm or Edit]
[A] German 0
[D] American 6
All Rights Reserved. (c)2022 Dave Ramsey.