homepage
  • Your recently viewed scenarios
    • Motoring to Mogilev
      jrwusmc played the scenario
      They Fired on Odessa...
      Djord played the scenario
      Behind in the Count
      grumblejones played the scenario
      Behind in the Count
      Danno played the scenario
      Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Children of the Kunai PTO (id:#66052)
(Critical Hit #3 2022 Reprint ID: CH 28)   [next]   [previous]
Prior Publication: Critical Hit #3
See Also: Children of the Kunai by Critical Hit Children of the Kunai by Critical Hit Children of the Kunai by Paddington Bears Children of the Kunai by Sydney Adventure Gaming Awards
Gemas, Malaya 1942-01-18 (5 others)
CH 28: Children of the Kunai (Critical Hit # 3)
FT KGS1: Slayed (Kampfgruppe Scherer: The Shield of Cholm)
KGS16: Policing Fire With Fire (Kampfgruppe Scherer - Player's Guide)
RPT183: The Gotanda Gambit (Rally Point #19)
J201: Careless at Bakri (ASL Journal #13)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
43.636363636364%

Overview:

Following the successful ambush the previous day, where the 2/30th had wiped out several hundred Japanese troops almost without loss, Gen. Bennett decided to follow up the success. D Company, commanded by Captain W.S. Melville, was ordered to advance and occupy a small hill near the Gemenach River to block the enemy reinforcements. However, the Jap build-up had been faster than anticipated, and enemy troops were already occupying the Aussies' start line. But it was too late to call off the attack. . . .A true classic. Australian troops launch one of the few attacking actions during the retreat to Singapore. Supported by artillery, the Australians must attack across two boards to cross a road. The Japanese get support in the form of tanks and fighter-bombers.
Attacker: Australian (D Company, 2/30th Battalion, AIF)
Defender: Japanese (Elements of the Japanese 5th Army)  
5.5 turns
    Players: 2     OBA: Australian     Night: No
Unit Counts:
Squads: A:12.0 D:8.5
AFVs: A:0
AFVs: D:1
Type 95 HA-GO

Guns: A:0
OML 2-in. Mortar x 2
Boys ATR
D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1) Exc: 1 road exists. D: Air Support (E7)
Map Board(s):
37 35 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido37
Overlays: G4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-11-04 15:04:39
Hutch Modified the gps location2024-11-04 15:03:11
hoxson1 Modified the Attacker's Guns2024-05-13 18:08:42
hoxson1 Modified the Defender's Guns2024-05-13 18:08:42
hoxson1 Modified the unit counts2024-05-13 18:08:41
FileDescriptionUserViews
(auss-jap new.png)Imagehoxson1258
(child_kunai_map.png)Map Imagehoxson1269
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 3.3 hours
Recorded Games: 0
Archive recorded plays:
Australian0
Japanese0
Drawn:0

ROAR Data: (as of today)
Children of the Kunai [Confirmed]
[A] Australian 24
[D] Japanese 31
All Rights Reserved. (c)2022 Dave Ramsey.