homepage
  • Your recently viewed scenarios
    • By Dawn's Early Light
      Pte Parts played the scenario
      The Gin Drinker's Line
      Pte Parts played the scenario
      Black Day in Hatten
      Pte Parts played the scenario
      The Road to Lyon
      Danno played the scenario
      War of the Rats
      toffee played the scenario
      Stutzpunkt Lezongar
      Jude played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Children of the Kunai PTO (id:#58677)
Paddington Bears (Aussie `96 Pack ID: PBP 3)   [next]   [previous]
(Revision: CH #3: CH28)
See Also: Children of the Kunai by Critical Hit Children of the Kunai by Critical Hit Children of the Kunai by Sydney Adventure Gaming Awards Children of the Kunai by Critical Hit
Gemas, Malaya 1942-01-15 (6 others)
PBP 3: Children of the Kunai (Paddington Bears '96 Pack)
Mission 6: The Gemencheh Disaster (Jumping Cats)
FT185: StuG of War (Franc-Tireur#13)
S16-3: A New Kind of Bravery (Sweet 16 4-Pack 1)
RPT83: Mile Peg 61 (Rally Point # 9)
: Children of the Kunai (SAGA 1992)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
50%

Overview:

Following the successful ambush the previous day, where the 2/30th had wiped out several hundred Japanese troops almost without loss, Gen. Bennett decided to follow up the success. D Company, commanded by Captain W.S. Melville, was ordered to advance and occupy a small hill near the Gemenach River to block the enemy reinforcements. However, the Jap build-up had been faster than anticipated, and enemy troops were already occupying the Aussies' start line. But it was too late to call off the attack. . . . .A true classic. Australian troops launch one of the few attacking actions during the retreat to Singapore. Supported by artillery, the Australians must attack across two boards to cross a road. The Japanese get support in the form of tanks and fighter-bombers.
Attacker: Australian (D Company, 2/30th Battalion, AIF)
Defender: Japanese (Elements of the Japanese 5th Army)  
5.5 turns
    Players: 2     OBA: Australian     Night: No
Unit Counts:
Squads: A:12.0 D:8.5
AFVs: A:0
AFVs: D:1
Type 95 HA-GO

Guns: A:0
OML 2-in. Mortar x 2
Boys ATR x 2
D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ, (Exc: 1 road exists), Ov1 w D: Air Support
Map Board(s): 35 37
Overlays: G4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultComments
2008-03-08(A) Paul Legg vs John O'Reilly Japanese winHeroes 2008
1996-04-26(D) Rich Weiley vs Geoff Morris Australian win
View all or balance report
ActionDate
Hutch Modified the Attacker's Guns2020-11-25 10:30:20
Hutch Modified the Attacker's Guns2020-11-25 10:29:52
Hutch Modified the Defender's Guns2020-11-25 10:29:52
Hutch Modified the unit counts2020-11-25 10:29:52
Rich Weiley Added a playing2020-06-20 12:21:00
FileDescriptionUserViews
(auss-jap new.png)Imagehoxson1406
(jap art tall grass.png)Imagehoxson1399
(child kunai map.png)Map Imagehoxson1389
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 7.00Votes: 2
Views: 4465
To-Play list count: 1
Estimated Play time: 3.3 hours
Recorded Games: 2
Archive recorded plays:
Australian1
Japanese1
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.