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The Streets of Shanghai CBI (id:#66300)
(ECZ Tournament Director's Pack ID: ecz14)   [next]   [previous]
SHANGHAI, CHINA 1937-08-18 (0 others)
Designer: Enrico Catanzaro
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
0%

Overview:

During the first part of the battle of Shanghai, the Nationalist Army made every effort to disloge the Japanese from the centre of Shanghai. General Zhang Zhizhong decided to use the 36th and the 87th Division to break through the enemy lines and reach the docks on the north bank of the Huangpu, literally throwing the enemy in the river. The Japaneses, better equipped and ready to resist at all costs, formed an urban fortification belt with bunkers, hidden guns, and trenches to absorb the impact of the assault.
Attacker: Chinese (87th Division, 36th Division, Peace Preservation Corps)
Defender: Japanese (29th Infantry Brigade, 5th Tank Battalion, 8th Independent Army Engineer Regiment, SEF)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:32.0 D:21.5
AFVs: A:6
Vickers 6-Ton Mk E(b) x 3
BA-6(r) x 3

AFVs: D:4
Type 89A CHI-RO x 2
Type 92 x 2

Guns: A:0 D:1

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
20 1 22 z Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1z
ASL 1 - Beyond Valor (3rd Edition)1
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)20
ASL 1 - Beyond Valor (3rd Edition)22
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-05-21(A) Jobbo Fett vs RootinPutin Japanese winAn absolute shellacking for the Chinese, getting massacred constantly by terrible Morale Checks and steady low rolls by Rootin. A good defense, coupled with rate of fire and tenacious Japanese fighters meant that getting anywhere was a massive chore. By the time we'd gotten to turn 5, it was obvious that my bid of 4 strongpoints was impossible. I don't think its possible to get all 5 strongpoints, nor is there any balance to this heavily Japanese favored scenario. Would like to see another take on this scenario, but hard to justify playing it twice.
View all or balance report
ActionDate
Jobbo_Fett Added a playing2023-05-21 04:22:19
hoxson1 Uploaded an Image2022-11-29 17:38:54
sebosebi Modified the Attacker's AFVs2022-11-29 12:21:13
sebosebi Modified the Defender's AFVs2022-11-29 12:21:13
sebosebi Modified the unit counts2022-11-29 12:20:16
FileDescriptionUserViews
(kmt-jap.png)Imagehoxson1460
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Statistics:
Avg Rating: 2.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 11.6 hours
Recorded Games: 1
Archive recorded plays:
Chinese0
Japanese1
Drawn:0

ROAR Data: (as of today)
[Confirmed]
[A] Mutineer 10
[D]  
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