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¡A por ellos, como en Madrid! DTO (id:#66340)
(Alea #36 ID: 2GM-5)   [next]   [previous]
Bir Hakeim, Libya 1942-05-27 (12 others)
ASLUG 8: Desert Citadel (ASLUG # 4)
KE 3: Disengagement Under Fire (March Madness `97 Pack)
TOT 34: Parry and Riposte (Time on Target # 3)
SFS 6: Bonfires at Bir Hakeim (L.A. Tournament)
AK 51: Clash of Armor (Afrikakorps - AK007 Battle of Gazala)
AK 53: Action at Point 171 (Afrikakorps - AK007 Battle of Gazala)
AK 54: The Panzer Thrust is Slowed (Afrikakorps - AK007 Battle of Gazala)
AK 80: Desert Citadel (Afrikakorps - AK010 Along the Via Balbia)
AK 84: Setback at El Adem (Afrikakorps - AK011 Hellfire Pass and Beyond)
: Some Sort of Sinbad (View From the Trenches - Brit Pack)
DJH002: Grant's Draw First Blood (WASLC's Rally Point! # 4.1)
DB194: Point 171 (Dispatches from the Bunker #59)
Designer: Fernando G. Maniega / Alex Lopez
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

"Go for them, like in Madrid!" -- Bir Hakeim was an oasis in the middle of the Libyan desert about 60 km from the coast where there was a ruined Ottoman fort. The position was at a crossroads and had an approximate shape of an equilateral triangle with sides of more than 5 km and the point of support on some summits whose highest point, Hill 186, was to the NE of the position - actually it was about two small embankments of accumulated sand on the ruins of two old water tanks nicknamed "the boobs" (les mamelles). The fort was located on the southern edge of the device. There were trenches and emplacements buried and consolidated with sandbags, in addition to some 50,000 scattered mines, leaving corridors for the patrols. A portion of the position had barbed wire. At 09:00 hours, a wave of 50 tanks and a second wave of 30 from the 132 Division Ariete under the command of General De Stefanis launched the attack on the position. De Stefanis, very irritated, radioed the following message to the section leaders: "Don’t stop, go ahead, go ahead!"
Attacker: Italian (Elements of the 132nd Tank Regiment, Ariete Division)
Defender: Free French (Elements of Marine and Pacific Infantry Battalion, 1st Marine Rifle Battalion (DCA) and 1st Company AT and 2nd and 3rd Battalions Foreign Legion (BLE))  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:16.0
AFVs: A:12
M14/41 x 6
M13/40 x 3
M13/40 x 3

AFVs: D:0
Guns: A:0 D:6
Canon de 75 mle 1897
OQF 40mm AA
Canon AC de 47 SA mle 37 APX x 2
Canon AC de 25 SA-L mle 34 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Legionnaires have MOL capability
Map Board(s):
30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: X2
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Attacker's AFVs2024-12-12 17:56:54
hoxson1 Modified the unit counts2024-12-12 17:56:53
hoxson1 Modified the Attacker's AFVs2024-12-12 17:56:26
hoxson1 Modified the unit counts2024-12-12 17:56:26
hoxson1 Modified the overview2023-01-20 00:30:09
FileDescriptionUserViews
(ital-freefrench.png)Imagehoxson1422
(GM2-5 pic.png)Imagehoxson1466
(2GM-5 map.png)Map Imagehoxson1469
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 7.7 hours
Recorded Games: 0
Archive recorded plays:
Italian0
Free French0
Drawn:0

ROAR Data: (as of today)
[Confirmed]
[A] Mutineer 10
[D]  
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