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Orange Blossom MTO (id:#66676)
(Bloody December-The Gully ASL Team Tournament 2023 ID: B3)   [next]   [previous]
See Also: Orange Blossoms at the Triangle by Critical Hit Orange Blossom Disaster by Lone Canuck Publishing
Cider Crossroads, Italy 1943-12-19 (7 others)
NQNG3: Bear Hunt (Waffen-SS I: No Quarter No Glory!)
PA6: Tiger of Vitebsk (Panzer Aces)
O118.1: GC4: Cemetery Ridge: Do or Die (On All Fronts #118)
O118.3: GC4: Cemetery Ridge: No Turning Back (On All Fronts #118)
ATF3: Bear Hunt (HOB's All Time Favorites)
OB3: The R.C.R. Redemption (Orange Blossom)
OB4: Securing Cider Crossroads (Orange Blossom)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

Whereas “Morning Glory” could be marked as completely successful both in achieving the objective and in economy of manpower, within the next few minutes “Orange Blossom” would meet misfortune and heavy casualties. “Orange Blossom” began at 1145 hours and immediately ran into problems. Once the supporting 250 guns opened fire, rounds began to fall amongst the Carlton & York Regiment, who were 300 yards back from the edge of ‘The Gully’ and amongst the companies of the 48th Highlanders. Obviously, the plots drawn up from the Italian maps were wrong. As the Royal Canadian Regiment (RCR) and tanks of the 12th Armoured Regiment (Three Rivers Regiment) began their advance, the understandable complaints from the Carlton & Yorks led to the barrage being prematurely lifted 400 yards, and the right-hand wall of protective fire being cancelled all together. The effect of this was immediate. The right flank of the RCR was exposed to fire from the paratroopers and one unit of Fallschirmjäger completely escaped the barrage, which lifted completely beyond them. The two leading companies of the RCR, “C” and “D” were smashed by intense machine gun, mortar, and shell fire and all the officers became casualties. Whole platoons were killed and neither company had more than 15 effectives left after the next hour of the confusing battle. At this point the Battalion Commander ordered a retreat to a line of buildings 100 yards beyond their initial start line where the Canadians could shelter. As this was being affected, he too was shot (in the arm) by a sniper. The battalion was reduced to 19 Officers and 159 Other Ranks.
Attacker: Canadian (Royal Canadian Regiment with 12th Armoured Regiment (Three Rivers Regiment))
Defender: German (III.Batalion, Fallschirmjägerregiment 3)  
7.5 turns
    Players: 3     OBA: Both     Night: No
Unit Counts:
Squads: A:12.0 D:6.0
AFVs: A:3
Sherman III(a) x 2
Sherman III(a)

AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 3
D:2
7.5cm PaK 40
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Variable Reinforcements; LCP-Gully Special Rules
Map Board(s):
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PublicationBoard
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the gps location2024-05-29 20:31:38
hoxson1 Set the designer field2024-01-17 23:10:28
hoxson1 Uploaded the Board image2023-09-06 19:32:38
hoxson1 Modified the maps2023-09-06 19:31:12
hoxson1 Uploaded an Image2023-09-06 19:30:49
FileDescriptionUserViews
(canad-germ.png)Imagehoxson1415
(LCP orange blossom.png)Map Imagehoxson1467
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 5.3 hours
Recorded Games: 0
Archive recorded plays:
Canadian0
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Drawn:0

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