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The Outskirts Of Consthum WTO (id:#66749)
(Quick 6 Scenario Pack VI ID: Q31)   [next]   [previous]
Consthum, Belgium 1944-12-17 (46 others)
S12: Over Open Sights (ASL Starter Kit #2)
NEWS10: Leapfrog (ASL News # 5)
NEWS52: Time for Lunch (ASL News # 28)
CH 87: Rolling Down Rollbahn D (Special Edition )
EP10: Leapfrog (Euro-Pack II - The Bulge)
EP52: Time For Lunch (Euro-Pack II - The Bulge)
HP 5: Rudder's Keystone (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 6: Kraut Cookout (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 8: Ligneuville Halt (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
KE 11: Lt Elmo's Fire (March Madness `97 Pack)
WAR3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein)
WAR4: A Promising Start (Wacht Am Rhein)
WAR5: Here We Stand (Wacht Am Rhein)
WAR6: Private Venture (Wacht Am Rhein)
O84.1: Leapfrog (On All Fronts # 84)
SP3: Duel at Reuler (Schwerpunkt # 1)
SP13: Stopped Cold (Schwerpunkt # 2)
TAC10: Debout les Bambins! (Tactiques # 1)
WO01: French Toast and Bacon (Winter Offensive Bonus Pack 2010)
RetroPak#10: Ostwind (Retro Pak II)
BB 14.1: The Unfriendly Welcome (Coastal Fortress)
RPT61: Duel at Reuler (Rally Point # 7)
DB106: Defending the Twin Villages (Dispatches from the Bunker #36)
GenCon2: Surrender at Honsfeld (Ogre GenCon 1997)
ESG108: Frosty the Dead Man (Dezign Pak 9)
GJ053: Roll Jordan Roll (Grumble Jones)
WaR 3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 4: A Promising Start (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 5: Here We Stand (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 6: Private Venture (Wacht Am Rhein 2nd Edition, Volume 1)
GJ069: Dewey's Scratch Force (Grumble Jones)
T-TERROR #26: Along Rollbahn D (Teutonic Terror 4)
OTT 1: Elsenborn Ridge (Austin Tournament Pack)
KR#6: Night Melee (Krinkelt-Rocherath)
KR#4: "Two Four One" (Krinkelt-Rocherath)
BP1 #4: Leapfrog (Battle of the Bulge I)
95-3: Stopped Cold (Schwerpunkt 1995 Tournament Scenarios)
95-4: Duel at Reuler (Schwerpunkt 1995 Tournament Scenarios)
MM 80: Roll Jordan Roll (March Madness 2022 Grumble Jones Pack)
DB169: Sternebeck's Sortie (Dispatches from the Bunker #53)
CH 87: Rolling Down Rollbahn D (Critical Hit SE 97 2022 Reprint)
J242: Courage of Cowan (ASL Journal #14)
ASLN10: Leapfrog (Critical Hit #8.1)
ASLN52: Time For Lunch (Critical Hit #8.2)
AP195: Break In On Rollbahn A (ASL Action Pack #18 Oktoberfest XXXVII)
BS001: I Ain't Running No Bleeping Zoo! (Internet)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
60%

Overview:

In the unforgiving cold of December 17th, 1944, Consthum stood as an impregnable bastion. American defenders, fortified by the formidable 40mm Bofors anti-aircraft gun, had resolutely beaten back a series of relentless German onslaughts. Yet, as the chilling mist descended upon the battlefield, an unsettling hush pervaded, veiling the imminent confrontation in an enigma. Emerging from the spectral mist, silhouettes of cloaked figures materialized: one, three, seven, fifteen, and more, advancing steadily. American GIs raised their weapons, fingers trembling on triggers, poised for the impending clash.
Attacker: German (Volksgrenadier Regiment 39, 26 Volksgrenadier Division)
Defender: American (110th Infantry Regiment, 28th Infantry Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:6.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
M1 40mm AA Gun
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
10 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country10
ASL 4 - Partisan!10
Overlays: OW1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-09-06(A) Jeff B vs Steve Etzelmueller German winI doubt you'll see many German victories here. Against two FLs. a mortar, an AA gun, and all kinds of stone building protection, the Germans will have to cross a lot of open ground before they see much protection of their own. If the mist was designed to help protect them it was a flaw, as it serves the Ami purpose much greater. I approached with a mass of singular HS, with a brokie crossing the dangerous V7-I1 road my only casualty. I lost a HS pushing forward on Turn 2 and exposed a dummy stack in the south. Thankfully the mortar continued to be ineffective, while the rest of the Amis rather wisely kept concealment. Turn 3 saw me make what I thought would be a game-ending blunder, when I wasted my kill stack on what proved to be dummies in the middle set of buildings, a mistake I could've probably avoided had I done a little counter counting. But I did get my men to some stone cover at least. But with two columns of open ground in between me and massive Ami firepower it was not looking easy. Americans saw their first casualty when a HS in this area was captured. Rather than foolishly move PB against the Amis and hope for the best, I decided on some low odds prep, which of course amounted to zilch. And so Turn 4 went by in the blink of an eye, with me ending it by advancing some HS into the open and moving up a couple kill stacks. From here on out it would just be a matter of who had better dice, and my opponent's dice were abysmal. Turn 5 saw me bust his crew with one of my big stacks, only to pay the price of seeing 9-1 brained and take 2/3 of the units with him down. But the rest of the turn was all good fortune for me, as he had a couple big cowers and a boxcar FPF with his mortar HS. By the end I was able to sneak off 6VP of units, but only by risking a 1-2 resid shot. I closed out his half of the turn by busting one of his MMG squads, and he was down to only 3 units capable of generating any shots on me. With me as spread out as I was it was just a matter of making him pick his spots and run the others around them, and thus I was able to complete the exit victory. A very lucky win, and there are certainly much better small scenarios out there.
2024-02-16(A) Dan Best vs Kermit Mullins American win
2024-02-16(D) Kermit Mullins vs Dan Best American winGermans advanced fairly on Turn 1, but the following turns were a grind as the Bofors and MMG's raked their ranks. Then the US Sniper killed the 8-1 and broke the entire kill stack. After that, the Germans struggled to make headway. And on Turn 5, the final German surge was staggered by the US MMG and 9-1. At that point, the Germans had to concede as they didn't have enough CVP available to exit. In this game, the US Sniper altered the course the of game and helped give the Americans the win.
2023-12-29(D) Dave Mareske vs Ryan Ellet American winThe Germans creeped along the North edge and the AA gun was protecting the south board edge and only got a few shots during the game. A squad, 8-0 and a MMG set up in the O7 cluster and was able to lay some effective fire lanes. The Germans we able to only exit 8 VP as they were not going for buildings. They also never put together big fire groups and when they did the LV and stone buildings was enough protection. A good game that played to the end but the Germans needed some heroic rallying.
2023-12-14(D) Indy Lagu vs Rob Oler German winI found this a very frustrating scenario almost from the get-go.

Typical of LCP's offerings, one side is bristling with SW. The
Germans get six MG for 13 squads. I felt I was in a bit of trouble
on turn 2 and deep trouble on turn 3. We played one more, but
there really was zero doubt as to the outcome.

I only set up one squad in the o7 cluster. Perhaps one has to set
up stronger there, and then run for it on the US turn one or get
isolated?

The German can put together a stack of 2x467, 1HMG, and 1 MMG
for 20FP and another of 2x467, 1MMG, and 1LMG for 16FP, and still
have two LMG to spare.

I was really at a loss as to what to do versus that sort of firepower.

The Mist helped both sides, to be sure, and is necessary.

I'm willing to attribute my loss to poor play on my part. I would
happily play this again as the US to see what I can do.
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ActionDate
buser333 Added a playing2025-09-06 14:12:46
grumblejones Added a playing2024-02-17 01:09:50
Danno Added a playing2024-02-17 01:01:54
dmareske Added a playing2023-12-29 21:14:55
Indy Lagu Added a playing2023-12-15 22:33:50
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Statistics:
Avg Rating: 6.00Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 4
Archive recorded plays:
German2
American2
Drawn:0

ROAR Data: (as of today)
The Outskirts of Consthum
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[A] American 1
[D] German 0
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