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The Merville Rush ETO (id:#66823)
(Grumble Jones ID: GJ135)   [next]   [previous]
Merville, France 1940-05-27 (29 others)
A 108: Sudden Death (AH:ASL Annual `97)
OA05: Rear Area Defenders (Out of the Attic)
ASLUG 6: One Step Forward (ASLUG # 3)
PBP 2: The RHA at Bay (Paddington Bears '96 Pack)
NFNH 5: Foret de Nieppe (Waffen-SS III: Neither Fear Nor Hope)
IC 6: Rear Area Defenders (In Contact)
PBP 2: The RHA at Bay (Aussie `96 Pack)
SP10: Bring Up the Boys (Schwerpunkt # 1)
SP22: Tod's Last Stand (Schwerpunkt # 2)
SP40: Stand at Festubert (Schwerpunkt # 4)
SP105: Black Monday (Schwerpunkt # 9)
TAC43: Massacre au Paradis (Tactiques # 6)
: The Last Action (Origins `89)
U19: Hasty Pudding (Turning the Tide)
S16-2: South of Dunkirk (Sweet 16 4-Pack 1)
JAVA05: Get Your Men Out, Now! (ASL For Fun-LCP)
J182: Belgian Blitzkrieg (ASL Journal #12)
: Hussar Hussar (View From the Trenches - Brit Pack)
MM 44: Cassel Defense (March Madness 2018 Players Pack)
Q1: Simple Mission (Quick 6 Scenario Pack)
#5: Break Contact (Stand at Vinkt)
#8: Woe to the Mighty (Stand at Vinkt)
#9: The Orchard Road (Stand at Vinkt)
#10: Farm Van Hoe (Stand at Vinkt)
237: Sudden Death (ASL 10a - Croix de Guerre)
FT INOR15: "À Moi la Légion!" (The Green Hell of Inor)
FT INOR16: Not Men but Demons! (The Green Hell of Inor)
DB168: What's Up Yours? (Dispatches from the Bunker #53)
NEV10: Le Cornet Malo (New England Volunteers Play Pack 2)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
50%

Overview:

In the mid-morning of May 27th, the Germans were driving on Merville, France. Standing in the way of the German advance, were men of the 6th Kings Own. A German MkII belonging to Schneider-Kostalski's 2/PzRgt 6 with Schuetzen from Werthern's II/.SR moved rapidly towards the canal in the center of Merville. The movement caught the British off guard and they had to move quickly to secure the road bridge as well as the footbridge in the path of the oncoming Germans,
Attacker: German (2./Panzer Regiment 6 & II./SR 3)
Defender: British (A Company, 6th Kings Own)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:2
PzKpfw IIA
PSW 221

AFVs: D:0
Guns: A:0 D:1
OQF 18-Pounder
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Canal (B21.11), All bldgs: stone, NQ (A20.3): N/A
Map Board(s):
d-dx b-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leaderb-dx
Deluxe Advanced Squad Leaderd-dx
DASL 1 - Streets of Fireb-dx
DASL 1 - Streets of Fired-dx
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-11-08(A) Dan Best vs Kermit Mullins German win1.5 hrsFirst to play and post.
2024-11-08(D) Kermit Mullins vs Dan Best German win1.5 hrsFun scenario. Dan and I gave its play testing and found it to be pretty good. We make some SSR changes that were needed and played through some ways to beat the scenario. Placement of the gun is key for the British. Place it wisely. I didn't and lost my own scenario on Turn 3, when the MKII took the bridge.
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ActionDate
grumblejones Uploaded a Misc. file2024-11-09 20:45:34
grumblejones Uploaded an Image2024-11-09 20:12:03
grumblejones Added a playing2024-11-09 16:12:24
Danno Added a playing2024-11-09 00:41:19
Hutch Modified the overlays2024-05-14 20:12:55
FileDescriptionUserViews
(440775254_291480694011596_2019999481657015278_n.jpg)Imagegrumblejones304
(brit-germ.png)ImageHutch312
(GJ-135.jpg)Imagegrumblejones183
PDF Version of the Scenario Card. (GJ-135 (4).pdf)Misc.grumblejones190
(gj135 map.png)Map Imagehoxson1287
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Statistics:
Avg Rating: 9.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 2.9 hours
Recorded Games: 1
Archive recorded plays:
German1
British0
Drawn:0

ROAR Data: (as of today)
The Merville Rush
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[A] British 0
[D] German 1
All Rights Reserved. (c)2022 Dave Ramsey.