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The R.C.R. Redemption MTO (id:#66837)
(Orange Blossom ID: OB3)   [next]   [previous]
Cider Crossroads. Italy 1943-12-19 (7 others)
NQNG3: Bear Hunt (Waffen-SS I: No Quarter No Glory!)
PA6: Tiger of Vitebsk (Panzer Aces)
O118.1: GC4: Cemetery Ridge: Do or Die (On All Fronts #118)
O118.3: GC4: Cemetery Ridge: No Turning Back (On All Fronts #118)
ATF3: Bear Hunt (HOB's All Time Favorites)
B3: Orange Blossom (Bloody December-The Gully ASL Team Tournament 2023)
OB4: Securing Cider Crossroads (Orange Blossom)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CanadianGerman
41.935483870968%

Overview:

At the Cider Crossroads in Italy, the Royal Canadian Regiment (R.C.R.), drastically reduced to 19 officers and 159 ranks, launched a critical counterassault under Brigadier Dan Spry's command. This determined effort, supported by a heavy barrage and formed by every available man into three companies, successfully recaptured the long-contested crossroads with minimal resistance and casualties, marking a pivotal recovery and allowing further advances by allied forces.
Attacker: Canadian (Royal Canadian Regiment, 1st Canadian Infantry Brigade)
Defender: German (III.Batalion, Fallschirmjäger-Regiment 3)  
6 turns
    Players: 2     OBA: Canadian     Night: No
Unit Counts:
Squads: A:19.0 D:9.0
AFVs: A:4
Sherman III(a) x 2
Sherman III(a) x 2

AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 3
D:4
7.5cm PaK 40
8cm GrW 34 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
16 90 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
Winter Offensive Bonus Pack 202390
ASL 3 - Yanks16
Overlays: O2 O5 OW1 RR1 RR2
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-22(D) Jeff B vs Steve Etzelmueller German winWith a restrictively small VC area, Canucks coming from two different sides, and facing enemy OBA, I went into this thinking I'd be wiped off the map. So the plan was to maintain concealment as long as possible, and those types of defenses are never all that fun. Needless to say, Turn 1 was uneventful. Turn 2 proved costly for the Canucks as they hit mine after mine; meanwhile every German unit was still either concealed or HIP. Turn 3 brought yet more minefield attacks, and a German mortar was the first to reveal itself to harass the woodline and then lay defensive smoke. This at least provided the Canadian OBA a target, and the crew was eliminated at the start of the next turn, but mines continued to plague the advance. One other group of Germans revealed themselves, laying a FL in trying to hold off the approaching Canuck horde. They were broken and routed from their FH by a marauding Sherman, only to see the AT gun get revenge by knocking it out at the bottom of the turn. A couple more German units were revealed by enemy fire, providing the OBA observer further targets. The German reinforcements entered cautiously. The Canadian commander decided enough was enough and risked an extra chit to try and blast a batch of concealed Germans. This was effective, as a PSK-toting HS was killed, and another squad and 8-1 broken. A PB revealed itself, whiffing on a pointblank shot, but the enemy broke when it entered the hex and set off yet more mines. Throughout the game the Canadians generally had bad luck. Whether it was ineffective fire, or breaking or pinning when getting within arm's length of a German unit. And the bottom of Turn 5 saw the straw that broke the camel's back when two Shermans were fried by PFs, and their last remaining tank was immobilized trying to free itself from the mud. A last-ditch charge met with disaster, and they threw in the towel with the CVP score 6-30. With the Germans clinging to scenario victory, this made the CG score 28-1. Lacking both OBA and tanks, and without any incentive for the Germans to press the attack while situated in prime village defensive terrain, we decided to skip OB4 with the Germans claiming a Strategic Victory. As mentioned by Dave in his posts, the liability of the Shermans when it comes to CVP points proved a bit too high of a hurdle for the Canadians to overcome.
2024-07-06(A) Dan Best vs Dave Mareske Canadian winThe OBA was finally effective, and the tanks did their job. The Canadian infantry were terrible as usual. This product has too low an ELR for volunteer troops and too many handicaps on use of tanks and OBA. Thus, making the Canadian in effective on attack.
2024-07-06(D) Dave Mareske vs Dan Best Canadian win
2024-03-13(A) Vic Lauterbach vs Jim M. German winLC playtesting for George Kelln. We switched sides and played again on 17-Mar-2024, Canadians won that game.
View all or balance report
ActionDate
buser333 Added a playing2024-12-22 04:25:25
dieneuner25 Added a playing2024-12-01 13:01:55
Hutch Modified the Scenario OBA details2024-07-26 18:55:14
Hutch Modified the overlays2024-07-26 18:54:35
Hutch Modified the Unit Elements2024-07-10 16:11:42
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Statistics:
Avg Rating: 6.25Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 5.8 hours
Recorded Games: 3
Archive recorded plays:
Canadian1
German2
Drawn:0

ROAR Data: (as of today)
Close Quarters
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[A] Russian 12
[D] German 16
All Rights Reserved. (c)2022 Dave Ramsey.