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Krafft's Blocking Line (Part I) WTO (id:#66881)
(Grumble Jones ID: GJ137)   [next]   [previous]
Arnhem, The Netherlands 1944-09-17 (50 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABtF01: The Prize (HASL 6 - A Bridge Too Far)
ABtF CG I: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ABtF CG III: A Bridge Too Far (HASL 6 - A Bridge Too Far)
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BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE 125: Lessons Learned the Hard Way (Oblivion Pack)
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GSTK CG 1: God Save the King (God Save the King)
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CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
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RPT6: Cadets and Cadre (Rally Point # 1)
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BBD # 1: Tiger Route (Brave But Doomed)
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SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
Pegasus 1: Problemet Krafft! (Unknown)
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
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DB183: St. Oedenrode Bridge (Dispatches from the Bunker #57)
GJ137: Krafft's Blocking Line (Part II) (Grumble Jones)
AR1: Broken Column ( ASL Arnhem 2024)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Part I-As British gliders began to descend to the northwest of Arnhem, they were observed by German troops that had been exercising in the woods near Wolfheze. These troops were SS Captain Sepp Krafft’s Training and Replacement Battalion 16. They would be the largest, self-contained German unit near the British landing zones. Krafft would act decisively with the limited intelligence available to him. The high trees in the area prevented him from observing the scale of the Allied assault, but nonetheless, he moved his force quickly to gain control of and block the Ede-Arnhem railway cutting and the Wageningen-Arnhem road. The British were unaware of Krafft’s blocking line.
Attacker: British (1st Airborne Reconnaissance Squadron and 7th KOSB)
Defender: German (SS) (2nd Company, 16 Training and Replacement Battalion 16)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:26.5 D:8.5
AFVs: A:0
Jeep(a) x 5
Jeep(a) x 2

AFVs: D:0
Guns: A:2
OQF 6-Pounder 7-cwt x 2
OML 2-in. Mortar Airborne x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Results from Part I determine OB for Part II
Map Board(s):
17 9a HZ1 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL Action Pack # 9 To the Bridge!9a
HazMo Scenario Pack 4: Making the GradeHZ1
ASL 3 - Yanks17
Overlays: NONE
Errata (source)
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Hutch Modified the Unit Elements2024-09-01 23:22:11
Hutch Modified the turn count2024-08-31 20:32:51
Hutch Uploaded an Image2024-08-30 20:08:13
Hutch Modified the Defender2024-08-30 20:05:22
Hutch Modified the Theatre2024-08-30 19:52:55
FileDescriptionUserViews
(GJ-137_Part I.jpg)Imagegrumblejones288
(title pic.jpg)Imagegrumblejones252
(brit-ss.png)ImageHutch198
PDF Version of the Scenario Card (GJ-137_Part I.pdf)Misc.grumblejones320
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 4.2 hours
Recorded Games: 0
Archive recorded plays:
British0
German (SS)0
Drawn:0

ROAR Data: (as of today)
Kraftt's Blocking Line Part 2
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[A] German 0
[D] British 0
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