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Return To Noville ETO (id:#67097)
(March Madness 2025 Tournament Pack 1 ID: MM103)   [next]   [previous]
Noville, Belgium 1945-01-15 (16 others)
121: End Station Budapest (ASL 12 - Armies of Oblivion)
EP45: Red On White (Euro-Pack II - The Bulge)
SP17: Cross of Lorraine (Schwerpunkt # 2)
OPT 3.2: Pyrrhus at `Pest (Point Blank # 1.3)
FE 148: Breakout! (Budapest Pack)
Frosty Bonus #1: Siegfried Slog (Afrikakorps - Bonus Stuff)
45: Red On White (ASL News # 24)
J158: It Don't Come Easy (ASL Journal #10)
RPT105: Flaming Star (Rally Point #11)
YASL#9: Rack 'Em Up (Nor'easter XX)
RPT128: Hubba Hubba One More Time (Rally Point #13)
4: Les Nids de Mitrailleuses (Graal Magazine #7)
121: End Station Budapest (ASL 12 - Armies of Oblivion (2nd Edition))
T-TERROR #25: Back Through Thirimont (Teutonic Terror 4)
BP1 #8: Red On White (Battle of the Bulge I)
ASLN45: Red On White (Critical Hit #8.2)
Designer: Paul Works
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
100%

Overview:

German advances in the Ardennes had been halted on 25 December 1944 and Bastogne had been relieved on 26 December 1944. For over a week, American forces on both the north and south of the bulge had been defending their lines against German attacks and organizing forces for their counterattack. First U.S. Army’s VII Corps prepared to attack into the ‘waist” of the bulge from the north. Third U.S. Army’s VIII Corps and III Corps were to attack into the bulge from the south. Lt Gen Middleton’s VIII Corps axis of advance was along the roadway leading north out of Bastogne, through Foy and Noville, to Houffalize. The “Battling Bastards of Bastogne,” the 101st Airborne Division, was to lead this attack with armored support. Third U.S. Army’s attack began on 3 January 1945. Although even Hitler realized by early January that his broad objectives for Wacht am Rhein had failed, he had not yet authorized a full withdrawal– and while German forces in the bulge were exhausted and much reduced in strength, they would not be pushed out of the bulge without a fight.
Attacker: American (E and F Companies, 2nd Battalion, 506th Parachute Infantry Regiment, 101st Airborne Division with Combat Command B, 11th Armored Division)
Defender: German (26. Volksgrenadier-Division with 2. Panzer-Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:4
M4A3(76)W
M4A3(75)W x 3

AFVs: D:4
PzKpfw VG
PzKpfw IVH
SPW 251/1 x 2

Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS (E3.72), Grain: Woods, Bldg 70G6: Steeple (B31.2)
Map Board(s):
70 17z Show/hide map dependencies
PublicationBoard
ASL Action Pack #1070
Winter Offensive Bonus Pack 201517z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-29(D) Dan Best vs Kermit Mullins American win4 hrsFirst to play and post.
2025-03-29(A) Kermit Mullins vs Dan Best American win4 hrsReally tough and ultimately fun scenario. The Americans have to move aggressively, while conserving their force for the final fight that will occur in the village victory location. I would move cautiously on Turns 1-3. By turn 4, I was in a position to begin driving on the village from two angles of attack. A HIP Panzerschreck would know out a 75 Sherman and the Panther would knock out my 76L Sherman. The Panther would slip around behind me and threaten my rear. I quick screen of Bazookas and the then captured Panzerschreck caused the Panther to hit back to the village. The MKIV would also come forward and be knocked out by my remaining two Shermans. A rear shot on the Panther with a BAZ 45 would knock out the Panther. On the final turn of the game, the Shermans would attempt VBM freeze on a single 4-4-7 at the longest distance away. The 4-4-7 successfully faust the tank, but cowered and my last Sherman would freeze them. My squads would converge on the two remaining German held buildings. One group would break under Advancing Fire and be eliminated. The final German unit was the 4-4-7 in VBM freeze with my last Sherman. My 9-2, the crew from the earlier knocked out Sherman and a 6-6-7 would also enter this final CC. Dan would go after my Sherman with ATMM and knock it out. My 9-2 would roll a freaking 11 with 2-1 / -2 odds. But since, the German squad was not Good Order by being held in Melee, my Americans would get the win.
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ActionDate
Bongiovanni Uploaded a VASL file2025-04-06 10:03:51
grumblejones Added a playing2025-03-30 19:18:18
Danno Added a playing2025-03-30 02:08:06
Hutch Modified the misc. rules2025-03-27 13:43:17
Hutch Modified the Unit Elements2025-03-27 13:41:42
FileDescriptionUserViews
MM103 Setup File (MM103 Setup File.vsav)VASL SetupBongiovanni26
(!usa-germ new.png)Imagehoxson134
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Statistics:
Avg Rating: 10.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 5.2 hours
Recorded Games: 1
Archive recorded plays:
American1
German0
Drawn:0

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