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Villa Des Verges MTO (id:#67096)
(March Madness 2025 Tournament Pack 1 ID: MM102)   [next]   [previous]
San Lorenzo, Italy 1944-09-15 (24 others)
A 09: Midnight Massacre (AH:ASL Annual `89)
CH 38: Orange Beach 3 (Critical Hit # 3)
LN2-1: Airfield Fracas (Leatherneck 2)
LN2-5: Storming the Point (Leatherneck 2)
CDN23: Notable Achievement (The Canadians In Italy 3: D-Day Dodgers)
JA 06: Rue de 442e (Internet: Jeffery T. Allen)
FrF32: The Hellenic Expedition (Friendly Fire Pack 4)
1: Spitfire Three (Peleliu: White Beach One)
2: "...Get Off the Air!" (Peleliu: White Beach One)
3: "Knock Out That Big Gun..." (Peleliu: White Beach One)
4: "Able Marines Fill the Gap..." (Peleliu: White Beach One)
5: "Here Come the Jap Tanks!" (Peleliu: White Beach One)
7: Captain Harada's Counter-Attack (Peleliu: White Beach One)
8: White Beach Blood Red (Peleliu: White Beach One)
PSASL 2: Armored Banzai (CX February 2000)
FrF75: Goodbye Brother (Friendly Fire Pack 9)
AP115: Bats Outta Hell (ASL Action Pack #12 Oktoberfest XXX)
VV98: Bain de Sang à Sosfurdo (Vae Victis # 124)
PAD 3: Earning Face (Map Pad Pack)
FT215: Ghostly Attack (From The Cellar Pack # 8)
Lun: Ghosts of Luneville Campaign (From The Cellar Pack # 8)
#6: Gresham's Inspiration (Monte Altuzzo: Gothic Line 1944)
#8: Shellfire and Resolve (Monte Altuzzo: Gothic Line 1944)
CH 38: Orange Beach 3 (Critical Hit #3 2022 Reprint)
Designer: Nathan Wegener
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
British (Canadian)German
100%

Overview:

The 1st Canadian Corps continued its struggle to push through the Gothic Line along the Eastern side of the Italian peninsula. Now southwest of Rimini, the Canadian Royal 22nd Regiment “Van Doos” supported by British tanks from the 48th Royal Tank Regiment was tasked with clearing strongpoints on the ‘whipcord’ ridge outside of San Lorenzo including the beautiful Villa des Vergers overlooking the valley. This would not be an easy task as the ridge was defended by the veteran Fallschirmjäger-Division 1 defending from well positioned emplacements on the Gothic Line.
Attacker: British (Canadian) (Royal 22e Régiment "Van Doos," 3rd Canadian Infantry Brigade, 1st Canadian Infantry Division with 48th Royal Tank Regiment)
Defender: German (Fallschrimjäger Division 1)  
6.5 turns
    Players: 2     OBA: British (Canadian)     Night: No
Unit Counts:
Squads: A:12.0 D:5.5
AFVs: A:3
Churchill IV
Churchill V
Churchill VI

AFVs: D:1
PzKpfw VIE (L)

Guns: A:0 D:1
7.5cm PaK 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain and Brush: Vineyards (B12.7), Orchards: Olive Groves (B14.8). A: SMOKE OBA, D: PFZ
Map Board(s):
v 5a 11a Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3v
ASL Action Pack # 8 Roads Through Rome5a
ASL Journal # 7v
Winter Offensive Bonus Pack 201911a
Overlays: x25 x39
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-04(A) Dan Best vs Kermit Mullins British (Canadian) win2.5 hrsFirst to play and post.
2025-04-04(D) Kermit Mullins vs Dan Best British (Canadian) win2.5 hrsFun scenario...but very tough. Germans have to play a flawless game. I did not do so. My dice as usual were terrible. Broke my MMG on first shot and 6'd it on the Repair roll. My squads broke or pinned every time. I just could not pass a MC or a TC. I still got in my licks and knocked out all three Churchills. My AT Gun held back the Canadian infantry until I broke that gun as well. British have too many squads 12 to 5. Germans are stretched to the max and can't cluster too near the villa on the hill because of the smoke OBA the Canadians get to start the game. By Turn 5, my Germans were down to a 4-4-7 and the Tiger trying to remove a CX 2-4-8 with a LMG from the victory villa. In Prep Fire my Tiger fired adjacent and did nothing with its machine guns and missed two HE shots. My CX 4-4-7 did nothing. Then Dan rolled a 4 on a 4+2 shot. I rolled my normal MC and of course it was a 12. That was game. Dice were too much of a factor in this game. I rolled too many boxcars and missed too many morale checks. Dan, on the other hand would win every one of our five close combats and create two Heroic Leaders and a Hero. The Germans have a tough enough challenge in this one, but if your opponent is snaking their morale checks and in CC (as Dan did also...and created an 8-1 leader) well just kiss your butt goodbye and go play some Call of Duty.
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ActionDate
grumblejones Added a playing2025-04-05 01:31:16
Danno Added a playing2025-04-05 00:51:54
Hutch Modified the misc. rules2025-03-27 13:29:45
Hutch Modified the Scenario OBA details2025-03-27 13:29:06
Hutch Modified the misc. rules2025-03-27 13:28:48
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Statistics:
Avg Rating: 9.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 1
Archive recorded plays:
British (Canadian)1
German0
Drawn:0

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