Sand and Blood
Scenario balance report
Games with no balance used/recorded: 10
Attacker wins (American (USMC)): 5
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1223 | 1208 | 52% | 2025-03-29 | Won |
865 | 865 | 50% | 2024-04-10 | Won |
1005 | 1148 | 31% | 2019-08-25 | Lost |
1032 | 1033 | 50% | 2019-03-10 | Lost |
1032 | 1033 | 50% | 2019-03-10 | Lost |
1032 | 1033 | 50% | 2019-03-10 | Lost |
1032 | 1033 | 50% | 2019-03-10 | Lost |
1135 | 896 | 80% | 2017-08-28 | Won |
1080 | 1116 | 45% | 2016-06-30 | Won |
955 | 986 | 46% | 2015-03-14 | Won |
Attacking (5 wins) average ELOs: 1039.1 vs 1035.1 has a 50.58% of winning (if the scenario was perfectly balanced).