Sand and Blood
Scenario balance report
Games with no balance used/recorded: 8
Attacker wins (American (USMC)): 3
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
877 | 877 | 50% | 2024-04-10 | Won |
1019 | 1139 | 33% | 2019-08-25 | Lost |
1071 | 1033 | 55% | 2019-03-10 | Lost |
1071 | 1033 | 55% | 2019-03-10 | Lost |
1071 | 1033 | 55% | 2019-03-10 | Lost |
1071 | 1033 | 55% | 2019-03-10 | Lost |
1135 | 897 | 80% | 2017-08-28 | Won |
955 | 947 | 51% | 2015-03-14 | Won |
Attacking (3 wins) average ELOs: 1033.8 vs 999 has a 54.98% of winning (if the scenario was perfectly balanced).