Sand and Blood
Scenario balance report
Games with no balance used/recorded: 8
Attacker wins (American (USMC)): 3
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
899 | 899 | 50% | 2024-04-10 | Won |
994 | 1139 | 30% | 2019-08-25 | Lost |
990 | 1033 | 44% | 2019-03-10 | Lost |
990 | 1033 | 44% | 2019-03-10 | Lost |
990 | 1033 | 44% | 2019-03-10 | Lost |
990 | 1033 | 44% | 2019-03-10 | Lost |
1135 | 897 | 80% | 2017-08-28 | Won |
955 | 991 | 45% | 2015-03-14 | Won |
Attacking (3 wins) average ELOs: 992.9 vs 1007.3 has a 47.93% of winning (if the scenario was perfectly balanced).