Blockbusters
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (American): 3
Defender wins (Japanese): 8
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1128 | 1128 | 50% | 2025-02-15 | Won |
1021 | 1022 | 50% | 2024-04-18 | Won |
1084 | 950 | 68% | 2023-09-04 | Won |
1147 | 1122 | 54% | 2022-10-22 | Lost |
977 | 1132 | 29% | 2021-08-24 | Won |
1259 | 1029 | 79% | 2006-01-01 | Lost |
929 | 1021 | 37% | 2003-12-15 | Lost |
978 | 1122 | 30% | 2001-10-06 | Lost |
1115 | 1241 | 33% | 2000-09-10 | Lost |
959 | 1029 | 40% | 2000-01-01 | Lost |
1098 | 890 | 77% | 1999-03-20 | Lost |
847 | 1131 | 16% | | Lost |
Attacking (4 wins) average ELOs: 1045.2 vs 1068.1 has a 46.71% of winning (if the scenario was perfectly balanced).