Blockbusters
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (American): 3
Defender wins (Japanese): 10
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1123 | 1123 | 50% | 2025-02-15 | Won |
1022 | 1021 | 50% | 2024-04-18 | Won |
1084 | 982 | 64% | 2023-09-04 | Won |
1127 | 1127 | 50% | 2022-10-22 | Lost |
937 | 1131 | 25% | 2021-08-24 | Won |
1177 | 1152 | 54% | 2008-10-08 | Lost |
1148 | 1152 | 49% | 2007-10-04 | Lost |
1277 | 1035 | 80% | 2006-01-01 | Lost |
953 | 1021 | 40% | 2003-12-15 | Lost |
987 | 1127 | 31% | 2001-10-06 | Lost |
1118 | 1193 | 39% | 2000-09-10 | Lost |
982 | 1035 | 42% | 2000-01-01 | Lost |
1100 | 890 | 77% | 1999-03-20 | Lost |
830 | 1103 | 17% | | Lost |
Attacking (4 wins) average ELOs: 1061.8 vs 1078 has a 47.67% of winning (if the scenario was perfectly balanced).