Blockbusters
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (American): 3
Defender wins (Japanese): 10
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1103 | 1103 | 50% | 2025-02-15 | Won |
| 1012 | 1031 | 47% | 2024-04-18 | Won |
| 1024 | 1048 | 47% | 2023-09-04 | Won |
| 1138 | 1174 | 45% | 2022-10-22 | Lost |
| 1266 | 1117 | 70% | 2021-08-24 | Won |
| 1177 | 1151 | 54% | 2008-10-08 | Lost |
| 1126 | 1151 | 46% | 2007-10-04 | Lost |
| 1293 | 1035 | 82% | 2006-01-01 | Lost |
| 941 | 1021 | 39% | 2003-12-15 | Lost |
| 987 | 1174 | 25% | 2001-10-06 | Lost |
| 1174 | 1203 | 46% | 2000-09-10 | Lost |
| 982 | 1035 | 42% | 2000-01-01 | Lost |
| 1100 | 890 | 77% | 1999-03-20 | Lost |
| 831 | 1117 | 16% | | Lost |
Attacking (4 wins) average ELOs: 1082.4 vs 1089.3 has a 49.01% of winning (if the scenario was perfectly balanced).