Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
955 | 916 | 56% | 2023-04-02 | Won |
1118 | 1036 | 62% | 2020-11-13 | Lost |
963 | 1109 | 30% | 2018-02-20 | Lost |
1088 | 1088 | 50% | 2016-09-25 | Won |
1010 | 1228 | 22% | 2015-03-11 | Won |
982 | 1197 | 22% | 2011-02-15 | Won |
1202 | 1110 | 63% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1045.4 vs 1097.7 has a 42.53% of winning (if the scenario was perfectly balanced).