Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 948 | 945 | 50% | 2023-04-02 | Won |
| 1119 | 1003 | 66% | 2020-11-13 | Lost |
| 962 | 1167 | 24% | 2018-02-20 | Lost |
| 1088 | 1088 | 50% | 2016-09-25 | Won |
| 1009 | 1228 | 22% | 2015-03-11 | Won |
| 1038 | 1213 | 27% | 2011-02-15 | Won |
| 1202 | 1122 | 61% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1052.3 vs 1109.4 has a 41.85% of winning (if the scenario was perfectly balanced).