Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
954 | 1042 | 38% | 2023-04-02 | Won |
1120 | 1012 | 65% | 2020-11-13 | Lost |
975 | 1213 | 20% | 2018-02-20 | Lost |
1088 | 1088 | 50% | 2016-09-25 | Won |
1011 | 1228 | 22% | 2015-03-11 | Won |
975 | 1183 | 23% | 2011-02-15 | Won |
1202 | 1110 | 63% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1046.4 vs 1125.1 has a 38.86% of winning (if the scenario was perfectly balanced).