Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 948 | 1119 | 27% | 2023-04-02 | Won |
| 1135 | 1033 | 64% | 2020-11-13 | Lost |
| 970 | 1070 | 36% | 2018-02-20 | Lost |
| 1088 | 1088 | 50% | 2016-09-25 | Won |
| 984 | 1233 | 19% | 2015-03-11 | Won |
| 1075 | 1169 | 37% | 2011-02-15 | Won |
| 1202 | 1120 | 62% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1057.4 vs 1118.9 has a 41.25% of winning (if the scenario was perfectly balanced).