Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
943 | 996 | 42% | 2023-04-02 | Won |
1119 | 1015 | 65% | 2020-11-13 | Lost |
960 | 1219 | 18% | 2018-02-20 | Lost |
1088 | 1088 | 50% | 2016-09-25 | Won |
1010 | 1228 | 22% | 2015-03-11 | Won |
1022 | 1181 | 29% | 2011-02-15 | Won |
1202 | 1110 | 63% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1049.1 vs 1119.6 has a 40% of winning (if the scenario was perfectly balanced).